Player Matchup

Loki
Loki
 
Loki
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BIGGY 0 BOY
Horus
Level 264
God Stats
5W - 5L
1,774 SR
Queue Stats
916W - 841L
1,548 Elo+
Solo
Ra
Ra
Haxxed
Ra
Level 66
God Stats
4W - 2L
1,680 SR
Queue Stats
148W - 136L
1,577 Elo+
Solo
Nut
Nut
HempCloud420
Nut
Level 209
God Stats
25W - 22L
1,599 SR
Queue Stats
981W - 936L
1,563 Elo+
Solo
Sylvanus
Sylvanus
tDOVAKINGt
Sylvanus
Level 125
God Stats
18W - 20L
1,420 SR
Queue Stats
299W - 281L
1,512 Elo+
Solo
Team Averages
Level 170
1,594 SR
1,540 Elo+

VS

Team Averages
Level 92
1,566 SR
1,581 Elo+
Bakasura
Bakasura
OxiHawkZ
Bakasura
Level 108
God Stats
0W - 1L
1,713 SR
Queue Stats
29W - 46L
1,451 Elo+
Solo
Thoth
Thoth
StayCorrupted
Thoth
Level 47
God Stats
23W - 27L
1,530 SR
Queue Stats
254W - 236L
1,554 Elo+
Party 1
Achilles
Achilles
ThatKidCroce
Achilles
Level 183
God Stats
4W - 3L
1,310 SR
Queue Stats
325W - 297L
1,587 Elo+
Party 1
Bacchus
Bacchus
Thatguy451467
Bacchus
Level 36
God Stats
0W - 5L
1,500 SR
Queue Stats
71W - 81L
1,664 Elo+
Solo
Neith
Neith
xhushx
Neith
Level 86
God Stats
5W - 6L
1,776 SR
Queue Stats
345W - 330L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
7 / 0 / 4
8,470
605
6,574
8,962
2,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
3 / 1 / 5
8,354
597
6,159
9,507
4,354
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ra
14
1 / 0 / 4
8,210
586
2,667
5,697
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 3 / 3
9,002
643
10,421
11,606
3,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
tDOVAKINGt
Sylvanus
16
5 / 1 / 3
9,866
705
11,712
12,828
6,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
OxiHawkZ
Bakasura
12
2 / 4 / 0
6,818
487
4,393
12,016
4,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 3 / 0
7,655
547
4,190
6,024
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
ThatKidCroce
Achilles
12
0 / 6 / 1
6,722
480
6,703
14,970
10,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
9
0 / 3 / 2
5,986
428
5,131
10,286
7,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
xhushx
Neith
13
3 / 3 / 1
7,332
524
7,427
11,428
3,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
19
Kills
5
5
Deaths
19
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
0
4
9
W
3
1
5
5.5
W
Ra
1
0
4
3
W
3
3
3
1.5
L
Bakasura
OxiHawkZ
Bakasura
2
4
0
0.5
L
0
3
0
0
L
Achilles
ThatKidCroce
Achilles
0
6
1
0.08
L
Bacchus
0
3
2
0.33
W
Sylvanus
tDOVAKINGt
Sylvanus
5
1
3
6.5
L
Neith
xhushx
Neith
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,533
Damage
27,844
48,600
Taken
54,724
18,842
Mitigated
27,237
25,165
Healing
14,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,574
2,016
0
4,135
8,962
2,645
0
1,669
6,882
0
52,206
W
6,159
2,793
547
3,031
9,507
4,354
61
2,753
6,457
243
21,851
W
Ra
2,667
358
522
2,329
5,697
1,742
0
2,571
2,774
66,559
0
W
10,421
6,461
0
6,395
11,606
3,934
0
1,177
10,245
0
74,549
L
Bakasura
OxiHawkZ
Bakasura
4,393
2,830
0
4,249
12,016
4,029
0
2,114
9,838
0
37,851
L
4,190
52
0
1,034
6,024
1,539
0
927
4,975
63,846
814
L
Achilles
ThatKidCroce
Achilles
6,703
1,156
0
2,625
14,970
10,448
0
8,753
6,217
1,377
45,210
L
Bacchus
5,131
857
0
3,435
10,286
7,935
0
1,381
8,729
16,431
375
W
Sylvanus
tDOVAKINGt
Sylvanus
11,712
4,532
210
7,996
12,828
6,167
98
650
11,146
69,681
17,955
L
Neith
xhushx
Neith
7,427
1,588
0
3,489
11,428
3,286
0
0
11,428
0
49,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,902
Gold Earned
34,513
535
Minions Killed
412
0
Camps Cleared
0
1,419,681
Distance Traveled
1,402,964
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,470
605
86
6
0
354,986
0
W
Horus
8,354
597
36
3
0
309,798
3
W
Ra
8,210
586
146
10
0
261,082
3
W
Nut
9,002
643
120
9
0
258,507
4
L
Bakasura
6,818
487
84
6
0
309,688
4
L
Thoth
7,655
547
135
10
0
299,587
0
L
Achilles
6,722
480
76
5
0
250,714
0
L
Bacchus
5,986
428
30
2
0
294,118
0
W
Sylvanus
9,866
705
147
11
0
235,308
0
L
Neith
7,332
524
87
6
0
248,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role