Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Cote Levee
Tyr
Level 146
God Stats
5W - 10L
1,437 SR
Queue Stats
191W - 203L
1,517 Elo+
Solo
Erlang Shen
Erlang Shen
Gmoneymills04
Erlang Shen
Level 124
God Stats
11W - 8L
1,552 SR
Queue Stats
100W - 103L
1,458 Elo+
Solo
Bastet
Bastet
Mapacheneitor707
Bastet
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 71L
1,464 Elo+
Solo
Poseidon
Poseidon
Mythickal
Poseidon
Level 45
God Stats
20W - 11L
1,596 SR
Queue Stats
84W - 73L
1,474 Elo+
Solo
Team Averages
Level 121
1,517 SR
1,483 Elo+

VS

Team Averages
Level 147
1,439 SR
1,526 Elo+
Vamana
Vamana
 
Vamana
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
FringeUnknown
Sylvanus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 127L
1,619 Elo+
Solo
Lancelot
Lancelot
HAIRHELLEMT101
Lancelot
Level 159
God Stats
2W - 5L
1,295 SR
Queue Stats
163W - 160L
1,518 Elo+
Party 1
Charybdis
Charybdis
NoNotMyEyes
Charybdis
Level 120
God Stats
4W - 3L
1,418 SR
Queue Stats
92W - 80L
1,526 Elo+
Solo
Chang'e
Chang'e
ThelastVeneficus
Chang'e
Level 142
God Stats
6W - 3L
1,481 SR
Queue Stats
114W - 95L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 2 / 0
6,250
481
7,388
13,708
7,156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
4 / 2 / 1
8,202
631
6,664
10,622
6,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
Gmoneymills04
Erlang Shen
11
0 / 4 / 1
6,357
489
8,810
13,567
12,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 3 / 1
6,452
496
8,814
12,473
3,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
Mythickal
Poseidon
12
1 / 4 / 1
6,715
517
5,337
6,389
1,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
3 / 0 / 0
7,665
590
10,479
13,669
11,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sylvanus
FringeUnknown
Sylvanus
11
1 / 0 / 7
7,021
540
7,916
13,470
10,266
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lancelot
13
6 / 2 / 4
7,287
561
8,927
9,312
3,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
NoNotMyEyes
Charybdis
11
0 / 5 / 2
5,800
446
5,220
10,377
3,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 1 / 2
7,968
613
5,497
5,984
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
8
Kills
15
15
Deaths
8
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
0
0.5
W
Vamana
 
Vamana
3
0
0
3
L
4
2
1
2.25
W
Sylvanus
FringeUnknown
Sylvanus
1
0
7
4.5
L
Erlang Shen
Gmoneymills04
Erlang Shen
0
4
1
0.13
W
Lancelot
6
2
4
4
L
2
3
1
0.83
L
Poseidon
Mythickal
Poseidon
1
4
1
0.38
W
Charybdis
NoNotMyEyes
Charybdis
0
5
2
0.2
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,013
Damage
38,039
56,759
Taken
52,812
31,539
Mitigated
30,830
18,131
Healing
20,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,388
694
1,364
3,764
13,708
7,156
0
3,411
10,163
31,723
0
W
Vamana
 
Vamana
10,479
5,751
0
3,384
13,669
11,784
0
1,737
11,036
0
54,312
L
6,664
717
219
6,459
10,622
6,872
648
1,763
8,859
0
56,643
W
Sylvanus
FringeUnknown
Sylvanus
7,916
2,260
2,379
6,792
13,470
10,266
0
5,585
7,608
23,019
3,185
L
Erlang Shen
Gmoneymills04
Erlang Shen
8,810
4,740
0
3,105
13,567
12,097
0
1,199
11,424
0
42,015
W
Lancelot
8,927
1,730
0
1,209
9,312
3,892
0
1,341
7,903
0
50,111
L
8,814
2,172
0
2,780
12,473
3,893
0
3,338
8,902
0
54,119
L
Poseidon
Mythickal
Poseidon
5,337
830
0
440
6,389
1,521
0
2,241
3,968
47,382
0
W
Charybdis
NoNotMyEyes
Charybdis
5,220
2,406
166
3,122
10,377
3,036
0
1,540
8,510
0
34,200
W
5,497
39
880
2,371
5,984
1,852
522
2,522
3,462
48,293
2,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,976
Gold Earned
35,741
386
Minions Killed
371
0
Camps Cleared
0
1,365,409
Distance Traveled
1,376,846
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,250
481
47
4
0
286,785
0
W
Vamana
7,665
590
100
8
0
256,153
2
L
Tyr
8,202
631
94
7
0
288,523
0
W
Sylvanus
7,021
540
39
3
0
275,729
4
L
Erlang Shen
6,357
489
79
6
0
243,092
0
W
Lancelot
7,287
561
71
5
0
352,070
4
L
Bastet
6,452
496
79
6
0
283,975
2
L
Poseidon
6,715
517
87
7
0
263,034
0
W
Charybdis
5,800
446
65
5
0
214,697
2
W
Chang'e
7,968
613
96
7
0
278,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role