Player Matchup

Hercules
Hercules
Astrositys
Hercules
Level 126
God Stats
10W - 11L
1,167 SR
Queue Stats
217W - 195L
1,474 Elo+
Solo
Fenrir
Fenrir
FaithInOthers
Fenrir
Level 149
God Stats
11W - 5L
1,873 SR
Queue Stats
126W - 98L
1,518 Elo+
Solo
Achilles
Achilles
OrangeGamerboy
Achilles
Level 34
God Stats
1W - 3L
1,716 SR
Queue Stats
2W - 3L
1,519 Elo+
Solo
Baron Samedi
Baron Samedi
ThePope103
Baron Samedi
Level 107
God Stats
0W - 1L
1,798 SR
Queue Stats
48W - 58L
1,465 Elo+
Solo
Freya
Freya
hamasupersoldier
Freya
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 59L
1,559 Elo+
Solo
Team Averages
Level 91
1,611 SR
1,507 Elo+

VS

Team Averages
Level 98
1,525 SR
1,449 Elo+
Ymir
Ymir
RondoVL
Ymir
Level 59
God Stats
8W - 5L
1,633 SR
Queue Stats
97W - 78L
1,566 Elo+
Solo
Geb
Geb
WillsterEdge
Geb
Level 78
God Stats
3W - 3L
1,442 SR
Queue Stats
275W - 246L
1,494 Elo+
Solo
Sol
Sol
dukeofdan13
Sol
Level 125
God Stats
4W - 1L
1,648 SR
Queue Stats
51W - 57L
1,519 Elo+
Solo
Horus
Horus
heavenlydevil
Horus
Level 82
God Stats
3W - 2L
1,169 SR
Queue Stats
3W - 2L
1,149 Elo+
Solo
Vulcan
Vulcan
thanatos5312
Vulcan
Level 145
God Stats
5W - 1L
1,731 SR
Queue Stats
118W - 92L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Astrositys
Hercules
6
1 / 2 / 0
3,173
635
1,695
3,491
1,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
1 / 2 / 1
3,364
673
1,706
4,915
1,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
2
0 / 2 / 0
2,725
545
533
1,560
548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
ThePope103
Baron Samedi
6
1 / 2 / 1
3,435
687
1,359
2,953
870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 2 / 0
3,072
614
1,093
2,448
658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
RondoVL
Ymir
6
2 / 1 / 4
4,352
870
2,050
4,330
1,732
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

6
0 / 2 / 2
3,293
659
745
4,385
1,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
3 / 0 / 1
4,388
878
2,238
3,655
775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
2 / 0 / 0
4,404
881
994
1,924
749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vulcan
7
3 / 0 / 1
4,190
838
3,208
2,120
500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
3
Kills
10
10
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
Astrositys
Hercules
1
2
0
0.5
L
1
2
1
0.75
L
Achilles
0
2
0
0
W
Ymir
RondoVL
Ymir
2
1
4
4
L
Baron Samedi
ThePope103
Baron Samedi
1
2
1
0.75
W
0
2
2
0.5
W
3
0
1
3.5
L
0
2
0
0
W
2
0
0
2
W
Vulcan
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,386
Damage
9,235
15,367
Taken
16,414
5,156
Mitigated
5,081
4,499
Healing
6,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Astrositys
Hercules
1,695
361
0
860
3,491
1,750
0
1,343
2,148
0
9,703
L
1,706
357
0
2,651
4,915
1,330
0
2,242
2,527
0
17,760
L
Achilles
533
268
0
56
1,560
548
0
0
1,503
0
3,301
W
Ymir
RondoVL
Ymir
2,050
439
0
1,022
4,330
1,732
0
506
3,650
8,944
1,304
L
Baron Samedi
ThePope103
Baron Samedi
1,359
75
44
587
2,953
870
0
2,395
380
11,356
0
W
745
222
0
2,011
4,385
1,325
0
328
4,001
13,884
0
W
2,238
1,281
0
2,061
3,655
775
0
575
2,832
23,368
2,814
L
1,093
331
0
301
2,448
658
0
1,838
610
12,124
782
W
994
681
0
977
1,924
749
0
0
1,868
0
20,517
W
Vulcan
3,208
171
0
865
2,120
500
40
568
1,417
20,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,769
Gold Earned
20,627
117
Minions Killed
187
0
Camps Cleared
0
464,985
Distance Traveled
546,022
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,173
635
18
4
0
105,823
0
L
Fenrir
3,364
673
36
7
0
123,554
0
L
Achilles
2,725
545
8
2
0
28,646
0
W
Ymir
4,352
870
20
4
0
100,317
0
L
Baron Samedi
3,435
687
23
5
0
105,999
0
W
Geb
3,293
659
31
6
0
121,610
0
W
Sol
4,388
878
47
9
0
93,481
0
L
Freya
3,072
614
32
6
0
100,963
0
W
Horus
4,404
881
46
9
0
111,697
0
W
Vulcan
4,190
838
43
9
0
118,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role