Player Matchup

Ymir
Ymir
 
Ymir
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
KateLoveK
King Arthur
Level 157
God Stats
25W - 19L
1,640 SR
Queue Stats
299W - 284L
1,563 Elo+
Party 1
Jing Wei
Jing Wei
NiickeP
Jing Wei
Level 67
God Stats
5W - 4L
1,500 SR
Queue Stats
26W - 34L
1,389 Elo+
Solo
Agni
Agni
SethAoki
Agni
Level 65
God Stats
2W - 1L
1,406 SR
Queue Stats
137W - 151L
1,502 Elo+
Solo
Apollo
Apollo
КлоунСоСтажем
Apollo
Level 123
God Stats
7W - 0L
1,587 SR
Queue Stats
21W - 8L
1,680 Elo+
Party 1
Team Averages
Level 126
1,527 SR
1,527 Elo+

VS

Team Averages
Level 123
1,616 SR
1,497 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Faiaa96
Chernobog
Level 124
God Stats
2W - 2L
1,536 SR
Queue Stats
529W - 549L
1,491 Elo+
Party 2
Sun Wukong
Sun Wukong
MonsterKoma324
Sun Wukong
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 132L
1,381 Elo+
Solo
Kuzenbo
Kuzenbo
kurito12
Kuzenbo
Level 49
God Stats
2W - 5L
1,708 SR
Queue Stats
136W - 156L
1,535 Elo+
Party 2
Eset
Eset
prinsofwar
Eset
Level 149
God Stats
2W - 1L
1,835 SR
Queue Stats
138W - 127L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
1 / 0 / 3
4,015
803
1,555
2,175
921
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
KateLoveK
King Arthur
6
1 / 1 / 1
3,736
747
2,506
4,107
1,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jing Wei
NiickeP
Jing Wei
6
1 / 0 / 2
3,446
689
2,337
3,278
732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Agni
7
1 / 0 / 1
3,805
761
707
1,491
296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
4 / 0 / 2
4,236
847
2,079
3,344
983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
3
0 / 1 / 0
2,736
547
226
1,694
439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chernobog
Faiaa96
Chernobog
6
0 / 1 / 0
3,065
613
1,829
2,432
554
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sun Wukong
MonsterKoma324
Sun Wukong
6
1 / 2 / 0
3,462
692
1,540
3,769
2,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Kuzenbo
kurito12
Kuzenbo
5
0 / 2 / 0
3,272
654
1,199
4,265
3,089
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 2 / 0
3,338
668
263
1,944
398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
8
Kills
1
1
Deaths
8
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
0
3
2.5
L
Ne Zha
 
Ne Zha
0
1
0
0
L
Chernobog
Faiaa96
Chernobog
0
1
0
0
W
King Arthur
KateLoveK
King Arthur
1
1
1
1.5
L
Sun Wukong
MonsterKoma324
Sun Wukong
1
2
0
0.5
W
Jing Wei
NiickeP
Jing Wei
1
0
2
2
W
Agni
1
0
1
1.5
L
Kuzenbo
kurito12
Kuzenbo
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,184
Damage
5,057
14,395
Taken
14,104
4,351
Mitigated
6,889
4,910
Healing
3,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,555
609
0
851
2,175
921
0
499
1,676
9,558
1,609
L
Ne Zha
 
Ne Zha
226
0
0
174
1,694
439
0
278
1,416
0
8,416
L
Chernobog
Faiaa96
Chernobog
1,829
1,078
0
845
2,432
554
0
363
2,069
0
15,487
W
King Arthur
KateLoveK
King Arthur
2,506
500
0
1,000
4,107
1,419
0
122
3,788
405
17,276
L
Sun Wukong
MonsterKoma324
Sun Wukong
1,540
328
0
998
3,769
2,409
0
218
3,551
0
12,199
W
Jing Wei
NiickeP
Jing Wei
2,337
1,683
0
1,793
3,278
732
6
459
2,819
0
14,442
W
Agni
707
0
0
471
1,491
296
0
263
1,228
13,633
0
L
Kuzenbo
kurito12
Kuzenbo
1,199
410
0
1,162
4,265
3,089
0
724
3,541
7,127
314
L
263
0
0
260
1,944
398
0
573
1,237
16,286
0
W
2,079
1,368
0
795
3,344
983
0
238
3,106
0
20,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,238
Gold Earned
15,873
151
Minions Killed
115
0
Camps Cleared
0
516,138
Distance Traveled
488,778
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,015
803
16
3
0
96,939
0
L
Ne Zha
2,736
547
18
4
0
90,207
0
L
Chernobog
3,065
613
37
7
0
98,163
0
W
King Arthur
3,736
747
30
6
0
98,407
0
L
Sun Wukong
3,462
692
28
6
0
97,754
3
W
Jing Wei
3,446
689
29
6
0
103,174
0
W
Agni
3,805
761
34
7
0
96,472
0
L
Kuzenbo
3,272
654
9
2
0
106,149
0
L
Eset
3,338
668
23
5
0
96,505
0
W
Apollo
4,236
847
42
8
0
121,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role