Player Matchup

Nut
Nut
Diamond III
 
Nut
Diamond III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nox
Nox
Platinum I
GxxG
Nox
Platinum I
Level 184
God Stats
2W - 3L
1,524 SR
Queue Stats
344W - 339L
2,123 MMR
Solo
Neith
Neith
Diamond IV
ThePandaMonium
Neith
Diamond IV
Level 203
God Stats
10W - 8L
1,670 SR
Queue Stats
435W - 427L
2,241 MMR
Party 1
Zhong Kui
Zhong Kui
Diamond IV
Vecsia0
Zhong Kui
Diamond IV
Level 129
God Stats
69W - 56L
1,675 SR
Queue Stats
233W - 221L
2,115 MMR
Solo
Mulan
Mulan
Diamond IV
WoahKouz
Mulan
Diamond IV
Level 108
God Stats
1W - 3L
1,516 SR
Queue Stats
345W - 330L
2,150 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,577 SR
2,026 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,579 SR
2,040 MMR
Agni
Agni
Diamond III
 
Agni
Diamond III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Diamond V
Mg1KiraVlV
Kali
Diamond V
Level 157
God Stats
6W - 4L
1,478 SR
Queue Stats
117W - 106L
2,155 MMR
Solo
Cerberus
Cerberus
Diamond III
NirvanaYT
Cerberus
Diamond III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 131L
2,107 MMR
Solo
Xbalanque
Xbalanque
Diamond III
Snoddy
Xbalanque
Diamond III
Level 191
God Stats
8W - 3L
1,827 SR
Queue Stats
61W - 48L
2,188 MMR
Solo
Tiamat
Tiamat
Diamond II
Vanityuhh
Tiamat
Diamond II
Level 116
God Stats
16W - 24L
1,588 SR
Queue Stats
226W - 197L
2,250 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
7
0 / 1 / 0
3,863
483
1,604
2,752
563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nox
GxxG
Nox
7
0 / 2 / 0
4,116
515
961
2,868
1,214
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 0 / 0
4,717
590
1,108
1,691
409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Zhong Kui
Vecsia0
Zhong Kui
6
0 / 1 / 0
3,813
477
186
2,302
1,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mulan
WoahKouz
Mulan
8
0 / 4 / 0
4,319
540
1,405
7,538
3,690
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
He BoKing ArthurAthena

VS

Bans
SusanoJanusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
4 / 0 / 1
6,455
807
5,551
4,252
1,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

9
1 / 1 / 1
4,868
609
175
5,591
1,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
NirvanaYT
Cerberus
9
2 / 0 / 1
5,909
739
1,662
3,367
1,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
Snoddy
Xbalanque
11
1 / 0 / 2
5,813
727
1,759
2,711
762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Vanityuhh
Tiamat
11
0 / 0 / 1
5,784
723
615
2,788
1,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
8
8
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
0
1
0
0
W
Agni
 
Agni
4
0
1
4.5
L
Nox
GxxG
Nox
0
2
0
0
W
1
1
1
1.5
W
Cerberus
NirvanaYT
Cerberus
2
0
1
2.5
W
Xbalanque
Snoddy
Xbalanque
1
0
2
2
L
0
0
0
0
W
Tiamat
Vanityuhh
Tiamat
0
0
1
0.5
L
Zhong Kui
Vecsia0
Zhong Kui
0
1
0
0
L
Mulan
WoahKouz
Mulan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,264
Damage
9,762
17,151
Taken
18,709
7,143
Mitigated
5,954
5,212
Healing
11,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
1,604
1,336
0
1,095
2,752
563
0
596
2,156
0
24,120
W
Agni
 
Agni
5,551
984
0
1,813
4,252
1,106
0
172
4,080
37,233
739
L
Nox
GxxG
Nox
961
158
0
553
2,868
1,214
0
1,008
1,860
13,585
0
W
175
51
0
3,350
5,591
1,526
0
0
5,591
0
33,279
W
Cerberus
NirvanaYT
Cerberus
1,662
194
0
1,915
3,367
1,509
0
457
2,910
20,210
2,168
W
Xbalanque
Snoddy
Xbalanque
1,759
804
0
2,059
2,711
762
0
504
2,207
0
46,035
L
1,108
291
0
515
1,691
409
0
461
1,076
0
30,609
W
Tiamat
Vanityuhh
Tiamat
615
42
0
1,870
2,788
1,051
0
0
2,788
41,288
646
L
Zhong Kui
Vecsia0
Zhong Kui
186
0
0
884
2,302
1,267
0
596
1,640
9,265
4,871
L
Mulan
WoahKouz
Mulan
1,405
57
0
2,165
7,538
3,690
0
4,442
2,718
0
22,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,828
Gold Earned
28,829
210
Minions Killed
386
0
Camps Cleared
0
651,375
Distance Traveled
896,258
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
3,863
483
34
4
0
110,288
0
W
Agni
6,455
807
89
11
0
179,246
0
L
Nox
4,116
515
23
3
0
154,716
1
W
Kali
4,868
609
68
9
0
193,232
0
W
Cerberus
5,909
739
43
5
0
195,739
3
W
Xbalanque
5,813
727
84
11
0
165,037
0
L
Neith
4,717
590
70
9
0
113,716
0
W
Tiamat
5,784
723
102
13
0
163,004
0
L
Zhong Kui
3,813
477
30
4
0
122,348
0
L
Mulan
4,319
540
53
7
0
150,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role