Player Matchup

Mulan
Mulan
Chowder009
Mulan
Level 121
God Stats
8W - 15L
1,450 SR
Queue Stats
30W - 37L
1,403 Elo+
Solo
Xbalanque
Xbalanque
UnlivingRelic
Xbalanque
Level 88
God Stats
103W - 69L
1,646 SR
Queue Stats
347W - 345L
1,422 Elo+
Solo
Fafnir
Fafnir
YungExtendos
Fafnir
Level 159
God Stats
2W - 4L
1,512 SR
Queue Stats
166W - 158L
1,518 Elo+
Solo
Ra
Ra
dninde
Ra
Level 99
God Stats
0W - 4L
1,500 SR
Queue Stats
60W - 73L
1,469 Elo+
Solo
Pele
Pele
iNVADERLEE93
Pele
Level 115
God Stats
1W - 3L
1,411 SR
Queue Stats
360W - 344L
1,482 Elo+
Solo
Team Averages
Level 116
1,504 SR
1,459 Elo+

VS

Team Averages
Level 121
1,523 SR
1,463 Elo+
King Arthur
King Arthur
 
King Arthur
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Er3kose
Sol
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
281W - 325L
1,372 Elo+
Solo
Chaac
Chaac
JKing6xzs
Chaac
Level 67
God Stats
9W - 4L
1,570 SR
Queue Stats
238W - 224L
1,451 Elo+
Party 1
Medusa
Medusa
VinciVilla
Medusa
Level 105
God Stats
97W - 90L
1,548 SR
Queue Stats
362W - 356L
1,470 Elo+
Party 1
Hera
Hera
sonnicruwan
Hera
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
204W - 194L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
7
0 / 0 / 0
3,819
637
336
4,998
1,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Xbalanque
UnlivingRelic
Xbalanque
7
4 / 1 / 0
4,552
759
3,194
3,537
961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
6
0 / 2 / 4
3,960
660
1,833
4,495
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
8
0 / 2 / 0
4,228
705
614
2,863
861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

5
0 / 2 / 1
3,102
517
1,863
3,672
1,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
0 / 0 / 0
4,697
783
1,057
2,744
1,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sol
8
0 / 0 / 1
4,032
672
1,370
4,851
1,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chaac
JKing6xzs
Chaac
6
2 / 2 / 2
4,365
728
1,485
4,068
2,043
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
VinciVilla
Medusa
6
2 / 2 / 2
3,910
652
3,429
3,399
756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
3 / 0 / 0
4,706
784
1,893
2,022
470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
4
Kills
7
7
Deaths
4
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
0
0
0
L
Mulan
0
0
0
0
W
Sol
0
0
1
0.5
W
Chaac
JKing6xzs
Chaac
2
2
2
1.5
L
Xbalanque
UnlivingRelic
Xbalanque
4
1
0
4
W
Medusa
VinciVilla
Medusa
2
2
2
1.5
L
Fafnir
0
2
4
1
L
Ra
0
2
0
0
L
0
2
1
0.25
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,840
Damage
9,234
19,565
Taken
17,084
6,652
Mitigated
5,733
5,871
Healing
7,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
1,057
100
0
861
2,744
1,457
0
0
2,744
0
29,892
L
Mulan
336
81
0
1,898
4,998
1,461
0
0
4,998
0
17,978
W
Sol
1,370
629
0
3,312
4,851
1,007
0
88
4,763
23,481
1,004
W
Chaac
JKing6xzs
Chaac
1,485
278
0
1,450
4,068
2,043
0
780
3,288
0
5,789
L
Xbalanque
UnlivingRelic
Xbalanque
3,194
1,088
0
1,643
3,537
961
21
92
3,445
0
24,413
W
Medusa
VinciVilla
Medusa
3,429
967
0
866
3,399
756
0
965
2,434
0
17,563
L
Fafnir
1,833
480
0
940
4,495
2,342
0
315
4,180
7,312
0
L
Ra
614
44
96
696
2,863
861
0
1,851
1,012
24,270
1,592
L
1,863
570
0
598
3,672
1,027
0
992
2,680
0
10,810
W
1,893
372
0
625
2,022
470
0
566
1,456
29,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,661
Gold Earned
21,710
157
Minions Killed
207
0
Camps Cleared
0
582,581
Distance Traveled
653,611
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
4,697
783
60
10
0
135,735
0
L
Mulan
3,819
637
43
7
0
109,792
0
W
Sol
4,032
672
53
9
0
132,313
0
W
Chaac
4,365
728
15
3
0
137,398
0
L
Xbalanque
4,552
759
42
7
0
120,322
0
W
Medusa
3,910
652
21
4
0
125,118
0
L
Fafnir
3,960
660
16
3
0
133,362
0
L
Ra
4,228
705
45
8
0
113,198
0
L
Pele
3,102
517
11
2
0
105,907
0
W
Hera
4,706
784
58
10
0
123,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role