Player Matchup

Ra
Ra
Silver IV
FG Luckyflea
Ra
Silver IV
Level 107
God Stats
12W - 17L
1,450 SR
Queue Stats
55W - 71L
856 MMR
Solo
Chaac
Chaac
Silver IV
JerseyJayDee
Chaac
Silver IV
Level 105
God Stats
5W - 2L
1,795 SR
Queue Stats
123W - 138L
750 MMR
Solo
Kuzenbo
Kuzenbo
Bronze I
Phoenixfishy841
Kuzenbo
Bronze I
Level 89
God Stats
18W - 19L
1,466 SR
Queue Stats
189W - 259L
386 MMR
Solo
Olorun
Olorun
Silver IV
SlickJoey558125
Olorun
Silver IV
Level 82
God Stats
5W - 4L
1,266 SR
Queue Stats
103W - 121L
793 MMR
Solo
Kali
Kali
Bronze I
skipscooby
Kali
Bronze I
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 51L
789 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 90
1,495 SR
715 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 89
1,410 SR
715 MMR
Sylvanus
Sylvanus
Bronze I
PanKonPinga13
Sylvanus
Bronze I
Level 95
God Stats
7W - 13L
1,374 SR
Queue Stats
53W - 95L
694 MMR
Solo
Medusa
Medusa
Silver III
Sick mime
Medusa
Silver III
Level 115
God Stats
7W - 7L
1,536 SR
Queue Stats
228W - 259L
942 MMR
Solo
Eset
Eset
Silver III
SuperT1400
Eset
Silver III
Level 57
God Stats
2W - 3L
1,387 SR
Queue Stats
47W - 73L
988 MMR
Solo
Set
Set
Silver V
YHLQMDLG_DANIVRG
Set
Silver V
Level 110
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 69L
729 MMR
Solo
Hachiman
Hachiman
Bronze II
toro-arisco701
Hachiman
Bronze II
Level 69
God Stats
14W - 30L
1,252 SR
Queue Stats
89W - 158L
221 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 1 / 1
5,041
840
2,627
3,218
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

9
2 / 0 / 0
5,256
876
1,572
2,633
1,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

7
0 / 1 / 0
3,985
664
419
4,454
2,589
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 0 / 0
4,027
671
1,127
3,113
809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

7
1 / 0 / 0
3,833
639
2,085
4,277
1,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bans
King ArthurArachneAthenaAnubis

VS

Bans
ThanatosLancelotSkadiThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
PanKonPinga13
Sylvanus
7
0 / 0 / 1
4,242
707
2,594
2,858
1,287
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
Sick mime
Medusa
7
1 / 0 / 0
3,894
649
1,773
2,399
659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 2 / 0
3,300
550
991
2,492
498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

6
1 / 1 / 0
3,619
603
1,275
3,672
1,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
5
0 / 4 / 0
3,282
547
363
4,760
894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
7
Kills
2
2
Deaths
7
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
W
2
0
0
2
L
Sylvanus
PanKonPinga13
Sylvanus
0
0
1
0.5
W
0
1
0
0
L
Medusa
Sick mime
Medusa
1
0
0
1
W
0
0
0
0
L
0
2
0
0
L
1
1
0
1
W
1
0
0
1
L
Hachiman
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,830
Damage
6,996
17,695
Taken
16,181
7,021
Mitigated
4,693
8,279
Healing
4,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,627
583
432
1,042
3,218
967
0
132
3,086
26,463
0
W
1,572
89
0
1,437
2,633
1,464
0
761
1,872
0
32,952
L
Sylvanus
PanKonPinga13
Sylvanus
2,594
1,729
359
1,804
2,858
1,287
130
917
1,941
16,967
0
W
419
275
0
1,186
4,454
2,589
18
1,680
2,774
9,377
0
L
Medusa
Sick mime
Medusa
1,773
558
0
441
2,399
659
0
583
1,816
0
25,108
W
1,127
730
180
1,883
3,113
809
0
914
2,199
28,058
2,000
L
991
132
0
459
2,492
498
0
25
2,268
10,579
0
L
1,275
527
0
840
3,672
1,355
0
1,170
2,362
0
12,239
W
2,085
1,019
0
2,119
4,277
1,192
0
98
4,179
0
19,063
L
Hachiman
363
100
0
614
4,760
894
0
1,158
3,508
0
11,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,142
Gold Earned
18,337
229
Minions Killed
137
0
Camps Cleared
0
666,387
Distance Traveled
536,408
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,041
840
53
9
0
147,484
2
W
Chaac
5,256
876
61
10
0
105,999
0
L
Sylvanus
4,242
707
36
6
0
109,152
3
W
Kuzenbo
3,985
664
13
2
0
141,980
0
L
Medusa
3,894
649
37
6
0
84,797
0
W
Olorun
4,027
671
64
11
0
124,838
0
L
Eset
3,300
550
24
4
0
88,096
0
L
Set
3,619
603
20
3
0
122,014
0
W
Kali
3,833
639
38
6
0
146,086
0
L
Hachiman
3,282
547
20
3
0
132,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role