Player Matchup

Thor
Thor
 
Thor
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Bobi200761
Poseidon
Level 126
God Stats
1W - 1L
1,417 SR
Queue Stats
4W - 6L
1,382 Elo+
Solo
Sobek
Sobek
NaCMor28
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 48L
1,320 Elo+
Party 2
Izanami
Izanami
Osquiiita8
Izanami
Level 29
God Stats
1W - 2L
1,496 SR
Queue Stats
24W - 33L
1,394 Elo+
Party 2
Bacchus
Bacchus
elsheri09
Bacchus
Level 49
God Stats
25W - 25L
1,541 SR
Queue Stats
49W - 59L
1,417 Elo+
Party 2
Team Averages
Level 87
1,491 SR
1,402 Elo+

VS

Team Averages
Level 141
1,593 SR
1,530 Elo+
Ymir
Ymir
 
Ymir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Englourt
Horus
Level 138
God Stats
5W - 5L
1,615 SR
Queue Stats
55W - 52L
1,532 Elo+
Party 1
Kali
Kali
KieranXIXIX
Kali
Level 142
God Stats
3W - 0L
1,801 SR
Queue Stats
149W - 135L
1,548 Elo+
Solo
Merlin
Merlin
Tiidjer
Merlin
Level 145
God Stats
2W - 0L
1,596 SR
Queue Stats
21W - 11L
1,607 Elo+
Party 1
Izanami
Izanami
ryzen19
Izanami
Level 125
God Stats
29W - 32L
1,451 SR
Queue Stats
193W - 191L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
5 / 2 / 1
7,547
539
4,728
10,373
3,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Poseidon
Bobi200761
Poseidon
14
2 / 1 / 2
8,048
575
7,539
7,613
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
NaCMor28
Sobek
10
0 / 2 / 1
5,782
413
2,324
10,994
7,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Izanami
Osquiiita8
Izanami
12
0 / 1 / 2
6,601
472
3,547
6,945
1,846
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
elsheri09
Bacchus
12
1 / 3 / 0
6,747
482
3,239
7,108
3,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
3 / 1 / 1
7,729
552
5,594
9,814
6,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Horus
Englourt
Horus
14
4 / 1 / 1
8,793
628
5,003
7,103
4,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 2 / 1
6,724
480
4,196
12,445
4,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
Tiidjer
Merlin
14
1 / 3 / 0
7,671
548
5,200
6,631
1,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
ryzen19
Izanami
13
0 / 1 / 3
7,840
560
6,645
5,851
2,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
8
Kills
9
9
Deaths
8
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
5
2
1
2.75
W
Ymir
 
Ymir
3
1
1
3.5
L
Poseidon
Bobi200761
Poseidon
2
1
2
3
W
Horus
Englourt
Horus
4
1
1
4.5
W
1
2
1
0.75
L
Sobek
NaCMor28
Sobek
0
2
1
0.25
L
Izanami
Osquiiita8
Izanami
0
1
2
1
W
Merlin
Tiidjer
Merlin
1
3
0
0.33
L
Bacchus
elsheri09
Bacchus
1
3
0
0.33
W
Izanami
ryzen19
Izanami
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,377
Damage
26,638
43,033
Taken
41,844
18,453
Mitigated
19,342
12,940
Healing
13,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,728
632
0
4,696
10,373
3,270
0
3,252
7,076
0
55,254
W
Ymir
 
Ymir
5,594
1,004
1,809
2,758
9,814
6,219
0
2,694
7,120
20,250
3,045
L
Poseidon
Bobi200761
Poseidon
7,539
1,158
0
2,614
7,613
1,837
0
3,055
4,558
71,151
583
W
Horus
Englourt
Horus
5,003
1,934
80
2,136
7,103
4,690
559
3,713
3,390
125
49,353
W
4,196
878
0
4,617
12,445
4,597
0
3,520
8,925
0
60,176
L
Sobek
NaCMor28
Sobek
2,324
295
0
2,217
10,994
7,709
0
3,009
7,940
14,405
0
L
Izanami
Osquiiita8
Izanami
3,547
2,303
0
1,000
6,945
1,846
0
1,149
5,796
0
57,428
W
Merlin
Tiidjer
Merlin
5,200
439
0
483
6,631
1,793
0
2,366
4,265
57,930
0
L
Bacchus
elsheri09
Bacchus
3,239
449
0
2,413
7,108
3,791
0
102
6,725
24,691
1,425
W
Izanami
ryzen19
Izanami
6,645
5,159
0
2,012
5,851
2,043
110
450
5,401
0
71,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,725
Gold Earned
38,757
411
Minions Killed
465
0
Camps Cleared
0
1,307,911
Distance Traveled
1,349,929
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,547
539
91
7
0
276,894
0
W
Ymir
7,729
552
40
3
0
274,481
4
L
Poseidon
8,048
575
136
10
0
298,499
0
W
Horus
8,793
628
96
7
0
211,723
0
W
Kali
6,724
480
95
7
0
331,593
0
L
Sobek
5,782
413
20
1
0
251,569
0
L
Izanami
6,601
472
105
8
0
239,358
0
W
Merlin
7,671
548
107
8
0
275,208
0
L
Bacchus
6,747
482
59
4
0
241,591
3
W
Izanami
7,840
560
127
9
0
256,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role