Player Matchup

Izanami
Izanami
Gold III
AgentCodyGanks
Izanami
Gold III
Level 158
God Stats
3W - 4L
1,537 SR
Queue Stats
162W - 159L
1,490 MMR
Party 2
Chronos
Chronos
Gold III
GMdadsmoocher
Chronos
Gold III
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 36L
1,497 MMR
Party 3
Cthulhu
Cthulhu
Platinum III
Stenchell
Cthulhu
Platinum III
Level 192
God Stats
29W - 20L
1,656 SR
Queue Stats
341W - 335L
1,773 MMR
Party 3
Loki
Loki
Platinum IV
brandon121212
Loki
Platinum IV
Level 163
God Stats
5W - 5L
1,674 SR
Queue Stats
144W - 128L
1,766 MMR
Party 2
Ares
Ares
Gold III
wuntooo
Ares
Gold III
Level 178
God Stats
1W - 1L
1,559 SR
Queue Stats
19W - 17L
1,706 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 152
1,585 SR
1,646 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 148
1,624 SR
1,637 MMR
Apollo
Apollo
Gold II
Bancrawfts
Apollo
Gold II
Level 164
God Stats
4W - 5L
1,301 SR
Queue Stats
165W - 171L
1,490 MMR
Party 1
Yu Huang
Yu Huang
Platinum II
DKHUSTLA2
Yu Huang
Platinum II
Level 240
God Stats
5W - 7L
1,886 SR
Queue Stats
492W - 493L
1,777 MMR
Party 1
Sobek
Sobek
Gold III
Ericsomething55
Sobek
Gold III
Level 108
God Stats
8W - 8L
1,616 SR
Queue Stats
58W - 53L
1,612 MMR
Solo
Ne Zha
Ne Zha
Gold III
Fish1n
Ne Zha
Gold III
Level 147
God Stats
6W - 7L
1,561 SR
Queue Stats
414W - 401L
1,657 MMR
Solo
Amaterasu
Amaterasu
Gold I
SmoothBrainPlays
Amaterasu
Gold I
Level 80
God Stats
3W - 2L
1,754 SR
Queue Stats
267W - 268L
1,647 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,263
653
2,366
2,700
568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
7
1 / 0 / 0
3,763
753
393
1,477
381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Stenchell
Cthulhu
6
1 / 3 / 0
3,550
710
2,232
5,192
2,382
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

7
2 / 0 / 1
3,750
750
1,538
2,673
575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
wuntooo
Ares
6
0 / 0 / 1
3,465
693
1,346
3,903
1,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
ThorFreyaCliodhna

VS

Bans
Nu WaHerculesKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bancrawfts
Apollo
5
0 / 0 / 0
3,183
637
2,315
2,930
636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yu Huang
DKHUSTLA2
Yu Huang
7
0 / 0 / 0
3,785
757
504
971
253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 1 / 0
3,078
616
1,217
3,631
1,949
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
Fish1n
Ne Zha
2
0 / 1 / 0
2,617
523
538
1,321
334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Amaterasu
8
3 / 2 / 0
4,500
900
3,793
5,739
1,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
4
Kills
3
3
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
Apollo
Bancrawfts
Apollo
0
0
0
0
L
Yu Huang
DKHUSTLA2
Yu Huang
0
0
0
0
L
0
1
0
0
L
Ne Zha
Fish1n
Ne Zha
0
1
0
0
W
Chronos
1
0
0
1
L
Amaterasu
3
2
0
1.5
W
Cthulhu
Stenchell
Cthulhu
1
3
0
0.33
W
2
0
1
2.5
W
Ares
wuntooo
Ares
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,875
Damage
8,367
15,945
Taken
14,592
5,129
Mitigated
4,988
8,672
Healing
6,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,366
1,794
0
1,423
2,700
568
0
277
2,423
0
24,597
L
Apollo
Bancrawfts
Apollo
2,315
1,730
0
1,545
2,930
636
0
571
2,359
0
17,449
L
Yu Huang
DKHUSTLA2
Yu Huang
504
150
0
0
971
253
0
205
766
19,094
1,145
L
1,217
227
0
1,981
3,631
1,949
0
775
2,856
6,260
563
L
Ne Zha
Fish1n
Ne Zha
538
118
0
308
1,321
334
0
188
1,133
0
3,973
W
Chronos
393
107
0
1,042
1,477
381
0
464
1,013
25,222
0
L
Amaterasu
3,793
2,040
0
2,739
5,739
1,816
0
2,232
3,507
0
21,449
W
Cthulhu
Stenchell
Cthulhu
2,232
641
0
1,897
5,192
2,382
0
0
5,192
15,207
0
W
1,538
408
0
1,721
2,673
575
0
204
2,469
0
16,266
W
Ares
wuntooo
Ares
1,346
193
862
1,727
3,903
1,223
0
489
3,414
7,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,791
Gold Earned
17,163
178
Minions Killed
149
0
Camps Cleared
0
554,811
Distance Traveled
463,244
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,263
653
51
10
0
95,019
0
L
Apollo
3,183
637
38
8
0
92,795
0
L
Yu Huang
3,785
757
50
10
0
91,597
0
L
Sobek
3,078
616
8
2
0
134,215
1
L
Ne Zha
2,617
523
10
2
0
50,824
0
W
Chronos
3,763
753
55
11
0
116,992
0
L
Amaterasu
4,500
900
43
9
0
93,813
0
W
Cthulhu
3,550
710
30
6
0
109,930
0
W
Loki
3,750
750
31
6
0
123,273
0
W
Ares
3,465
693
11
2
0
109,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role