Player Matchup

Tsukuyomi
Tsukuyomi
ChemsitoUwU8097
Tsukuyomi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 24L
1,332 Elo+
Party 1
Ra
Ra
Im Alex8208
Ra
Level 70
God Stats
8W - 6L
1,543 SR
Queue Stats
160W - 132L
1,515 Elo+
Party 1
Chiron
Chiron
Mikescarn1096
Chiron
Level 44
God Stats
1W - 3L
1,607 SR
Queue Stats
53W - 63L
1,448 Elo+
Solo
Sol
Sol
SaiyanForce
Sol
Level 80
God Stats
7W - 4L
1,766 SR
Queue Stats
151W - 149L
1,501 Elo+
Solo
Cthulhu
Cthulhu
TypeGoated
Cthulhu
Level 68
God Stats
7W - 6L
1,618 SR
Queue Stats
100W - 103L
1,496 Elo+
Solo
Team Averages
Level 56
1,607 SR
1,458 Elo+

VS

Team Averages
Level 127
1,619 SR
1,428 Elo+
Zeus
Zeus
MrDUP
Zeus
Level 242
God Stats
0W - 1L
1,500 SR
Queue Stats
295W - 303L
1,402 Elo+
Solo
Cthulhu
Cthulhu
Rafalalito12
Cthulhu
Level 35
God Stats
2W - 3L
1,783 SR
Queue Stats
9W - 18L
1,352 Elo+
Solo
Ravana
Ravana
Romes8833
Ravana
Level 166
God Stats
4W - 6L
1,583 SR
Queue Stats
178W - 177L
1,458 Elo+
Solo
Sun Wukong
Sun Wukong
WendigoEL
Sun Wukong
Level 128
God Stats
1W - 1L
1,725 SR
Queue Stats
94W - 101L
1,482 Elo+
Solo
Artemis
Artemis
coquisha69
Artemis
Level 63
God Stats
281W - 278L
1,502 SR
Queue Stats
282W - 280L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ChemsitoUwU8097
Tsukuyomi
8
0 / 4 / 0
5,420
417
422
6,492
1,730
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 3 / 1
7,906
608
5,142
9,777
3,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 1 / 6
8,648
665
9,908
9,613
3,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

15
1 / 2 / 0
8,784
676
8,516
12,105
3,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
TypeGoated
Cthulhu
13
5 / 0 / 6
8,349
642
8,250
9,509
6,932
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
MrDUP
Zeus
13
3 / 1 / 4
7,633
587
4,963
5,118
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Rafalalito12
Cthulhu
10
0 / 6 / 0
6,175
475
2,864
14,019
9,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
Romes8833
Ravana
13
5 / 2 / 2
7,461
574
9,265
7,756
2,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
WendigoEL
Sun Wukong
12
0 / 0 / 0
6,904
531
5,981
12,809
6,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Artemis
coquisha69
Artemis
11
1 / 4 / 0
6,074
467
6,670
10,326
3,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
13
Kills
9
10
Deaths
13
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
ChemsitoUwU8097
Tsukuyomi
0
4
0
0
W
2
3
1
0.83
W
5
1
6
8
L
Zeus
MrDUP
Zeus
3
1
4
5
L
Cthulhu
Rafalalito12
Cthulhu
0
6
0
0
L
Ravana
Romes8833
Ravana
5
2
2
3
W
1
2
0
0.5
W
Cthulhu
TypeGoated
Cthulhu
5
0
6
8
L
Sun Wukong
WendigoEL
Sun Wukong
0
0
0
0
L
Artemis
coquisha69
Artemis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,238
Damage
29,743
47,496
Taken
50,028
18,413
Mitigated
23,819
21,270
Healing
18,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
ChemsitoUwU8097
Tsukuyomi
422
182
0
516
6,492
1,730
0
1,446
5,046
0
13,642
W
5,142
358
504
4,845
9,777
3,217
993
2,638
7,139
58,635
527
W
9,908
4,817
802
6,102
9,613
3,158
0
1,500
8,113
0
55,087
L
Zeus
MrDUP
Zeus
4,963
468
0
2,380
5,118
1,440
520
2,613
2,505
44,427
1,425
L
Cthulhu
Rafalalito12
Cthulhu
2,864
288
1,334
1,929
14,019
9,570
0
4,450
9,569
34,667
0
L
Ravana
Romes8833
Ravana
9,265
3,033
0
3,907
7,756
2,686
0
2,666
5,090
0
53,376
W
8,516
3,352
0
6,819
12,105
3,376
0
1,070
11,035
59,560
14,162
W
Cthulhu
TypeGoated
Cthulhu
8,250
529
44
1,638
9,509
6,932
0
1,856
7,653
40,639
1,682
L
Sun Wukong
WendigoEL
Sun Wukong
5,981
526
0
5,577
12,809
6,964
0
7,148
5,661
0
54,570
L
Artemis
coquisha69
Artemis
6,670
2,210
0
3,169
10,326
3,159
58
3,290
7,036
0
32,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,107
Gold Earned
34,247
412
Minions Killed
385
0
Camps Cleared
0
1,228,723
Distance Traveled
1,284,679
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
5,420
417
23
2
0
216,419
0
W
Ra
7,906
608
102
8
0
258,568
2
W
Chiron
8,648
665
91
7
0
244,909
1
L
Zeus
7,633
587
77
6
0
205,991
0
L
Cthulhu
6,175
475
57
4
0
266,698
0
L
Ravana
7,461
574
92
7
0
306,476
0
W
Sol
8,784
676
134
10
0
210,624
0
W
Cthulhu
8,349
642
62
5
0
298,203
8
L
Sun Wukong
6,904
531
106
8
0
278,474
7
L
Artemis
6,074
467
53
4
0
227,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role