Player Matchup

Bacchus
Bacchus
Bman955
Bacchus
Level 37
God Stats
1W - 2L
1,422 SR
Queue Stats
8W - 6L
1,511 Elo+
Solo
Nemesis
Nemesis
Lasst__
Nemesis
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,500 Elo+
Solo
Sol
Sol
Soul3ater15
Sol
Level 169
God Stats
110W - 101L
1,537 SR
Queue Stats
453W - 439L
1,506 Elo+
Solo
Amaterasu
Amaterasu
TheMindOfZayTV
Amaterasu
Level 156
God Stats
1W - 2L
1,527 SR
Queue Stats
121W - 96L
1,515 Elo+
Solo
Anubis
Anubis
acardend
Anubis
Level 105
God Stats
103W - 98L
1,541 SR
Queue Stats
540W - 539L
1,485 Elo+
Solo
Team Averages
Level 103
1,505 SR
1,503 Elo+

VS

Team Averages
Level 80
1,550 SR
1,497 Elo+
Achilles
Achilles
 
Achilles
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Flunty
Fenrir
Level 41
God Stats
6W - 4L
1,522 SR
Queue Stats
58W - 50L
1,486 Elo+
Party 1
Ullr
Ullr
NtoxLethal
Ullr
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 114L
1,524 Elo+
Solo
Ra
Ra
Weskerfan
Ra
Level 68
God Stats
1W - 0L
1,470 SR
Queue Stats
71W - 67L
1,474 Elo+
Party 1
Sylvanus
Sylvanus
angel46951
Sylvanus
Level 129
God Stats
9W - 4L
1,757 SR
Queue Stats
370W - 361L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bman955
Bacchus
8
1 / 3 / 0
5,474
547
4,902
12,948
8,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Nemesis
Lasst__
Nemesis
3
0 / 6 / 0
3,851
385
356
4,185
733
8
1 / 5 / 0
4,955
496
4,104
7,032
1,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Amaterasu
TheMindOfZayTV
Amaterasu
11
2 / 2 / 0
6,543
654
4,390
11,875
9,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
acardend
Anubis
4
0 / 0 / 0
3,942
394
369
1,407
341
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
2 / 2 / 0
5,802
580
5,064
5,474
2,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
Flunty
Fenrir
11
5 / 1 / 4
6,290
629
4,331
6,198
2,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 0 / 4
6,150
615
5,396
6,803
2,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
3 / 1 / 4
6,738
674
4,628
4,362
1,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
angel46951
Sylvanus
9
2 / 0 / 5
5,980
598
3,538
6,476
3,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
4
Kills
15
16
Deaths
4
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
2
0
1
L
Bacchus
Bman955
Bacchus
1
3
0
0.33
W
Fenrir
Flunty
Fenrir
5
1
4
7
L
Nemesis
Lasst__
Nemesis
0
6
0
0
W
3
0
4
5
L
1
5
0
0.2
L
Amaterasu
TheMindOfZayTV
Amaterasu
2
2
0
1
W
3
1
4
5
L
Anubis
acardend
Anubis
0
0
0
0
W
Sylvanus
angel46951
Sylvanus
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,121
Damage
22,957
37,447
Taken
29,313
20,530
Mitigated
12,284
12,288
Healing
11,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,064
1,810
0
1,386
5,474
2,857
0
0
5,474
0
25,627
L
Bacchus
Bman955
Bacchus
4,902
765
224
4,525
12,948
8,393
0
4,091
8,767
16,432
0
W
Fenrir
Flunty
Fenrir
4,331
630
0
1,155
6,198
2,503
0
1,261
4,937
0
29,177
L
Nemesis
Lasst__
Nemesis
356
169
0
0
4,185
733
0
1,243
2,794
0
2,736
W
5,396
1,983
0
549
6,803
2,223
215
4,180
2,623
0
44,671
L
4,104
1,565
227
1,915
7,032
1,409
637
1,944
4,904
30,657
1,903
L
Amaterasu
TheMindOfZayTV
Amaterasu
4,390
1,724
0
4,904
11,875
9,654
0
0
11,293
0
44,022
W
4,628
795
402
1,666
4,362
1,480
450
697
3,665
49,060
861
L
Anubis
acardend
Anubis
369
0
0
493
1,407
341
0
391
992
9,632
0
W
Sylvanus
angel46951
Sylvanus
3,538
1,772
2,733
3,945
6,476
3,221
372
3,168
3,308
13,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,765
Gold Earned
30,960
167
Minions Killed
282
0
Camps Cleared
0
813,555
Distance Traveled
937,930
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,802
580
40
4
0
192,207
0
L
Bacchus
5,474
547
24
2
0
207,733
6
W
Fenrir
6,290
629
42
4
0
226,260
0
L
Nemesis
3,851
385
4
0
0
196,621
0
W
Ullr
6,150
615
91
9
0
192,343
0
L
Sol
4,955
496
57
6
0
171,927
3
L
Amaterasu
6,543
654
67
7
0
169,440
0
W
Ra
6,738
674
101
10
0
198,777
2
L
Anubis
3,942
394
15
2
0
67,834
0
W
Sylvanus
5,980
598
8
1
0
128,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role