Player Matchup

Tsukuyomi
Tsukuyomi
Platinum V
B_O_C__1967
Tsukuyomi
Platinum V
Level 118
God Stats
2W - 2L
1,560 SR
Queue Stats
140W - 140L
1,700 MMR
Party 1
Shiva
Shiva
Platinum V
Big_Daddy0w0
Shiva
Platinum V
Level 147
God Stats
4W - 4L
1,505 SR
Queue Stats
141W - 139L
1,735 MMR
Party 1
Janus
Janus
Masters
DeepThrowt
Janus
Masters
Level 152
God Stats
11W - 17L
1,516 SR
Queue Stats
325W - 294L
1,881 MMR
Solo
Apollo
Apollo
Gold I
KawaiiPokoh
Apollo
Gold I
Level 134
God Stats
3W - 5L
1,768 SR
Queue Stats
151W - 147L
1,660 MMR
Solo
Cthulhu
Cthulhu
Diamond V
PartYahweh
Cthulhu
Diamond V
Level 154
God Stats
32W - 26L
1,647 SR
Queue Stats
136W - 126L
2,057 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 141
1,599 SR
1,807 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 140
1,552 SR
1,884 MMR
Hercules
Hercules
Diamond V
CarryDk-
Hercules
Diamond V
Level 147
God Stats
1W - 1L
1,393 SR
Queue Stats
42W - 32L
2,136 MMR
Solo
Kali
Kali
Gold I
Extenstion
Kali
Gold I
Level 146
God Stats
50W - 37L
1,649 SR
Queue Stats
126W - 131L
1,607 MMR
Solo
Mulan
Mulan
Gold II
IISOXO
Mulan
Gold II
Level 123
God Stats
12W - 17L
1,531 SR
Queue Stats
296W - 292L
1,622 MMR
Solo
Hachiman
Hachiman
Platinum III
Skritzies
Hachiman
Platinum III
Level 129
God Stats
27W - 27L
1,582 SR
Queue Stats
165W - 164L
1,944 MMR
Solo
Kukulkan
Kukulkan
Diamond IV
Yongva
Kukulkan
Diamond IV
Level 157
God Stats
14W - 16L
1,604 SR
Queue Stats
145W - 128L
2,112 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
B_O_C__1967
Tsukuyomi
14
5 / 4 / 7
7,868
562
6,927
12,716
4,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

14
5 / 2 / 10
8,778
627
9,369
14,798
12,924
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Janus
15
4 / 1 / 8
8,764
626
6,868
7,882
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
15
4 / 2 / 4
8,652
618
9,048
11,850
4,373
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
PartYahweh
Cthulhu
15
2 / 1 / 6
9,154
654
8,303
8,689
7,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Chang'eAchillesAthena

VS

Bans
King ArthurAwilixPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CarryDk-
Hercules
12
1 / 3 / 0
6,858
490
2,547
11,179
5,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 5 / 4
7,904
565
8,096
13,285
5,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Mulan
IISOXO
Mulan
11
1 / 5 / 3
6,299
450
9,079
13,885
10,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
Skritzies
Hachiman
12
0 / 4 / 3
6,707
479
8,490
10,595
2,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
Yongva
Kukulkan
14
3 / 3 / 1
7,924
566
7,681
6,308
2,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
20
Kills
9
10
Deaths
20
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
B_O_C__1967
Tsukuyomi
5
4
7
2.13
W
5
2
10
5
L
Hercules
CarryDk-
Hercules
1
3
0
0.33
W
Janus
4
1
8
8
L
4
5
4
1.2
L
Mulan
IISOXO
Mulan
1
5
3
0.5
W
Apollo
4
2
4
3
W
Cthulhu
PartYahweh
Cthulhu
2
1
6
5
L
Hachiman
Skritzies
Hachiman
0
4
3
0.38
L
Kukulkan
Yongva
Kukulkan
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,515
Damage
35,893
55,935
Taken
55,252
32,445
Mitigated
27,178
18,912
Healing
15,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
B_O_C__1967
Tsukuyomi
6,927
630
0
6,067
12,716
4,891
0
3,314
9,402
0
44,234
W
9,369
1,316
437
2,560
14,798
12,924
11
2,435
11,958
0
35,051
L
Hercules
CarryDk-
Hercules
2,547
496
0
4,899
11,179
5,972
0
5,576
4,955
0
42,248
W
Janus
6,868
465
0
1,000
7,882
2,726
18
2,068
5,692
56,556
0
L
8,096
3,013
0
3,078
13,285
5,623
0
3,394
9,586
0
57,876
L
Mulan
IISOXO
Mulan
9,079
304
0
2,794
13,885
10,583
0
2,537
11,147
5,643
26,471
W
Apollo
9,048
6,302
0
6,041
11,850
4,373
0
861
10,824
0
70,212
W
Cthulhu
PartYahweh
Cthulhu
8,303
727
676
2,131
8,689
7,531
0
1,191
7,193
57,247
0
L
Hachiman
Skritzies
Hachiman
8,490
5,591
0
3,755
10,595
2,823
0
679
9,842
0
56,347
L
Kukulkan
Yongva
Kukulkan
7,681
465
0
497
6,308
2,177
0
1,653
4,551
61,349
1,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,216
Gold Earned
35,692
506
Minions Killed
429
0
Camps Cleared
0
1,571,485
Distance Traveled
1,402,016
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,868
562
65
5
0
340,536
0
W
Shiva
8,778
627
49
4
0
311,425
8
L
Hercules
6,858
490
86
6
0
264,166
0
W
Janus
8,764
626
136
10
0
308,087
3
L
Kali
7,904
565
93
7
0
297,038
4
L
Mulan
6,299
450
52
4
0
292,977
0
W
Apollo
8,652
618
135
10
0
303,964
2
W
Cthulhu
9,154
654
121
9
0
307,473
6
L
Hachiman
6,707
479
90
6
0
267,547
0
L
Kukulkan
7,924
566
108
8
0
280,288
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role