Player Matchup

Terra
Terra
Critical_DJ_
Terra
Level 225
God Stats
5W - 1L
1,721 SR
Queue Stats
165W - 168L
1,578 Elo+
Solo
Sol
Sol
Qc-Bastars
Sol
Level 99
God Stats
2W - 0L
1,803 SR
Queue Stats
61W - 54L
1,462 Elo+
Solo
Discordia
Discordia
WabiSabi9002
Discordia
Level 74
God Stats
15W - 2L
2,038 SR
Queue Stats
361W - 399L
1,514 Elo+
Solo
Da Ji
Da Ji
lil_pookie4200
Da Ji
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 207L
1,435 Elo+
Solo
Neith
Neith
multidark
Neith
Level 159
God Stats
1W - 1L
1,383 SR
Queue Stats
32W - 36L
1,486 Elo+
Solo
Team Averages
Level 132
1,689 SR
1,495 Elo+

VS

Team Averages
Level 138
1,676 SR
1,498 Elo+
Hercules
Hercules
BionicMarmoset
Hercules
Level 149
God Stats
7W - 6L
1,713 SR
Queue Stats
345W - 344L
1,505 Elo+
Solo
Nike
Nike
ItzVeezy YT
Nike
Level 137
God Stats
2W - 1L
1,792 SR
Queue Stats
171W - 178L
1,493 Elo+
Party 1
Artemis
Artemis
K666ti
Artemis
Level 148
God Stats
7W - 6L
1,660 SR
Queue Stats
291W - 291L
1,465 Elo+
Party 1
Chernobog
Chernobog
UnluckyN8IV
Chernobog
Level 114
God Stats
2W - 5L
1,500 SR
Queue Stats
557W - 566L
1,503 Elo+
Solo
Ix Chel
Ix Chel
arilo
Ix Chel
Level 144
God Stats
1W - 1L
1,712 SR
Queue Stats
73W - 60L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 15
9,231
923
7,594
13,350
12,132
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 3 / 5
8,459
846
6,909
5,943
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Discordia
WabiSabi9002
Discordia
16
3 / 2 / 10
9,822
982
9,442
8,577
4,161
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 6 / 3
7,475
748
2,043
7,806
3,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
multidark
Neith
17
12 / 3 / 7
10,530
1,053
19,845
11,256
4,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
3 / 4 / 6
8,318
832
4,364
13,572
14,447
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 5 / 7
7,585
759
7,749
11,957
8,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
K666ti
Artemis
13
0 / 5 / 6
7,022
702
7,017
10,291
2,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Chernobog
UnluckyN8IV
Chernobog
8
0 / 3 / 3
6,111
611
528
3,574
1,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ix Chel
arilo
Ix Chel
14
3 / 4 / 5
7,853
785
7,310
10,145
3,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
36
21
Kills
9
16
Deaths
21
40
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hercules
3
4
6
1.5
W
3
2
15
5.25
L
3
5
7
1.3
L
Artemis
K666ti
Artemis
0
5
6
0.6
W
2
3
5
1.5
L
Chernobog
UnluckyN8IV
Chernobog
0
3
3
0.5
W
Discordia
WabiSabi9002
Discordia
3
2
10
4
L
Ix Chel
arilo
Ix Chel
3
4
5
1.38
W
1
6
3
0.42
W
Neith
multidark
Neith
12
3
7
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,833
Damage
26,968
46,932
Taken
49,539
26,301
Mitigated
29,981
18,382
Healing
16,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
4,364
191
671
4,540
13,572
14,447
0
6,671
6,901
0
9,313
W
7,594
334
3,485
6,979
13,350
12,132
575
1,636
11,088
13,403
939
L
7,749
49
230
1,045
11,957
8,212
0
4,902
7,055
0
13,692
L
Artemis
K666ti
Artemis
7,017
976
269
1,934
10,291
2,945
0
4,674
5,617
0
13,629
W
6,909
1,076
331
480
5,943
1,844
645
1,211
4,732
17,587
1,123
L
Chernobog
UnluckyN8IV
Chernobog
528
65
220
107
3,574
1,021
0
2,260
1,314
0
3,954
W
Discordia
WabiSabi9002
Discordia
9,442
323
754
1,810
8,577
4,161
1,307
576
8,001
22,716
730
L
Ix Chel
arilo
Ix Chel
7,310
378
4,400
3,365
10,145
3,356
0
4,468
5,677
23,717
0
W
2,043
117
266
114
7,806
3,284
974
1,634
5,727
0
6,248
W
Neith
multidark
Neith
19,845
3,965
301
3,862
11,256
4,880
3,440
2,253
9,003
0
43,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,517
Gold Earned
36,889
124
Minions Killed
80
0
Camps Cleared
0
900,717
Distance Traveled
696,032
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,318
832
7
1
0
183,210
0
W
Terra
9,231
923
19
2
0
201,670
0
L
Nike
7,585
759
16
2
0
150,885
0
L
Artemis
7,022
702
14
1
0
155,271
0
W
Sol
8,459
846
23
2
0
179,391
0
L
Chernobog
6,111
611
8
1
0
44,942
0
W
Discordia
9,822
982
30
3
0
198,383
0
L
Ix Chel
7,853
785
35
4
0
161,724
0
W
Da Ji
7,475
748
10
1
0
154,002
0
W
Neith
10,530
1,053
42
4
0
167,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role