Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
LIFT DZ NTZ
Cthulhu
Level 214
God Stats
21W - 18L
1,353 SR
Queue Stats
796W - 740L
1,519 Elo+
Solo
Izanami
Izanami
MXXSHUU
Izanami
Level 68
God Stats
41W - 33L
1,613 SR
Queue Stats
283W - 267L
1,461 Elo+
Party 1
Loki
Loki
NovaPoiint
Loki
Level 65
God Stats
76W - 69L
1,558 SR
Queue Stats
336W - 326L
1,435 Elo+
Party 1
Team Averages
Level 125
1,505 SR
1,483 Elo+

VS

Team Averages
Level 80
1,518 SR
1,457 Elo+
Sylvanus
Sylvanus
AkuaChan
Sylvanus
Level 143
God Stats
12W - 12L
1,571 SR
Queue Stats
28W - 42L
1,455 Elo+
Solo
Lancelot
Lancelot
FatsoDaFrog
Lancelot
Level 42
God Stats
22W - 28L
1,456 SR
Queue Stats
26W - 34L
1,402 Elo+
Solo
Neith
Neith
G-A-R-I-S-I-T-O
Neith
Level 65
God Stats
0W - 4L
1,500 SR
Queue Stats
69W - 59L
1,443 Elo+
Solo
Medusa
Medusa
M Train33
Medusa
Level 106
God Stats
0W - 4L
1,557 SR
Queue Stats
64W - 66L
1,504 Elo+
Solo
Gilgamesh
Gilgamesh
agentsIy088
Gilgamesh
Level 44
God Stats
7W - 7L
1,506 SR
Queue Stats
93W - 111L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
3 / 2 / 2
8,246
589
6,415
5,964
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cerberus
 
Cerberus
12
4 / 1 / 1
7,515
537
4,631
9,433
5,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
LIFT DZ NTZ
Cthulhu
14
4 / 0 / 0
8,474
605
11,802
14,698
10,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
MXXSHUU
Izanami
13
0 / 1 / 2
7,689
549
2,548
5,139
1,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 3 / 3
7,176
513
4,416
9,391
2,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AkuaChan
Sylvanus
12
3 / 4 / 2
7,305
522
5,459
11,015
5,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Lancelot
FatsoDaFrog
Lancelot
13
2 / 2 / 3
6,944
496
7,602
14,045
5,116
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

13
2 / 1 / 1
7,432
531
6,802
5,796
1,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
M Train33
Medusa
2
0 / 0 / 0
4,178
298
0
184
33
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gilgamesh
agentsIy088
Gilgamesh
13
0 / 4 / 0
7,592
542
6,905
16,279
10,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
11
Kills
7
7
Deaths
11
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
3
2
2
2
W
Cerberus
 
Cerberus
4
1
1
4.5
L
Sylvanus
AkuaChan
Sylvanus
3
4
2
1
L
Lancelot
FatsoDaFrog
Lancelot
2
2
3
1.75
L
2
1
1
2.5
W
Cthulhu
LIFT DZ NTZ
Cthulhu
4
0
0
4
L
Medusa
M Train33
Medusa
0
0
0
0
W
Izanami
MXXSHUU
Izanami
0
1
2
1
W
0
3
3
0.5
L
Gilgamesh
agentsIy088
Gilgamesh
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,812
Damage
26,768
44,625
Taken
47,319
23,236
Mitigated
23,161
15,881
Healing
13,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
6,415
354
429
1,662
5,964
1,828
0
1,899
4,065
51,758
1,172
W
Cerberus
 
Cerberus
4,631
211
0
2,844
9,433
5,858
0
2,317
7,116
16,969
0
L
Sylvanus
AkuaChan
Sylvanus
5,459
1,249
169
2,448
11,015
5,237
0
6,637
4,209
35,865
10,630
L
Lancelot
FatsoDaFrog
Lancelot
7,602
2,157
0
4,136
14,045
5,116
0
4,872
9,046
252
52,925
L
6,802
3,365
0
2,122
5,796
1,816
28
1,490
4,306
0
54,137
W
Cthulhu
LIFT DZ NTZ
Cthulhu
11,802
2,100
0
5,697
14,698
10,985
0
97
13,893
57,852
3,519
L
Medusa
M Train33
Medusa
0
0
0
0
184
33
0
0
184
0
114
W
Izanami
MXXSHUU
Izanami
2,548
2,329
0
2,002
5,139
1,620
0
145
4,994
0
58,396
W
4,416
1,983
0
3,247
9,391
2,945
26
943
8,403
0
60,609
L
Gilgamesh
agentsIy088
Gilgamesh
6,905
2,359
0
4,140
16,279
10,959
0
7,783
7,574
0
58,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,100
Gold Earned
33,451
442
Minions Killed
372
0
Camps Cleared
0
1,366,313
Distance Traveled
991,891
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,246
589
101
7
0
236,814
4
W
Cerberus
7,515
537
39
3
0
327,248
0
L
Sylvanus
7,305
522
85
6
0
219,065
2
L
Lancelot
6,944
496
84
6
0
294,298
0
L
Neith
7,432
531
90
6
0
220,339
0
W
Cthulhu
8,474
605
94
7
0
246,123
2
L
Medusa
4,178
298
0
0
0
19,398
0
W
Izanami
7,689
549
113
8
0
255,460
2
W
Loki
7,176
513
95
7
0
300,668
0
L
Gilgamesh
7,592
542
113
8
0
238,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role