Player Matchup

Cthulhu
Cthulhu
Gold III
FA1C0 81
Cthulhu
Gold III
Level 120
God Stats
66W - 57L
1,566 SR
Queue Stats
135W - 138L
1,498 MMR
Party 1
Medusa
Medusa
Gold I
MusiqLyfe
Medusa
Gold I
Level 164
God Stats
11W - 6L
1,494 SR
Queue Stats
91W - 82L
1,729 MMR
Party 1
Vamana
Vamana
Gold IV
XxKiLL Y0 FACEx
Vamana
Gold IV
Level 159
God Stats
96W - 99L
1,526 SR
Queue Stats
134W - 137L
1,354 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 148
1,529 SR
1,527 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 105
1,481 SR
971 MMR
Danzaburou
Danzaburou
Bronze I
GTCFIVE
Danzaburou
Bronze I
Level 105
God Stats
4W - 13L
1,404 SR
Queue Stats
163W - 203L
544 MMR
Solo
Scylla
Scylla
Silver II
HondoAkimichi
Scylla
Silver II
Level 155
God Stats
19W - 32L
1,538 SR
Queue Stats
255W - 319L
913 MMR
Solo
Cerberus
Cerberus
Bronze III
JoustGaurd
Cerberus
Bronze III
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FA1C0 81
Cthulhu
18
6 / 0 / 4
12,484
832
9,495
15,121
11,671
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
MusiqLyfe
Medusa
17
3 / 3 / 7
11,753
784
11,171
8,945
2,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
3 / 3 / 4
12,110
807
9,233
12,250
10,524
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Bans
Ne ZhaAchillesKuzenboCharonHou Yi

VS

Bans
Sun WukongAnhurHeraMulanNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GTCFIVE
Danzaburou
12
1 / 6 / 2
9,350
623
1,961
7,732
2,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
2 / 4 / 3
11,818
788
7,831
10,323
4,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
JoustGaurd
Cerberus
17
1 / 2 / 2
10,342
689
8,744
15,616
16,772
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
12
Kills
4
6
Deaths
12
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
FA1C0 81
Cthulhu
6
0
4
8
L
Danzaburou
GTCFIVE
Danzaburou
1
6
2
0.33
L
2
4
3
0.88
L
Cerberus
JoustGaurd
Cerberus
1
2
2
1
W
Medusa
MusiqLyfe
Medusa
3
3
7
2.17
W
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,899
Damage
18,536
36,316
Taken
33,671
25,105
Mitigated
23,943
4,179
Healing
4,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
FA1C0 81
Cthulhu
9,495
609
513
1,940
15,121
11,671
338
6,716
8,405
41,405
4,168
L
Danzaburou
GTCFIVE
Danzaburou
1,961
0
146
593
7,732
2,876
0
1,275
6,429
0
15,671
L
7,831
860
0
501
10,323
4,295
0
2,940
7,317
50,888
0
L
Cerberus
JoustGaurd
Cerberus
8,744
88
0
3,001
15,616
16,772
0
4,430
11,092
30,022
0
W
Medusa
MusiqLyfe
Medusa
11,171
3,425
0
208
8,945
2,910
2,534
2,799
6,146
0
48,405
W
9,233
3,774
186
1,332
12,250
10,524
387
7,090
5,160
0
40,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,347
Gold Earned
31,510
210
Minions Killed
161
0
Camps Cleared
0
877,103
Distance Traveled
593,820
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,484
832
76
5
0
307,397
0
L
Danzaburou
9,350
623
31
2
0
124,308
0
L
Scylla
11,818
788
84
6
0
236,363
0
L
Cerberus
10,342
689
46
3
0
233,149
4
W
Medusa
11,753
784
67
4
0
266,909
4
W
Vamana
12,110
807
67
4
0
302,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role