Player Matchup

Medusa
Medusa
Gargoory
Medusa
Level 126
God Stats
38W - 49L
1,499 SR
Queue Stats
449W - 519L
1,453 Elo+
Solo
Serqet
Serqet
IFrostt
Serqet
Level 158
God Stats
2W - 1L
1,633 SR
Queue Stats
28W - 32L
1,555 Elo+
Party 1
Agni
Agni
LyricCek
Agni
Level 89
God Stats
1W - 0L
1,776 SR
Queue Stats
52W - 41L
1,606 Elo+
Party 1
King Arthur
King Arthur
PlayingAlone
King Arthur
Level 136
God Stats
1W - 1L
1,602 SR
Queue Stats
10W - 7L
1,635 Elo+
Party 1
Ymir
Ymir
SorenSoukatsui
Ymir
Level 119
God Stats
2W - 4L
1,415 SR
Queue Stats
61W - 50L
1,580 Elo+
Party 1
Team Averages
Level 126
1,585 SR
1,566 Elo+

VS

Team Averages
Level 90
1,600 SR
1,517 Elo+
Vulcan
Vulcan
AdobeSubstance
Vulcan
Level 41
God Stats
30W - 31L
1,585 SR
Queue Stats
303W - 287L
1,507 Elo+
Solo
Ullr
Ullr
Mallerboy
Ullr
Level 69
God Stats
0W - 1L
1,519 SR
Queue Stats
10W - 13L
1,554 Elo+
Solo
Hun Batz
Hun Batz
SboRRaCCuDDa
Hun Batz
Level 57
God Stats
1W - 1L
1,722 SR
Queue Stats
54W - 44L
1,563 Elo+
Solo
Janus
Janus
Yorkul
Janus
Level 136
God Stats
12W - 13L
1,555 SR
Queue Stats
159W - 164L
1,547 Elo+
Solo
Artio
Artio
nicksterr12
Artio
Level 148
God Stats
3W - 3L
1,619 SR
Queue Stats
109W - 128L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gargoory
Medusa
11
2 / 3 / 6
6,476
1,079
2,436
6,534
1,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Serqet
IFrostt
Serqet
12
6 / 0 / 7
7,203
1,201
7,206
5,567
2,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Agni
13
6 / 2 / 7
7,340
1,223
6,538
4,711
1,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
PlayingAlone
King Arthur
12
1 / 0 / 13
6,549
1,092
7,434
8,172
5,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
1 / 1 / 4
6,018
1,003
2,475
5,952
3,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
6,266
1,044
7,132
4,254
1,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
12
2 / 3 / 3
6,641
1,107
6,567
6,440
1,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
SboRRaCCuDDa
Hun Batz
9
1 / 2 / 1
5,755
959
2,962
3,579
1,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Yorkul
Janus
11
1 / 3 / 3
6,145
1,024
3,564
4,117
1,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
1 / 5 / 3
6,055
1,009
2,807
9,883
6,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
16
Kills
6
6
Deaths
16
37
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Medusa
Gargoory
Medusa
2
3
6
1.67
W
Serqet
IFrostt
Serqet
6
0
7
9.5
W
Agni
6
2
7
4.75
L
Ullr
2
3
3
1.17
W
King Arthur
PlayingAlone
King Arthur
1
0
13
7.5
L
Hun Batz
SboRRaCCuDDa
Hun Batz
1
2
1
0.75
W
1
1
4
3
L
Janus
Yorkul
Janus
1
3
3
0.83
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,089
Damage
23,032
30,936
Taken
28,273
13,963
Mitigated
12,100
4,999
Healing
3,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,132
190
0
425
4,254
1,140
0
1,072
3,084
22,580
0
W
Medusa
Gargoory
Medusa
2,436
1,042
0
671
6,534
1,844
0
2,389
4,021
0
15,312
W
Serqet
IFrostt
Serqet
7,206
1,423
0
750
5,567
2,129
0
1,986
3,465
0
16,289
W
Agni
6,538
527
0
1,000
4,711
1,377
0
1,652
2,948
21,577
0
L
Ullr
6,567
2,697
0
329
6,440
1,940
0
2,069
4,371
0
17,579
W
King Arthur
PlayingAlone
King Arthur
7,434
1,331
0
1,810
8,172
5,377
0
2,389
5,581
0
20,069
L
Hun Batz
SboRRaCCuDDa
Hun Batz
2,962
614
0
320
3,579
1,185
0
1,246
2,287
0
9,620
W
2,475
531
0
768
5,952
3,236
0
3,959
1,726
8,239
0
L
Janus
Yorkul
Janus
3,564
0
0
611
4,117
1,202
0
708
3,380
11,405
0
L
2,807
198
186
1,357
9,883
6,633
0
3,572
5,654
4,336
308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,586
Gold Earned
30,862
146
Minions Killed
102
0
Camps Cleared
0
717,313
Distance Traveled
580,424
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,266
1,044
38
6
0
131,814
0
W
Medusa
6,476
1,079
32
5
0
105,957
2
W
Serqet
7,203
1,201
30
5
0
163,448
0
W
Agni
7,340
1,223
44
7
0
146,368
0
L
Ullr
6,641
1,107
25
4
0
129,923
0
W
King Arthur
6,549
1,092
32
5
0
150,620
0
L
Hun Batz
5,755
959
16
3
0
68,487
0
W
Ymir
6,018
1,003
8
1
0
150,920
0
L
Janus
6,145
1,024
18
3
0
131,212
0
L
Artio
6,055
1,009
5
1
0
118,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role