Player Matchup

Chronos
Chronos
Masters
AutοSpeed
Chronos
Masters
Level 209
God Stats
60W - 50L
1,601 SR
Queue Stats
735W - 680L
2,456 MMR
Solo
Thoth
Thoth
Masters
Baijuu
Thoth
Masters
Level 219
God Stats
11W - 3L
1,727 SR
Queue Stats
142W - 94L
2,496 MMR
Party 2
Horus
Horus
Masters
Jinxed Q
Horus
Masters
Level 304
God Stats
1W - 2L
1,493 SR
Queue Stats
416W - 390L
2,550 MMR
Solo
Artio
Artio
Masters
Retroxil
Artio
Masters
Level 203
God Stats
5W - 4L
1,714 SR
Queue Stats
185W - 158L
2,551 MMR
Party 2
Hun Batz
Hun Batz
Diamond I
tsmall
Hun Batz
Diamond I
Level 356
God Stats
6W - 2L
1,722 SR
Queue Stats
92W - 59L
2,514 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 258
1,651 SR
2,514 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 158
1,629 SR
2,581 MMR
Cerberus
Cerberus
Masters
CIio
Cerberus
Masters
Level 159
God Stats
1W - 2L
1,613 SR
Queue Stats
327W - 305L
2,426 MMR
Solo
Ix Chel
Ix Chel
Masters
CalebWilliamsSZN
Ix Chel
Masters
Level 99
God Stats
2W - 3L
1,722 SR
Queue Stats
362W - 277L
2,744 MMR
Party 1
Thanatos
Thanatos
Diamond II
Hock942
Thanatos
Diamond II
Level 160
God Stats
1W - 1L
1,824 SR
Queue Stats
226W - 208L
2,370 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Inbowned
Gilgamesh
Masters
Level 216
God Stats
2W - 4L
1,404 SR
Queue Stats
426W - 329L
2,968 MMR
Party 1
Anhur
Anhur
Masters
Šlick
Anhur
Masters
Level 156
God Stats
11W - 13L
1,583 SR
Queue Stats
469W - 433L
2,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AutοSpeed
Chronos
17
3 / 2 / 7
10,145
564
10,778
18,760
7,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Thoth
Baijuu
Thoth
18
8 / 3 / 6
10,979
610
17,784
7,448
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Jinxed Q
Horus
13
1 / 1 / 11
8,483
471
7,448
16,876
13,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artio
Retroxil
Artio
15
2 / 3 / 6
9,391
522
15,535
21,428
18,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Hun Batz
tsmall
Hun Batz
18
8 / 1 / 8
10,213
567
17,744
15,019
8,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
KuzenboCamazotzFreyaBacchus

VS

Bans
LancelotCu ChulainnCthulhuNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CIio
Cerberus
16
0 / 3 / 4
9,610
534
14,335
27,657
27,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 4 / 2
10,460
581
13,256
14,640
4,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Hock942
Thanatos
15
2 / 8 / 0
8,553
475
6,170
19,560
5,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Inbowned
Gilgamesh
12
1 / 3 / 4
8,278
460
15,882
21,518
19,854
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Anhur
Šlick
Anhur
15
1 / 4 / 3
9,371
521
11,021
10,794
2,288
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
23
22
Kills
10
10
Deaths
22
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chronos
AutοSpeed
Chronos
3
2
7
3.25
W
Thoth
Baijuu
Thoth
8
3
6
3.67
L
Cerberus
CIio
Cerberus
0
3
4
0.67
L
6
4
2
1.75
L
Thanatos
Hock942
Thanatos
2
8
0
0.25
L
Gilgamesh
Inbowned
Gilgamesh
1
3
4
1
W
Horus
Jinxed Q
Horus
1
1
11
6.5
W
Artio
Retroxil
Artio
2
3
6
1.67
W
Hun Batz
tsmall
Hun Batz
8
1
8
12
L
Anhur
Šlick
Anhur
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,289
Damage
60,664
79,531
Taken
94,169
49,644
Mitigated
59,865
32,090
Healing
37,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
AutοSpeed
Chronos
10,778
4,167
0
6,157
18,760
7,453
2,920
5,461
13,091
90,275
2,091
W
Thoth
Baijuu
Thoth
17,784
482
0
1,244
7,448
2,135
29
3,168
4,112
79,569
0
L
Cerberus
CIio
Cerberus
14,335
1,628
0
12,146
27,657
27,323
0
13,782
12,467
82,383
3,845
L
13,256
2,803
2,887
4,457
14,640
4,611
0
6,370
8,190
77,079
1,316
L
Thanatos
Hock942
Thanatos
6,170
1,069
0
13,776
19,560
5,789
60
5,139
14,359
0
64,060
L
Gilgamesh
Inbowned
Gilgamesh
15,882
2,889
0
1,335
21,518
19,854
0
11,557
9,660
5,222
30,523
W
Horus
Jinxed Q
Horus
7,448
2,577
4,567
6,704
16,876
13,575
184
4,026
12,648
0
19,192
W
Artio
Retroxil
Artio
15,535
2,226
953
7,533
21,428
18,467
0
10,918
10,264
57,457
0
W
Hun Batz
tsmall
Hun Batz
17,744
4,282
0
4,932
15,019
8,014
0
5,250
9,553
0
87,928
L
Anhur
Šlick
Anhur
11,021
7,040
0
3,308
10,794
2,288
1,118
5,279
5,515
0
80,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,211
Gold Earned
46,272
533
Minions Killed
618
0
Camps Cleared
0
1,912,530
Distance Traveled
1,772,515
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,145
564
158
9
0
353,476
1
W
Thoth
10,979
610
138
8
0
386,335
2
L
Cerberus
9,610
534
176
10
0
279,921
1
L
Ix Chel
10,460
581
152
8
0
384,881
2
L
Thanatos
8,553
475
104
6
0
390,487
1
L
Gilgamesh
8,278
460
36
2
0
391,300
0
W
Horus
8,483
471
15
1
0
383,272
4
W
Artio
9,391
522
101
6
0
354,981
0
W
Hun Batz
10,213
567
121
7
0
434,466
1
L
Anhur
9,371
521
150
8
0
325,926
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role