Player Matchup

Artemis
Artemis
NotJeffH
Artemis
Level 128
God Stats
0W - 3L
1,501 SR
Queue Stats
200W - 204L
1,486 Elo+
Solo
Raijin
Raijin
SomeDumbDuck
Raijin
Level 155
God Stats
0W - 2L
1,283 SR
Queue Stats
359W - 352L
1,550 Elo+
Solo
Sun Wukong
Sun Wukong
Vallalalo
Sun Wukong
Level 166
God Stats
42W - 39L
1,614 SR
Queue Stats
114W - 121L
1,507 Elo+
Solo
Fafnir
Fafnir
bibidibob
Fafnir
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 39L
1,517 Elo+
Solo
Mercury
Mercury
coronelmati2000
Mercury
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,457 Elo+
Solo
Team Averages
Level 140
1,480 SR
1,503 Elo+

VS

Team Averages
Level 134
1,535 SR
1,558 Elo+
Arachne
Arachne
Elusive1170
Arachne
Level 228
God Stats
6W - 4L
1,561 SR
Queue Stats
422W - 399L
1,532 Elo+
Solo
Apollo
Apollo
Feeqiy
Apollo
Level 89
God Stats
4W - 5L
1,615 SR
Queue Stats
93W - 87L
1,573 Elo+
Solo
Medusa
Medusa
KilaDrank
Medusa
Level 112
God Stats
27W - 23L
1,591 SR
Queue Stats
167W - 153L
1,641 Elo+
Solo
Anubis
Anubis
Onlytrolls
Anubis
Level 159
God Stats
2W - 3L
1,334 SR
Queue Stats
133W - 137L
1,577 Elo+
Solo
Bacchus
Bacchus
hypercrazykid
Bacchus
Level 84
God Stats
15W - 13L
1,573 SR
Queue Stats
77W - 72L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
NotJeffH
Artemis
12
0 / 7 / 1
7,018
468
7,590
10,759
2,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
13
1 / 6 / 1
7,638
509
6,508
9,156
1,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sun Wukong
Vallalalo
Sun Wukong
14
0 / 1 / 1
8,286
552
3,985
10,552
5,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
bibidibob
Fafnir
11
1 / 4 / 1
6,717
448
7,537
11,906
8,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

14
3 / 1 / 2
7,792
519
4,689
10,296
3,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Elusive1170
Arachne
14
5 / 1 / 6
8,643
576
6,387
11,610
4,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Apollo
Feeqiy
Apollo
16
1 / 1 / 0
9,801
653
4,949
8,775
3,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
KilaDrank
Medusa
17
6 / 0 / 6
9,936
662
9,221
11,081
4,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
Onlytrolls
Anubis
16
4 / 2 / 6
9,762
651
10,407
9,575
4,356
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
12
3 / 1 / 6
7,409
494
4,463
9,359
9,100
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
5
Kills
19
19
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Arachne
Elusive1170
Arachne
5
1
6
8
W
Apollo
Feeqiy
Apollo
1
1
0
1
W
Medusa
KilaDrank
Medusa
6
0
6
9
L
Artemis
NotJeffH
Artemis
0
7
1
0.07
W
Anubis
Onlytrolls
Anubis
4
2
6
3.5
L
Raijin
1
6
1
0.25
L
Sun Wukong
Vallalalo
Sun Wukong
0
1
1
0.5
L
Fafnir
bibidibob
Fafnir
1
4
1
0.38
L
3
1
2
4
W
Bacchus
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,309
Damage
35,427
52,669
Taken
50,400
21,302
Mitigated
25,403
11,320
Healing
23,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Elusive1170
Arachne
6,387
3,669
0
5,883
11,610
4,777
20
2,916
8,474
0
47,386
W
Apollo
Feeqiy
Apollo
4,949
3,379
0
4,270
8,775
3,065
0
73
8,702
245
79,257
W
Medusa
KilaDrank
Medusa
9,221
3,845
0
5,525
11,081
4,105
582
3,778
7,303
0
86,427
L
Artemis
NotJeffH
Artemis
7,590
3,044
0
1,911
10,759
2,869
0
3,842
6,917
0
52,903
W
Anubis
Onlytrolls
Anubis
10,407
914
0
6,115
9,575
4,356
0
4,498
4,443
79,050
149
L
Raijin
6,508
506
0
692
9,156
1,504
0
5,908
3,248
45,013
0
L
Sun Wukong
Vallalalo
Sun Wukong
3,985
499
0
3,544
10,552
5,250
0
134
10,418
100
70,228
L
Fafnir
bibidibob
Fafnir
7,537
3,002
0
1,925
11,906
8,296
0
2,975
8,931
26,550
0
L
4,689
1,889
0
3,248
10,296
3,383
0
2,105
8,191
0
63,911
W
Bacchus
4,463
656
233
1,234
9,359
9,100
157
2,196
7,163
17,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,451
Gold Earned
45,551
476
Minions Killed
524
0
Camps Cleared
0
1,385,473
Distance Traveled
1,527,971
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,643
576
54
4
0
340,879
4
W
Apollo
9,801
653
156
10
0
294,340
2
W
Medusa
9,936
662
147
10
0
290,615
4
L
Artemis
7,018
468
98
7
0
247,949
0
W
Anubis
9,762
651
140
9
0
296,691
1
L
Raijin
7,638
509
98
7
0
280,027
5
L
Sun Wukong
8,286
552
124
8
0
252,668
1
L
Fafnir
6,717
448
40
3
0
295,720
1
L
Mercury
7,792
519
116
8
0
309,109
0
W
Bacchus
7,409
494
27
2
0
305,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role