Player Matchup

Erlang Shen
Erlang Shen
Ghost Tactics40
Erlang Shen
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 41L
1,536 Elo+
Solo
Jing Wei
Jing Wei
LxrdTsukuyomi13
Jing Wei
Level 65
God Stats
1W - 1L
1,724 SR
Queue Stats
234W - 209L
1,460 Elo+
Solo
Kukulkan
Kukulkan
Mepcuk006
Kukulkan
Level 121
God Stats
2W - 2L
1,593 SR
Queue Stats
56W - 53L
1,401 Elo+
Party 1
Shiva
Shiva
parchun
Shiva
Level 122
God Stats
2W - 4L
1,374 SR
Queue Stats
108W - 117L
1,420 Elo+
Party 1
Bacchus
Bacchus
super-fabs13
Bacchus
Level 125
God Stats
9W - 6L
1,500 SR
Queue Stats
144W - 133L
1,438 Elo+
Solo
Team Averages
Level 112
1,538 SR
1,451 Elo+

VS

Team Averages
Level 112
1,605 SR
1,460 Elo+
Scylla
Scylla
Glorfindel-A
Scylla
Level 102
God Stats
20W - 30L
1,436 SR
Queue Stats
335W - 339L
1,468 Elo+
Solo
King Arthur
King Arthur
PyroPhoenix6449
King Arthur
Level 171
God Stats
13W - 10L
1,443 SR
Queue Stats
235W - 226L
1,448 Elo+
Solo
Izanami
Izanami
YtbZenox13
Izanami
Level 85
God Stats
35W - 19L
1,666 SR
Queue Stats
358W - 343L
1,457 Elo+
Solo
Loki
Loki
doomspon087
Loki
Level 63
God Stats
8W - 0L
1,982 SR
Queue Stats
177W - 157L
1,460 Elo+
Solo
Bacchus
Bacchus
mgrizzle95
Bacchus
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 124L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Ghost Tactics40
Erlang Shen
15
4 / 7 / 0
8,264
551
8,899
18,549
9,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Jing Wei
15
1 / 1 / 0
7,957
530
4,218
10,148
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
Mepcuk006
Kukulkan
12
1 / 5 / 2
7,430
495
3,479
7,235
2,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
parchun
Shiva
11
1 / 6 / 0
6,605
440
7,890
14,176
8,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
super-fabs13
Bacchus
8
0 / 5 / 2
6,257
417
2,637
8,564
6,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
7 / 2 / 4
8,725
582
6,176
5,858
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
PyroPhoenix6449
King Arthur
15
8 / 1 / 1
9,361
624
12,577
17,011
15,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
YtbZenox13
Izanami
16
2 / 0 / 5
9,004
600
7,840
6,848
2,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
5 / 3 / 9
8,537
569
9,095
11,642
4,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bacchus
mgrizzle95
Bacchus
13
2 / 1 / 9
8,533
569
7,239
11,537
11,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
7
Kills
24
24
Deaths
7
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Ghost Tactics40
Erlang Shen
4
7
0
0.57
W
Scylla
7
2
4
4.5
L
Jing Wei
1
1
0
1
L
Kukulkan
Mepcuk006
Kukulkan
1
5
2
0.4
W
King Arthur
PyroPhoenix6449
King Arthur
8
1
1
8.5
W
Izanami
YtbZenox13
Izanami
2
0
5
4.5
W
5
3
9
3.17
W
Bacchus
mgrizzle95
Bacchus
2
1
9
6.5
L
Shiva
parchun
Shiva
1
6
0
0.17
L
Bacchus
super-fabs13
Bacchus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,123
Damage
42,927
58,672
Taken
52,896
31,298
Mitigated
35,363
11,981
Healing
15,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Ghost Tactics40
Erlang Shen
8,899
4,404
0
2,574
18,549
9,751
0
3,929
14,462
0
71,155
W
Scylla
6,176
205
0
1,000
5,858
1,853
495
1,799
4,059
46,725
1,391
L
Jing Wei
4,218
2,391
0
4,164
10,148
3,599
276
2,547
7,601
0
65,238
L
Kukulkan
Mepcuk006
Kukulkan
3,479
0
0
645
7,235
2,626
0
2,665
4,370
47,915
0
W
King Arthur
PyroPhoenix6449
King Arthur
12,577
1,807
0
4,327
17,011
15,417
33
580
15,696
0
68,694
W
Izanami
YtbZenox13
Izanami
7,840
4,491
0
3,865
6,848
2,621
75
614
6,234
0
94,441
W
9,095
3,292
0
3,500
11,642
4,126
350
1,718
9,886
0
62,181
W
Bacchus
mgrizzle95
Bacchus
7,239
1,318
0
2,931
11,537
11,346
0
1,644
9,856
22,081
0
L
Shiva
parchun
Shiva
7,890
1,262
182
2,765
14,176
8,351
0
2,228
11,903
0
39,653
L
Bacchus
super-fabs13
Bacchus
2,637
342
0
1,651
8,564
6,971
0
1,335
7,197
13,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,513
Gold Earned
44,160
414
Minions Killed
440
0
Camps Cleared
0
1,352,661
Distance Traveled
1,485,376
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,264
551
116
8
0
285,006
0
W
Scylla
8,725
582
97
6
0
296,758
0
L
Jing Wei
7,957
530
132
9
0
301,275
0
L
Kukulkan
7,430
495
91
6
0
280,172
0
W
King Arthur
9,361
624
90
6
0
291,017
0
W
Izanami
9,004
600
159
11
0
287,831
3
W
Loki
8,537
569
77
5
0
291,900
1
W
Bacchus
8,533
569
17
1
0
317,870
6
L
Shiva
6,605
440
53
4
0
290,923
0
L
Bacchus
6,257
417
22
1
0
195,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role