Player Matchup

Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Bewfster
Jormungandr
Level 128
God Stats
20W - 10L
1,629 SR
Queue Stats
94W - 66L
1,586 Elo+
Solo
Nu Wa
Nu Wa
HeDownBad4Me
Nu Wa
Level 144
God Stats
10W - 7L
1,577 SR
Queue Stats
490W - 438L
1,565 Elo+
Solo
Fenrir
Fenrir
PasteyPat
Fenrir
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 112L
1,502 Elo+
Solo
Team Averages
Level 125
1,541 SR
1,531 Elo+

VS

Team Averages
Level 88
1,525 SR
1,524 Elo+
Ne Zha
Ne Zha
AgentJBriggs
Ne Zha
Level 145
God Stats
15W - 24L
1,444 SR
Queue Stats
111W - 105L
1,520 Elo+
Party 1
Jing Wei
Jing Wei
DrMugg1337
Jing Wei
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 101L
1,523 Elo+
Solo
Raijin
Raijin
Gs Nanner17
Raijin
Level 145
God Stats
3W - 3L
1,564 SR
Queue Stats
165W - 144L
1,564 Elo+
Party 1
Osiris
Osiris
NadiaKristin
Osiris
Level 39
God Stats
2W - 3L
1,618 SR
Queue Stats
47W - 47L
1,488 Elo+
Solo
Serqet
Serqet
TrustMeIAmDocto
Serqet
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
4 / 1 / 3
6,566
730
5,311
6,719
1,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
 
Bacchus
9
0 / 0 / 4
4,798
533
4,092
6,803
5,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
Bewfster
Jormungandr
11
1 / 1 / 1
6,648
739
4,954
8,288
3,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
0 / 1 / 1
5,815
646
3,806
3,440
919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
PasteyPat
Fenrir
10
4 / 1 / 1
5,770
641
2,574
5,922
2,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
8
0 / 3 / 1
4,884
543
2,601
8,744
4,789
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jing Wei
DrMugg1337
Jing Wei
9
1 / 3 / 1
4,949
550
4,791
8,679
2,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Raijin
11
1 / 0 / 1
5,813
646
4,070
3,486
910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
10
2 / 1 / 0
5,497
611
3,761
7,162
6,401
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

5
0 / 2 / 0
4,034
448
1,820
5,240
1,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
9
Kills
4
4
Deaths
9
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
3
5.5
W
Bacchus
 
Bacchus
0
0
4
2
L
Ne Zha
0
3
1
0.17
W
Jormungandr
Bewfster
Jormungandr
1
1
1
1.5
L
Jing Wei
DrMugg1337
Jing Wei
1
3
1
0.5
L
Raijin
1
0
1
1.5
W
0
1
1
0.5
L
Osiris
2
1
0
2
W
Fenrir
PasteyPat
Fenrir
4
1
1
4.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,737
Damage
17,043
31,172
Taken
33,311
13,323
Mitigated
15,632
14,251
Healing
10,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,311
2,824
0
4,163
6,719
1,750
1,280
0
6,719
39,189
3,084
W
Bacchus
 
Bacchus
4,092
547
221
2,513
6,803
5,177
0
1,028
5,775
14,039
2,208
L
Ne Zha
2,601
345
0
1,977
8,744
4,789
0
4,369
3,741
0
19,927
W
Jormungandr
Bewfster
Jormungandr
4,954
2,309
0
4,544
8,288
3,262
471
270
7,860
45,575
2,867
L
Jing Wei
DrMugg1337
Jing Wei
4,791
3,242
0
3,011
8,679
2,273
0
4,290
4,101
0
25,537
L
Raijin
4,070
170
0
1,466
3,486
910
0
1,246
2,010
46,416
0
W
3,806
342
0
1,488
3,440
919
0
1,701
1,739
35,488
703
L
Osiris
3,761
1,142
0
1,625
7,162
6,401
0
4,922
2,117
270
31,128
W
Fenrir
PasteyPat
Fenrir
2,574
414
0
1,322
5,922
2,215
0
1,341
4,581
0
35,178
L
1,820
364
0
2,371
5,240
1,259
0
1,310
3,704
0
12,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,597
Gold Earned
25,177
340
Minions Killed
226
0
Camps Cleared
0
972,044
Distance Traveled
955,136
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,566
730
82
9
0
177,466
2
W
Bacchus
4,798
533
19
2
0
205,520
3
L
Ne Zha
4,884
543
21
2
0
221,175
2
W
Jormungandr
6,648
739
86
10
0
185,762
2
L
Jing Wei
4,949
550
33
4
0
200,213
0
L
Raijin
5,813
646
96
11
0
201,433
1
W
Nu Wa
5,815
646
93
10
0
175,900
2
L
Osiris
5,497
611
48
5
0
197,551
0
W
Fenrir
5,770
641
60
7
0
227,396
0
L
Serqet
4,034
448
28
3
0
134,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role