Player Matchup

Skadi
Skadi
Noivvek
Skadi
Level 154
God Stats
1W - 1L
1,765 SR
Queue Stats
13W - 16L
1,504 Elo+
Party 1
Bacchus
Bacchus
SovietBaer
Bacchus
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,201 Elo+
Party 1
Shiva
Shiva
daulity47
Shiva
Level 159
God Stats
10W - 9L
1,549 SR
Queue Stats
497W - 485L
1,572 Elo+
Solo
Chronos
Chronos
joey_otakuboy17
Chronos
Level 136
God Stats
111W - 97L
1,602 SR
Queue Stats
546W - 548L
1,468 Elo+
Solo
Guan Yu
Guan Yu
streetrod107
Guan Yu
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,555 Elo+
Party 1
Team Averages
Level 143
1,583 SR
1,460 Elo+

VS

Team Averages
Level 124
1,468 SR
1,509 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
KodiddlySquat42
Ix Chel
Level 109
God Stats
19W - 16L
1,495 SR
Queue Stats
148W - 139L
1,519 Elo+
Solo
Apollo
Apollo
PotterRoyale
Apollo
Level 138
God Stats
3W - 3L
1,500 SR
Queue Stats
30W - 21L
1,614 Elo+
Solo
Athena
Athena
YOUNG BROWN206
Athena
Level 104
God Stats
4W - 4L
1,345 SR
Queue Stats
40W - 42L
1,483 Elo+
Party 2
Serqet
Serqet
rafaPool533
Serqet
Level 125
God Stats
14W - 15L
1,500 SR
Queue Stats
262W - 262L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Noivvek
Skadi
12
1 / 5 / 4
7,238
517
10,223
9,584
2,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
SovietBaer
Bacchus
9
1 / 7 / 0
6,333
452
4,960
12,894
10,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shiva
daulity47
Shiva
13
0 / 1 / 0
7,491
535
5,731
12,147
5,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
1 / 1 / 0
6,977
498
5,219
11,597
3,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
streetrod107
Guan Yu
12
2 / 2 / 2
6,967
498
5,199
9,856
5,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
1 / 0 / 0
8,059
576
10,781
11,917
12,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
6 / 1 / 2
8,292
592
11,503
9,309
3,392
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
13
3 / 3 / 3
7,794
557
7,713
10,702
3,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 1 / 8
8,141
582
6,153
12,003
11,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
12
1 / 0 / 6
6,870
491
3,174
10,420
3,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
5
Kills
16
16
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
0
0
1
W
6
1
2
7
L
Skadi
Noivvek
Skadi
1
5
4
0.6
W
Apollo
3
3
3
1.5
L
Bacchus
SovietBaer
Bacchus
1
7
0
0.14
W
5
1
8
9
L
Shiva
daulity47
Shiva
0
1
0
0
L
1
1
0
1
W
Serqet
1
0
6
4
L
Guan Yu
streetrod107
Guan Yu
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,332
Damage
39,324
56,078
Taken
54,351
27,842
Mitigated
34,485
8,162
Healing
24,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
10,781
971
108
4,806
11,917
12,443
0
1,073
10,844
946
57,725
W
11,503
1,743
579
5,576
9,309
3,392
22
2,290
7,019
64,924
1,891
L
Skadi
Noivvek
Skadi
10,223
3,377
0
1,030
9,584
2,817
430
3,018
6,326
0
52,754
W
Apollo
7,713
3,938
0
4,312
10,702
3,604
120
1,354
9,348
0
62,972
L
Bacchus
SovietBaer
Bacchus
4,960
710
0
1,846
12,894
10,322
0
4,125
8,416
15,978
0
W
6,153
1,612
0
3,522
12,003
11,596
14
3,381
8,622
22,185
1,596
L
Shiva
daulity47
Shiva
5,731
574
0
2,334
12,147
5,812
0
724
10,472
0
59,127
L
5,219
1,587
0
2,362
11,597
3,624
0
6,844
4,661
55,716
1,164
W
Serqet
3,174
270
0
5,528
10,420
3,450
147
1,973
8,447
0
40,831
L
Guan Yu
streetrod107
Guan Yu
5,199
740
50
540
9,856
5,267
0
3,278
6,578
0
45,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,006
Gold Earned
39,156
371
Minions Killed
423
0
Camps Cleared
0
1,434,716
Distance Traveled
1,459,773
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,059
576
105
8
0
283,113
0
W
Ix Chel
8,292
592
105
8
0
276,945
3
L
Skadi
7,238
517
79
6
0
265,496
0
W
Apollo
7,794
557
111
8
0
266,795
4
L
Bacchus
6,333
452
15
1
0
264,839
0
W
Athena
8,141
582
26
2
0
311,222
2
L
Shiva
7,491
535
107
8
0
301,460
2
L
Chronos
6,977
498
90
6
0
276,554
8
W
Serqet
6,870
491
76
5
0
321,698
0
L
Guan Yu
6,967
498
80
6
0
326,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role