Player Matchup

Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
JoesTheName
Bastet
Level 122
God Stats
8W - 3L
1,674 SR
Queue Stats
69W - 57L
1,645 Elo+
Solo
Nu Wa
Nu Wa
im ratthew
Nu Wa
Level 63
God Stats
36W - 26L
1,559 SR
Queue Stats
94W - 93L
1,532 Elo+
Party 1
Team Averages
Level 114
1,578 SR
1,559 Elo+

VS

Team Averages
Level 179
1,664 SR
1,656 Elo+
Lancelot
Lancelot
Dandeleón
Lancelot
Level 157
God Stats
3W - 2L
1,700 SR
Queue Stats
27W - 24L
1,684 Elo+
Party 2
Baron Samedi
Baron Samedi
DespoticWoe
Baron Samedi
Level 158
God Stats
3W - 2L
1,743 SR
Queue Stats
74W - 49L
1,754 Elo+
Party 2
Cerberus
Cerberus
Hadesoul
Cerberus
Level 222
God Stats
8W - 7L
1,549 SR
Queue Stats
261W - 276L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 7 / 1
8,053
805
6,739
15,985
15,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bastet
15
2 / 5 / 1
9,530
953
10,068
12,190
3,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
11
0 / 9 / 4
7,324
732
5,473
10,273
2,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Dandeleón
Lancelot
14
6 / 1 / 7
9,152
915
9,729
10,548
8,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
DespoticWoe
Baron Samedi
16
6 / 2 / 12
10,226
1,023
10,728
9,604
5,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
Hadesoul
Cerberus
16
9 / 1 / 11
10,580
1,058
12,196
13,963
13,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
4
Kills
21
21
Deaths
4
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
7
1
0.36
W
Lancelot
Dandeleón
Lancelot
6
1
7
9.5
W
Baron Samedi
DespoticWoe
Baron Samedi
6
2
12
6
W
Cerberus
Hadesoul
Cerberus
9
1
11
14.5
L
Bastet
2
5
1
0.5
L
Nu Wa
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,280
Damage
32,653
38,448
Taken
34,115
21,705
Mitigated
27,256
7,762
Healing
11,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,739
2,009
104
4,415
15,985
15,429
0
9,337
5,793
0
17,950
W
Lancelot
Dandeleón
Lancelot
9,729
2,010
0
1,012
10,548
8,329
0
1,701
8,778
274
20,055
W
Baron Samedi
DespoticWoe
Baron Samedi
10,728
952
1,916
3,166
9,604
5,583
208
921
8,417
44,142
1,363
W
Cerberus
Hadesoul
Cerberus
12,196
520
0
5,288
13,963
13,344
204
2,891
10,763
32,695
1,943
L
Bastet
10,068
2,656
0
3,201
12,190
3,538
0
6,407
5,301
0
40,508
L
Nu Wa
5,473
1,219
0
42
10,273
2,738
0
5,809
3,919
14,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,907
Gold Earned
29,958
116
Minions Killed
194
0
Camps Cleared
0
573,123
Distance Traveled
623,736
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,053
805
28
3
0
193,115
0
W
Lancelot
9,152
915
32
3
0
233,318
0
W
Baron Samedi
10,226
1,023
87
9
0
184,467
0
W
Cerberus
10,580
1,058
75
8
0
205,951
0
L
Bastet
9,530
953
74
7
0
218,658
0
L
Nu Wa
7,324
732
14
1
0
161,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role