Player Matchup

Chaac
Chaac
Gold II
 
Chaac
Gold II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Gold II
DoctorDilf
Yu Huang
Gold II
Level 188
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 36L
1,734 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum V
Keystone_Records
Morgan Le Fay
Platinum V
Level 86
God Stats
7W - 6L
1,568 SR
Queue Stats
181W - 173L
1,737 MMR
Solo
Nike
Nike
Platinum V
XuranoX
Nike
Platinum V
Level 193
God Stats
28W - 26L
1,614 SR
Queue Stats
198W - 196L
1,768 MMR
Solo
Neith
Neith
Platinum V
hαrdcore
Neith
Platinum V
Level 43
God Stats
7W - 8L
1,458 SR
Queue Stats
78W - 76L
1,671 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 124
1,528 SR
1,682 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 153
1,603 SR
1,718 MMR
Kukulkan
Kukulkan
Platinum III
BlinginEagle95
Kukulkan
Platinum III
Level 152
God Stats
4W - 4L
1,652 SR
Queue Stats
281W - 271L
1,797 MMR
Party 1
Rama
Rama
Platinum III
K1NGJ0N
Rama
Platinum III
Level 158
God Stats
20W - 7L
1,839 SR
Queue Stats
287W - 285L
1,681 MMR
Party 1
Sylvanus
Sylvanus
Platinum V
Rèyzi
Sylvanus
Platinum V
Level 157
God Stats
0W - 3L
1,236 SR
Queue Stats
76W - 78L
1,687 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
W3tnut999
Sun Wukong
Gold I
Level 139
God Stats
13W - 13L
1,580 SR
Queue Stats
321W - 335L
1,660 MMR
Solo
Fenrir
Fenrir
Platinum V
XxNomakxPRX
Fenrir
Platinum V
Level 158
God Stats
15W - 9L
1,710 SR
Queue Stats
240W - 247L
1,763 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
0 / 0 / 1
8,230
633
5,181
10,537
9,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Yu Huang
DoctorDilf
Yu Huang
15
5 / 1 / 4
9,002
692
9,743
4,732
1,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
Keystone_Records
Morgan Le Fay
13
3 / 2 / 7
7,886
607
6,774
11,534
7,318
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
XuranoX
Nike
15
5 / 0 / 3
8,302
639
8,871
8,962
3,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
hαrdcore
Neith
15
7 / 2 / 1
9,360
720
13,618
10,659
3,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ScyllaAwilixFreya

VS

Bans
ThanatosErlang ShenKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
0 / 6 / 0
6,355
489
1,408
9,198
1,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
K1NGJ0N
Rama
12
0 / 5 / 3
6,729
518
7,113
12,213
3,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Rèyzi
Sylvanus
12
3 / 5 / 1
6,763
520
5,054
15,355
9,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
W3tnut999
Sun Wukong
13
0 / 0 / 0
7,051
542
5,917
9,828
5,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fenrir
13
2 / 4 / 2
6,881
529
5,226
11,552
3,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
20
Kills
5
5
Deaths
20
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
1
0.5
L
Kukulkan
0
6
0
0
W
Yu Huang
DoctorDilf
Yu Huang
5
1
4
7
L
Rama
K1NGJ0N
Rama
0
5
3
0.3
W
Morgan Le Fay
Keystone_Records
Morgan Le Fay
3
2
7
3.25
L
Sylvanus
Rèyzi
Sylvanus
3
5
1
0.7
L
Sun Wukong
W3tnut999
Sun Wukong
0
0
0
0
W
Nike
XuranoX
Nike
5
0
3
6.5
L
Fenrir
2
4
2
0.75
W
Neith
hαrdcore
Neith
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,187
Damage
24,718
46,424
Taken
58,146
24,815
Mitigated
24,179
19,887
Healing
18,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,181
504
0
5,693
10,537
9,079
114
0
9,894
826
58,131
L
Kukulkan
1,408
109
0
543
9,198
1,903
0
5,130
3,734
41,828
114
W
Yu Huang
DoctorDilf
Yu Huang
9,743
538
0
1,151
4,732
1,564
474
1,732
3,000
63,101
0
L
Rama
K1NGJ0N
Rama
7,113
5,410
0
3,325
12,213
3,922
0
1,919
10,254
0
53,004
W
Morgan Le Fay
Keystone_Records
Morgan Le Fay
6,774
1,035
0
2,411
11,534
7,318
0
2,726
8,808
26,429
2,108
L
Sylvanus
Rèyzi
Sylvanus
5,054
1,082
498
3,407
15,355
9,247
0
6,267
8,930
22,218
5,508
L
Sun Wukong
W3tnut999
Sun Wukong
5,917
1,555
0
5,487
9,828
5,307
0
1,131
8,076
0
52,598
W
Nike
XuranoX
Nike
8,871
1,508
0
6,312
8,962
3,223
224
852
8,073
0
71,578
L
Fenrir
5,226
862
0
4,772
11,552
3,800
0
1,417
9,964
0
50,919
W
Neith
hαrdcore
Neith
13,618
5,168
0
4,320
10,659
3,631
137
924
9,735
0
76,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,780
Gold Earned
33,779
554
Minions Killed
438
0
Camps Cleared
0
1,429,881
Distance Traveled
1,307,773
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,230
633
125
10
0
262,272
2
L
Kukulkan
6,355
489
111
9
0
247,717
2
W
Yu Huang
9,002
692
141
11
0
279,037
0
L
Rama
6,729
518
106
8
0
245,102
2
W
Morgan Le Fay
7,886
607
47
4
0
280,423
5
L
Sylvanus
6,763
520
40
3
0
242,959
2
L
Sun Wukong
7,051
542
111
9
0
270,194
0
W
Nike
8,302
639
106
8
0
348,160
0
L
Fenrir
6,881
529
70
5
0
301,801
0
W
Neith
9,360
720
135
10
0
259,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role