Player Matchup

Janus
Janus
Diamond III
 
Janus
Diamond III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond III
 
Neith
Diamond III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Diamond II
Bilkos_lces
Fenrir
Diamond II
Level 191
God Stats
5W - 6L
1,497 SR
Queue Stats
315W - 293L
2,220 MMR
Solo
Sol
Sol
Diamond III
Snoddy
Sol
Diamond III
Level 191
God Stats
1W - 2L
1,815 SR
Queue Stats
61W - 48L
2,211 MMR
Solo
Horus
Horus
Diamond IV
ThePandaMonium
Horus
Diamond IV
Level 203
God Stats
2W - 3L
1,776 SR
Queue Stats
484W - 473L
2,241 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 170
1,618 SR
1,934 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,552 SR
2,079 MMR
Nemesis
Nemesis
Diamond II
 
Nemesis
Diamond II
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Achilles
Achilles
Diamond IV
Hydrollo
Achilles
Diamond IV
Level 72
God Stats
28W - 26L
1,594 SR
Queue Stats
159W - 143L
2,160 MMR
Party 2
Yu Huang
Yu Huang
Diamond II
gamer1997
Yu Huang
Diamond II
Level 127
God Stats
16W - 15L
1,492 SR
Queue Stats
228W - 203L
2,301 MMR
Solo
Fafnir
Fafnir
Diamond III
lceWalker
Fafnir
Diamond III
Level 141
God Stats
2W - 1L
1,301 SR
Queue Stats
196W - 177L
2,226 MMR
Party 2
Apollo
Apollo
Diamond II
rйbs
Apollo
Diamond II
Level 178
God Stats
9W - 6L
1,872 SR
Queue Stats
249W - 222L
2,207 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 0 / 2
5,547
693
3,921
3,967
873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
 
Neith
8
1 / 4 / 0
4,364
546
4,762
5,618
1,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Fenrir
8
2 / 2 / 1
4,706
588
2,039
6,097
2,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Sol
Snoddy
Sol
6
0 / 4 / 0
4,116
515
2,586
5,395
887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

7
0 / 2 / 2
4,462
558
2,560
7,472
3,395
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
Chang'eAphroditeChaacAthena

VS

Bans
BacchusKing ArthurMulanMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
3 / 0 / 3
5,025
628
5,863
5,698
1,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Hydrollo
Achilles
11
4 / 0 / 2
6,034
754
4,555
6,324
3,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Yu Huang
gamer1997
Yu Huang
9
0 / 4 / 1
4,767
596
2,682
4,272
1,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fafnir
lceWalker
Fafnir
9
1 / 0 / 3
5,313
664
3,022
4,122
2,905
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apollo
rйbs
Apollo
11
4 / 1 / 0
6,168
771
5,607
6,709
2,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
5
Kills
12
12
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
0
2
3
L
Neith
 
Neith
1
4
0
0.25
W
Nemesis
 
Nemesis
3
0
3
4.5
L
Fenrir
2
2
1
1.25
W
Achilles
Hydrollo
Achilles
4
0
2
5
L
Sol
Snoddy
Sol
0
4
0
0
L
0
2
2
0.5
W
Yu Huang
gamer1997
Yu Huang
0
4
1
0.13
W
Fafnir
lceWalker
Fafnir
1
0
3
2.5
W
Apollo
rйbs
Apollo
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,868
Damage
21,729
28,549
Taken
27,125
8,630
Mitigated
11,296
8,159
Healing
10,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,921
197
0
1,064
3,967
873
0
1,467
2,500
37,571
671
L
Neith
 
Neith
4,762
1,946
0
1,108
5,618
1,305
0
604
5,014
0
25,040
W
Nemesis
 
Nemesis
5,863
2,893
0
971
5,698
1,522
0
1,605
3,975
0
33,491
L
Fenrir
2,039
272
0
1,068
6,097
2,170
0
1,036
5,061
0
23,409
W
Achilles
Hydrollo
Achilles
4,555
1,281
0
2,989
6,324
3,698
0
2,156
4,168
0
34,062
L
Sol
Snoddy
Sol
2,586
1,402
0
2,078
5,395
887
0
0
5,165
14,718
2,820
L
2,560
1,397
200
2,641
7,472
3,395
0
2,459
4,976
0
13,419
W
Yu Huang
gamer1997
Yu Huang
2,682
202
0
400
4,272
1,017
0
1,878
2,200
34,112
432
W
Fafnir
lceWalker
Fafnir
3,022
928
0
2,303
4,122
2,905
0
126
3,996
8,106
0
W
Apollo
rйbs
Apollo
5,607
3,132
0
3,365
6,709
2,154
0
0
6,709
0
49,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,195
Gold Earned
27,307
234
Minions Killed
289
0
Camps Cleared
0
896,689
Distance Traveled
990,388
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,547
693
90
11
0
216,073
0
L
Neith
4,364
546
43
5
0
164,383
0
W
Nemesis
5,025
628
53
7
0
215,396
2
L
Fenrir
4,706
588
48
6
0
206,724
0
W
Achilles
6,034
754
55
7
0
190,591
2
L
Sol
4,116
515
31
4
0
135,559
0
L
Horus
4,462
558
22
3
0
173,950
0
W
Yu Huang
4,767
596
75
9
0
192,758
2
W
Fafnir
5,313
664
11
1
0
212,450
2
W
Apollo
6,168
771
95
12
0
179,193
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role