Player Matchup

Cerberus
Cerberus
All_Mike935
Cerberus
Level 140
God Stats
24W - 17L
1,516 SR
Queue Stats
42W - 37L
1,530 Elo+
Party 1
Anhur
Anhur
Go-Go_Mumbo
Anhur
Level 276
God Stats
73W - 64L
1,552 SR
Queue Stats
466W - 414L
1,540 Elo+
Party 1
Janus
Janus
Zestywalrus42
Janus
Level 62
God Stats
9W - 4L
1,649 SR
Queue Stats
48W - 41L
1,329 Elo+
Solo
Team Averages
Level 159
1,572 SR
1,466 Elo+

VS

Team Averages
Level 96
1,343 SR
1,392 Elo+
Ymir
Ymir
HollowAthlete86
Ymir
Level 140
God Stats
33W - 39L
1,504 SR
Queue Stats
441W - 456L
1,432 Elo+
Solo
Jing Wei
Jing Wei
JohanDV77
Jing Wei
Level 115
God Stats
0W - 2L
1,295 SR
Queue Stats
77W - 56L
1,493 Elo+
Solo
Janus
Janus
Yampi27
Janus
Level 33
God Stats
0W - 5L
1,229 SR
Queue Stats
5W - 16L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
All_Mike935
Cerberus
18
8 / 1 / 10
11,345
945
11,180
13,700
13,270
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
9 / 0 / 8
11,525
960
14,699
10,383
4,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 4 / 12
10,457
871
4,958
6,374
3,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 1
8,944
745
8,932
17,336
12,747
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jing Wei
JohanDV77
Jing Wei
15
2 / 4 / 2
9,638
803
5,576
10,851
2,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
Yampi27
Janus
13
1 / 7 / 2
8,903
742
6,765
8,561
2,312
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
19
Kills
5
5
Deaths
19
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
All_Mike935
Cerberus
8
1
10
13
W
9
0
8
13
L
2
8
1
0.31
L
Jing Wei
JohanDV77
Jing Wei
2
4
2
0.75
L
Janus
Yampi27
Janus
1
7
2
0.29
W
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,837
Damage
21,273
30,457
Taken
36,748
20,793
Mitigated
17,820
12,055
Healing
3,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
All_Mike935
Cerberus
11,180
343
172
6,815
13,700
13,270
31
7,046
6,634
25,434
3,084
W
14,699
5,792
0
3,479
10,383
4,105
2,092
4,562
5,801
0
50,017
L
8,932
1,027
212
2,298
17,336
12,747
186
4,541
12,795
22,199
466
L
Jing Wei
JohanDV77
Jing Wei
5,576
2,895
0
1,348
10,851
2,761
573
6,233
4,618
0
35,643
L
Janus
Yampi27
Janus
6,765
313
0
0
8,561
2,312
468
3,871
4,690
20,478
0
W
4,958
37
352
1,237
6,374
3,418
81
3,913
2,441
26,603
253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,327
Gold Earned
27,485
164
Minions Killed
119
0
Camps Cleared
0
717,652
Distance Traveled
564,706
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,345
945
48
4
0
245,096
0
W
Anhur
11,525
960
69
6
0
231,787
3
L
Ymir
8,944
745
19
2
0
170,685
0
L
Jing Wei
9,638
803
69
6
0
215,478
0
L
Janus
8,903
742
31
3
0
178,543
2
W
Janus
10,457
871
47
4
0
240,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role