Player Matchup

Medusa
Medusa
 
Medusa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
IAMverySUS
Ne Zha
Level 140
God Stats
2W - 4L
1,715 SR
Queue Stats
157W - 145L
1,552 Elo+
Party 1
Nike
Nike
Mowwgly
Nike
Level 129
God Stats
5W - 2L
1,677 SR
Queue Stats
281W - 308L
1,514 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
RyZexRed
Morgan Le Fay
Level 157
God Stats
4W - 2L
1,861 SR
Queue Stats
256W - 304L
1,519 Elo+
Party 1
Yemoja
Yemoja
V_SniperGirl_V
Yemoja
Level 81
God Stats
2W - 5L
1,369 SR
Queue Stats
65W - 65L
1,561 Elo+
Party 1
Team Averages
Level 132
1,624 SR
1,529 Elo+

VS

Team Averages
Level 90
1,631 SR
1,542 Elo+
Charybdis
Charybdis
Frietvorkje
Charybdis
Level 126
God Stats
9W - 4L
1,671 SR
Queue Stats
84W - 73L
1,602 Elo+
Solo
King Arthur
King Arthur
Hama14
King Arthur
Level 80
God Stats
3W - 1L
1,777 SR
Queue Stats
27W - 17L
1,591 Elo+
Party 2
Discordia
Discordia
LawinGanjo
Discordia
Level 10
God Stats
5W - 6L
1,614 SR
Queue Stats
14W - 18L
1,482 Elo+
Party 2
Atlas
Atlas
Rawands
Atlas
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 25L
1,556 Elo+
Party 2
Osiris
Osiris
Skual25
Osiris
Level 207
God Stats
64W - 69L
1,592 SR
Queue Stats
557W - 539L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 4 / 0
6,977
388
7,789
10,006
2,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ne Zha
IAMverySUS
Ne Zha
14
2 / 3 / 5
8,117
451
10,709
20,874
14,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mace

Mace

+10
Physical Power

Nike
Mowwgly
Nike
15
3 / 4 / 4
9,185
510
8,954
13,817
10,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
RyZexRed
Morgan Le Fay
16
10 / 5 / 2
10,032
557
14,248
14,876
6,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 1 / 8
7,894
439
5,032
16,352
14,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Frietvorkje
Charybdis
18
5 / 2 / 3
10,477
582
12,959
15,259
5,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Hama14
King Arthur
16
4 / 3 / 4
10,160
564
12,514
16,964
15,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
LawinGanjo
Discordia
14
1 / 5 / 4
8,795
489
8,156
9,957
2,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Atlas
Rawands
Atlas
14
2 / 3 / 6
9,166
509
5,940
13,825
10,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
Skual25
Osiris
17
5 / 3 / 1
10,025
557
16,292
17,254
9,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
35
15
Kills
17
17
Deaths
16
19
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
4
0
0
W
Charybdis
Frietvorkje
Charybdis
5
2
3
3.25
W
King Arthur
Hama14
King Arthur
4
3
4
2
L
Ne Zha
IAMverySUS
Ne Zha
2
3
5
1.5
W
Discordia
LawinGanjo
Discordia
1
5
4
0.6
L
Nike
Mowwgly
Nike
3
4
4
1.25
W
Atlas
Rawands
Atlas
2
3
6
1.67
L
Morgan Le Fay
RyZexRed
Morgan Le Fay
10
5
2
2.2
W
Osiris
Skual25
Osiris
5
3
1
1.83
L
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,732
Damage
55,861
75,925
Taken
73,259
48,817
Mitigated
42,847
18,322
Healing
22,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,789
2,587
0
2,257
10,006
2,877
0
872
9,134
0
52,710
W
Charybdis
Frietvorkje
Charybdis
12,959
7,783
0
7,998
15,259
5,343
272
2,545
12,601
0
104,178
W
King Arthur
Hama14
King Arthur
12,514
1,145
0
3,185
16,964
15,427
113
3,896
12,047
893
69,630
L
Ne Zha
IAMverySUS
Ne Zha
10,709
4,263
0
6,246
20,874
14,148
0
1,469
19,230
177
61,694
W
Discordia
LawinGanjo
Discordia
8,156
295
0
1,045
9,957
2,581
423
3,533
6,091
51,833
1,374
L
Nike
Mowwgly
Nike
8,954
654
0
2,698
13,817
10,919
0
2,076
11,101
0
50,494
W
Atlas
Rawands
Atlas
5,940
1,572
0
1,448
13,825
10,189
165
5,563
7,877
22,779
0
L
Morgan Le Fay
RyZexRed
Morgan Le Fay
14,248
759
0
3,430
14,876
6,041
0
4,990
9,794
61,671
0
W
Osiris
Skual25
Osiris
16,292
6,965
0
9,075
17,254
9,307
0
3,301
13,670
0
101,753
L
5,032
792
1,474
2,217
16,352
14,832
0
5,234
11,077
20,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,205
Gold Earned
48,623
413
Minions Killed
496
0
Camps Cleared
0
1,664,317
Distance Traveled
1,776,696
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,977
388
78
4
0
240,350
5
W
Charybdis
10,477
582
168
9
0
331,142
4
W
King Arthur
10,160
564
84
5
0
341,988
0
L
Ne Zha
8,117
451
95
5
0
381,926
1
W
Discordia
8,795
489
91
5
0
347,435
0
L
Nike
9,185
510
102
6
0
322,136
0
W
Atlas
9,166
509
24
1
0
341,473
0
L
Morgan Le Fay
10,032
557
107
6
0
347,619
0
W
Osiris
10,025
557
129
7
0
414,658
0
L
Yemoja
7,894
439
31
2
0
372,286
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role