Player Matchup

Bastet
Bastet
 
Bastet
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Elphebah
Ix Chel
Level 146
God Stats
6W - 7L
1,691 SR
Queue Stats
299W - 254L
1,610 Elo+
Solo
Medusa
Medusa
Flunty
Medusa
Level 41
God Stats
0W - 1L
1,311 SR
Queue Stats
58W - 50L
1,497 Elo+
Party 1
Chaac
Chaac
Manijt06
Chaac
Level 121
God Stats
2W - 2L
1,597 SR
Queue Stats
162W - 146L
1,535 Elo+
Solo
Nox
Nox
Weskerfan
Nox
Level 68
God Stats
1W - 5L
1,151 SR
Queue Stats
71W - 67L
1,484 Elo+
Party 1
Team Averages
Level 103
1,450 SR
1,525 Elo+

VS

Team Averages
Level 143
1,514 SR
1,523 Elo+
Medusa
Medusa
MySweatyThighs5
Medusa
Level 128
God Stats
3W - 3L
1,565 SR
Queue Stats
134W - 143L
1,477 Elo+
Solo
Bellona
Bellona
WoopsiPeepwpsi
Bellona
Level 240
God Stats
7W - 9L
1,517 SR
Queue Stats
431W - 429L
1,554 Elo+
Solo
Aphrodite
Aphrodite
Yeonsoo
Aphrodite
Level 157
God Stats
6W - 6L
1,421 SR
Queue Stats
71W - 69L
1,452 Elo+
Solo
Surtr
Surtr
iUnkn0wnnn
Surtr
Level 60
God Stats
60W - 33L
1,567 SR
Queue Stats
416W - 422L
1,550 Elo+
Solo
Baron Samedi
Baron Samedi
thatblackguy145
Baron Samedi
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 23L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
6 / 1 / 0
7,549
581
5,895
11,135
3,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
Elphebah
Ix Chel
13
2 / 0 / 4
7,741
595
6,619
5,886
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Flunty
Medusa
11
0 / 2 / 2
6,335
487
8,158
7,801
2,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
Manijt06
Chaac
11
0 / 2 / 0
6,155
473
4,143
11,347
5,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 1 / 2
6,369
490
4,142
7,658
4,509
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,805
523
4,888
8,807
2,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
2 / 0 / 0
8,574
660
7,035
10,221
9,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Aphrodite
Yeonsoo
Aphrodite
11
0 / 1 / 2
6,260
482
3,703
8,283
4,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Surtr
12
2 / 3 / 1
7,036
541
7,468
14,022
5,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
thatblackguy145
Baron Samedi
13
1 / 3 / 1
7,190
553
4,991
6,528
2,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
8
Kills
6
6
Deaths
8
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
6
1
0
6
L
Ix Chel
Elphebah
Ix Chel
2
0
4
4
L
Medusa
Flunty
Medusa
0
2
2
0.5
L
Chaac
Manijt06
Chaac
0
2
0
0
W
1
1
0
1
L
0
1
2
1
W
2
0
0
2
W
Aphrodite
Yeonsoo
Aphrodite
0
1
2
1
W
Surtr
2
3
1
0.83
W
Baron Samedi
thatblackguy145
Baron Samedi
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,957
Damage
28,085
43,827
Taken
47,861
18,411
Mitigated
24,675
15,020
Healing
22,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,895
1,237
0
3,119
11,135
3,822
0
3,137
7,786
0
59,925
L
Ix Chel
Elphebah
Ix Chel
6,619
22
977
2,630
5,886
1,783
0
2,088
3,587
59,133
503
L
Medusa
Flunty
Medusa
8,158
3,107
0
1,962
7,801
2,462
817
1,962
5,787
0
47,222
L
Chaac
Manijt06
Chaac
4,143
694
0
4,588
11,347
5,835
0
36
11,311
0
37,467
W
4,888
731
0
1,121
8,807
2,852
860
1,437
7,370
0
50,094
L
4,142
674
0
1,744
7,658
4,509
0
1,849
5,687
28,055
0
W
7,035
3,063
0
4,611
10,221
9,010
2,116
0
10,221
0
63,609
W
Aphrodite
Yeonsoo
Aphrodite
3,703
484
4,047
5,238
8,283
4,861
0
1,325
6,958
27,157
804
W
Surtr
7,468
3,279
0
5,744
14,022
5,459
55
4,338
9,684
1,997
60,895
W
Baron Samedi
thatblackguy145
Baron Samedi
4,991
481
236
1,392
6,528
2,493
0
3,756
2,772
44,130
1,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,149
Gold Earned
35,865
399
Minions Killed
460
0
Camps Cleared
0
1,289,436
Distance Traveled
1,285,859
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,549
581
91
7
0
308,664
2
L
Ix Chel
7,741
595
111
9
0
264,333
0
L
Medusa
6,335
487
82
6
0
256,391
0
L
Chaac
6,155
473
74
6
0
202,963
2
W
Medusa
6,805
523
86
7
0
254,538
3
L
Nox
6,369
490
41
3
0
257,085
4
W
Bellona
8,574
660
126
10
0
257,658
0
W
Aphrodite
6,260
482
62
5
0
233,404
3
W
Surtr
7,036
541
97
7
0
285,459
0
W
Baron Samedi
7,190
553
89
7
0
254,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role