Player Matchup

Medusa
Medusa
Imngodmode
Medusa
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 114L
1,607 Elo+
Solo
Bacchus
Bacchus
KING KRUSHAA
Bacchus
Level 33
God Stats
1W - 4L
1,224 SR
Queue Stats
39W - 48L
1,326 Elo+
Solo
Vulcan
Vulcan
W1nterWolf17
Vulcan
Level 54
God Stats
5W - 5L
1,606 SR
Queue Stats
171W - 186L
1,487 Elo+
Solo
Fenrir
Fenrir
jjwentsworth
Fenrir
Level 68
God Stats
9W - 5L
1,649 SR
Queue Stats
180W - 172L
1,519 Elo+
Solo
King Arthur
King Arthur
mutual-atom24
King Arthur
Level 56
God Stats
25W - 17L
1,689 SR
Queue Stats
169W - 160L
1,524 Elo+
Solo
Team Averages
Level 74
1,534 SR
1,493 Elo+

VS

Team Averages
Level 100
1,577 SR
1,536 Elo+
Janus
Janus
 
Janus
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
PeGaSui
Bacchus
Level 129
God Stats
8W - 8L
1,494 SR
Queue Stats
197W - 199L
1,524 Elo+
Solo
King Arthur
King Arthur
drlendl
King Arthur
Level 42
God Stats
8W - 11L
1,502 SR
Queue Stats
95W - 100L
1,540 Elo+
Solo
Loki
Loki
rrayzin
Loki
Level 104
God Stats
12W - 10L
1,665 SR
Queue Stats
246W - 221L
1,532 Elo+
Solo
Neith
Neith
theThundergogo
Neith
Level 126
God Stats
4W - 3L
1,723 SR
Queue Stats
144W - 123L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Imngodmode
Medusa
5
1 / 2 / 0
3,117
623
2,993
3,230
817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
KING KRUSHAA
Bacchus
3
0 / 3 / 1
2,951
590
1,732
4,088
2,853
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
7
0 / 0 / 0
3,332
666
1,185
1,758
419
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
3
0 / 1 / 0
2,592
518
39
1,281
318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

King Arthur
mutual-atom24
King Arthur
7
1 / 1 / 0
3,685
737
2,056
4,527
1,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
5
1 / 0 / 1
3,413
683
1,391
997
249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
PeGaSui
Bacchus
5
1 / 1 / 3
3,497
699
2,481
3,487
1,926
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
drlendl
King Arthur
6
1 / 0 / 0
3,889
778
1,873
4,381
1,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Loki
rrayzin
Loki
6
2 / 1 / 1
3,650
730
1,018
3,376
832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
2 / 0 / 2
3,641
728
2,681
2,873
850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
7
7
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
1
1.5
L
Medusa
Imngodmode
Medusa
1
2
0
0.5
L
Bacchus
KING KRUSHAA
Bacchus
0
3
1
0.17
W
Bacchus
PeGaSui
Bacchus
1
1
3
2.5
L
Vulcan
0
0
0
0
W
King Arthur
drlendl
King Arthur
1
0
0
1
L
Fenrir
0
1
0
0
L
King Arthur
mutual-atom24
King Arthur
1
1
0
1
W
Loki
rrayzin
Loki
2
1
1
2.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,005
Damage
9,444
14,884
Taken
15,114
5,972
Mitigated
5,215
4,709
Healing
5,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,391
0
0
507
997
249
0
764
233
15,517
1,558
L
Medusa
Imngodmode
Medusa
2,993
1,500
0
742
3,230
817
0
949
2,281
0
16,065
L
Bacchus
KING KRUSHAA
Bacchus
1,732
249
0
947
4,088
2,853
0
1,532
2,556
6,567
0
W
Bacchus
PeGaSui
Bacchus
2,481
889
0
772
3,487
1,926
0
743
2,744
8,897
0
L
Vulcan
1,185
38
0
1,341
1,758
419
0
829
775
18,081
0
W
King Arthur
drlendl
King Arthur
1,873
298
0
1,250
4,381
1,358
0
0
4,381
0
16,749
L
Fenrir
39
0
0
240
1,281
318
0
328
879
0
3,784
L
King Arthur
mutual-atom24
King Arthur
2,056
178
0
1,439
4,527
1,565
0
0
4,527
0
17,784
W
Loki
rrayzin
Loki
1,018
377
0
2,066
3,376
832
0
733
2,643
0
13,328
W
2,681
1,064
0
1,046
2,873
850
0
677
2,196
0
13,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,677
Gold Earned
18,090
107
Minions Killed
127
0
Camps Cleared
0
423,766
Distance Traveled
510,433
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
3,413
683
27
5
0
95,121
0
L
Medusa
3,117
623
22
4
0
88,472
0
L
Bacchus
2,951
590
13
3
0
101,986
1
W
Bacchus
3,497
699
12
2
0
106,823
0
L
Vulcan
3,332
666
25
5
0
102,530
0
W
King Arthur
3,889
778
27
5
0
100,630
0
L
Fenrir
2,592
518
10
2
0
33,072
1
L
King Arthur
3,685
737
37
7
0
97,706
0
W
Loki
3,650
730
32
6
0
106,155
0
W
Neith
3,641
728
29
6
0
101,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role