Player Matchup

Horus
Horus
Jgor-s89
Horus
Level 124
God Stats
3W - 3L
1,803 SR
Queue Stats
181W - 183L
1,532 Elo+
Party 2
Bacchus
Bacchus
PhotonSchockwave
Bacchus
Level 119
God Stats
2W - 4L
1,234 SR
Queue Stats
369W - 326L
1,537 Elo+
Solo
Medusa
Medusa
Wokpingu1990
Medusa
Level 147
God Stats
28W - 32L
1,560 SR
Queue Stats
155W - 169L
1,539 Elo+
Party 2
Nox
Nox
kingreed15
Nox
Level 154
God Stats
4W - 2L
1,467 SR
Queue Stats
156W - 164L
1,535 Elo+
Solo
Izanami
Izanami
xxphilxx
Izanami
Level 158
God Stats
15W - 21L
1,273 SR
Queue Stats
267W - 254L
1,411 Elo+
Solo
Team Averages
Level 140
1,467 SR
1,511 Elo+

VS

Team Averages
Level 109
1,571 SR
1,439 Elo+
Ne Zha
Ne Zha
Amin MH2315
Ne Zha
Level 31
God Stats
2W - 2L
1,235 SR
Queue Stats
10W - 13L
1,091 Elo+
Party 1
Anhur
Anhur
CAMBRITA
Anhur
Level 116
God Stats
3W - 1L
1,903 SR
Queue Stats
52W - 33L
1,614 Elo+
Solo
The Morrigan
The Morrigan
Dog8it6472
The Morrigan
Level 87
God Stats
4W - 6L
1,606 SR
Queue Stats
50W - 48L
1,463 Elo+
Party 1
Nu Wa
Nu Wa
OutragedLime
Nu Wa
Level 157
God Stats
48W - 42L
1,546 SR
Queue Stats
105W - 116L
1,514 Elo+
Solo
Ix Chel
Ix Chel
WiA7343
Ix Chel
Level 154
God Stats
6W - 7L
1,564 SR
Queue Stats
100W - 105L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Jgor-s89
Horus
10
3 / 0 / 3
6,120
556
4,015
9,135
4,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 1 / 1
6,694
609
4,142
6,178
3,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
12
4 / 0 / 2
6,689
608
4,244
5,394
1,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 1 / 2
7,395
672
4,613
4,998
1,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Izanami
xxphilxx
Izanami
11
2 / 2 / 3
6,246
568
3,801
7,053
1,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
1 / 2 / 0
5,689
517
2,573
8,324
2,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
CAMBRITA
Anhur
11
2 / 3 / 0
6,011
546
8,671
9,591
2,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

The Morrigan
Dog8it6472
The Morrigan
8
0 / 3 / 0
4,976
452
2,230
4,623
1,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 0
6,100
555
3,264
7,645
2,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ix Chel
WiA7343
Ix Chel
9
0 / 2 / 0
5,446
495
1,809
4,939
2,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
13
Kills
4
4
Deaths
13
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
2
0
0.5
L
Anhur
CAMBRITA
Anhur
2
3
0
0.67
L
The Morrigan
Dog8it6472
The Morrigan
0
3
0
0
W
Horus
Jgor-s89
Horus
3
0
3
4.5
L
1
3
0
0.33
W
2
1
1
2.5
L
Ix Chel
WiA7343
Ix Chel
0
2
0
0
W
Medusa
4
0
2
5
W
2
1
2
3
W
Izanami
xxphilxx
Izanami
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,815
Damage
18,547
32,758
Taken
35,122
12,988
Mitigated
11,939
12,468
Healing
8,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
2,573
567
0
1,800
8,324
2,962
0
602
7,722
0
42,471
L
Anhur
CAMBRITA
Anhur
8,671
4,969
0
3,069
9,591
2,613
0
324
9,267
0
45,401
L
The Morrigan
Dog8it6472
The Morrigan
2,230
72
0
173
4,623
1,371
0
3,054
1,569
15,547
478
W
Horus
Jgor-s89
Horus
4,015
2,109
1,561
4,966
9,135
4,834
110
1,482
7,631
0
15,194
L
3,264
1,366
0
796
7,645
2,309
0
4,571
3,074
43,158
0
W
4,142
203
0
2,062
6,178
3,322
275
941
4,990
31,149
1,652
L
Ix Chel
WiA7343
Ix Chel
1,809
300
1,221
1,782
4,939
2,684
0
0
4,939
26,244
0
W
Medusa
4,244
1,371
0
881
5,394
1,761
737
793
4,561
0
46,244
W
4,613
640
0
1,233
4,998
1,629
0
2,817
2,181
64,397
1,141
W
Izanami
xxphilxx
Izanami
3,801
2,315
0
1,765
7,053
1,442
0
679
6,374
0
45,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,144
Gold Earned
28,222
378
Minions Killed
327
0
Camps Cleared
0
1,110,584
Distance Traveled
1,130,319
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,689
517
79
7
0
285,890
0
L
Anhur
6,011
546
81
7
0
211,334
0
L
The Morrigan
4,976
452
37
3
0
231,035
4
W
Horus
6,120
556
21
2
0
235,233
3
L
Nu Wa
6,100
555
88
8
0
198,201
2
W
Bacchus
6,694
609
71
6
0
192,411
0
L
Ix Chel
5,446
495
42
4
0
203,859
2
W
Medusa
6,689
608
75
7
0
248,816
2
W
Nox
7,395
672
120
11
0
224,816
0
W
Izanami
6,246
568
91
8
0
209,308
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role