Player Matchup

Sylvanus
Sylvanus
FlatteredCD
Sylvanus
Level 131
God Stats
14W - 9L
1,871 SR
Queue Stats
114W - 117L
1,486 Elo+
Party 2
King Arthur
King Arthur
GutEddie
King Arthur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 94L
1,532 Elo+
Solo
Cupid
Cupid
Mojamato
Cupid
Level 106
God Stats
6W - 8L
1,465 SR
Queue Stats
481W - 450L
1,551 Elo+
Party 1
Charybdis
Charybdis
SpecialSpork787
Charybdis
Level 154
God Stats
8W - 8L
1,449 SR
Queue Stats
181W - 183L
1,495 Elo+
Party 2
Agni
Agni
Stallboy
Agni
Level 87
God Stats
10W - 12L
1,508 SR
Queue Stats
321W - 299L
1,551 Elo+
Party 1
Team Averages
Level 117
1,559 SR
1,523 Elo+

VS

Team Averages
Level 157
1,573 SR
1,505 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Armadillo1512
Geb
Level 151
God Stats
2W - 0L
1,727 SR
Queue Stats
52W - 49L
1,494 Elo+
Party 3
Skadi
Skadi
Gokakitsune
Skadi
Level 128
God Stats
1W - 1L
1,499 SR
Queue Stats
49W - 45L
1,500 Elo+
Party 3
Raijin
Raijin
SuperRanMan
Raijin
Level 126
God Stats
12W - 8L
1,641 SR
Queue Stats
362W - 343L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FlatteredCD
Sylvanus
11
5 / 4 / 6
7,781
556
7,273
15,143
11,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
GutEddie
King Arthur
9
0 / 9 / 0
6,061
433
3,834
14,208
8,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cupid
Mojamato
Cupid
13
6 / 2 / 6
7,738
553
14,125
11,677
5,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
SpecialSpork787
Charybdis
12
1 / 4 / 3
7,030
502
6,841
11,345
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Agni
12
1 / 4 / 2
7,070
505
4,850
7,536
1,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
15 / 0 / 2
10,956
783
17,978
9,955
6,693
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
 
Thanatos
14
2 / 2 / 3
7,597
543
4,558
12,157
4,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 3 / 7
6,916
494
6,585
13,584
7,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
3 / 5 / 6
7,678
548
9,333
9,711
2,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Raijin
14
2 / 3 / 4
8,589
614
6,988
8,426
2,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
45
13
Kills
23
23
Deaths
13
17
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
15
0
2
16
W
Thanatos
 
Thanatos
2
2
3
1.75
W
1
3
7
1.5
L
Sylvanus
FlatteredCD
Sylvanus
5
4
6
2
W
3
5
6
1.2
L
King Arthur
GutEddie
King Arthur
0
9
0
0
L
Cupid
Mojamato
Cupid
6
2
6
4.5
L
Charybdis
SpecialSpork787
Charybdis
1
4
3
0.63
L
Agni
1
4
2
0.5
W
Raijin
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,923
Damage
45,442
59,909
Taken
53,833
30,813
Mitigated
22,730
18,403
Healing
23,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
17,978
8,699
0
4,629
9,955
6,693
555
759
9,196
0
76,616
W
Thanatos
 
Thanatos
4,558
918
0
10,884
12,157
4,000
0
1,930
10,139
0
55,602
W
6,585
489
334
3,945
13,584
7,129
336
3,238
10,300
17,649
1,684
L
Sylvanus
FlatteredCD
Sylvanus
7,273
1,579
2,487
5,094
15,143
11,810
149
3,378
11,639
20,024
1,590
W
9,333
3,116
0
2,438
9,711
2,265
680
2,513
7,144
0
45,647
L
King Arthur
GutEddie
King Arthur
3,834
717
0
935
14,208
8,627
0
0
14,208
0
32,849
L
Cupid
Mojamato
Cupid
14,125
6,219
191
3,638
11,677
5,109
230
2,470
9,051
0
53,246
L
Charybdis
SpecialSpork787
Charybdis
6,841
3,188
0
4,961
11,345
3,271
439
2,764
8,537
0
57,098
L
Agni
4,850
383
0
1,097
7,536
1,996
0
3,475
3,567
40,522
81
W
Raijin
6,988
274
0
1,623
8,426
2,643
0
3,053
5,037
64,942
1,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,680
Gold Earned
41,736
350
Minions Killed
429
0
Camps Cleared
0
1,309,288
Distance Traveled
1,418,720
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,956
783
114
8
0
273,005
1
W
Thanatos
7,597
543
93
7
0
311,546
0
W
Geb
6,916
494
26
2
0
277,831
3
L
Sylvanus
7,781
556
25
2
0
262,258
4
W
Skadi
7,678
548
83
6
0
282,534
1
L
King Arthur
6,061
433
51
4
0
209,358
0
L
Cupid
7,738
553
84
6
0
287,053
2
L
Charybdis
7,030
502
101
7
0
248,003
0
L
Agni
7,070
505
89
6
0
302,616
1
W
Raijin
8,589
614
113
8
0
273,804
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role