Player Matchup

The Morrigan
The Morrigan
EvilKiller40
The Morrigan
Level 125
God Stats
2W - 4L
1,470 SR
Queue Stats
154W - 145L
1,433 Elo+
Solo
Izanami
Izanami
Icy Reflex
Izanami
Level 123
God Stats
1W - 1L
1,709 SR
Queue Stats
61W - 61L
1,515 Elo+
Solo
Discordia
Discordia
LAXOBO
Discordia
Level 120
God Stats
5W - 3L
1,607 SR
Queue Stats
162W - 162L
1,573 Elo+
Solo
Chiron
Chiron
XxBoSaLeMXx
Chiron
Level 160
God Stats
2W - 9L
1,101 SR
Queue Stats
324W - 312L
1,494 Elo+
Solo
Tyr
Tyr
patrijss
Tyr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,755 Elo+
Solo
Team Averages
Level 109
1,477 SR
1,554 Elo+

VS

Team Averages
Level 136
1,479 SR
1,526 Elo+
Jormungandr
Jormungandr
Eloole17
Jormungandr
Level 123
God Stats
11W - 6L
1,620 SR
Queue Stats
300W - 305L
1,519 Elo+
Solo
Vamana
Vamana
KrVlad
Vamana
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 55L
1,446 Elo+
Party 1
Merlin
Merlin
Qastym
Merlin
Level 159
God Stats
1W - 1L
1,264 SR
Queue Stats
217W - 218L
1,521 Elo+
Solo
Zhong Kui
Zhong Kui
RegulusCorLeonis
Zhong Kui
Level 134
God Stats
3W - 2L
1,249 SR
Queue Stats
175W - 144L
1,495 Elo+
Party 1
Rama
Rama
jaimeeleTwitch
Rama
Level 159
God Stats
2W - 1L
1,764 SR
Queue Stats
71W - 29L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
EvilKiller40
The Morrigan
14
1 / 7 / 5
8,396
646
6,050
9,348
3,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Icy Reflex
Izanami
16
2 / 6 / 5
9,037
695
8,892
11,366
4,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
LAXOBO
Discordia
17
4 / 5 / 2
9,627
741
13,037
10,573
3,990
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
20
4 / 4 / 3
10,849
835
13,493
14,462
5,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 8 / 2
8,595
661
1,627
15,616
16,457
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Eloole17
Jormungandr
17
1 / 3 / 20
10,281
791
13,184
12,936
14,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vamana
KrVlad
Vamana
17
4 / 2 / 20
10,649
819
6,692
14,102
11,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Merlin
Qastym
Merlin
17
6 / 5 / 9
10,556
812
14,503
9,253
3,187
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
18
4 / 1 / 16
11,146
857
10,441
11,763
8,335
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
15 / 2 / 10
12,190
938
13,129
10,563
3,804
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
105
12
Kills
30
30
Deaths
13
17
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Eloole17
Jormungandr
1
3
20
3.67
L
The Morrigan
EvilKiller40
The Morrigan
1
7
5
0.5
L
Izanami
Icy Reflex
Izanami
2
6
5
0.75
W
Vamana
KrVlad
Vamana
4
2
20
7
L
Discordia
LAXOBO
Discordia
4
5
2
1
W
Merlin
Qastym
Merlin
6
5
9
2.1
W
Zhong Kui
4
1
16
12
L
Chiron
4
4
3
1.38
W
15
2
10
10
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,099
Damage
57,949
61,365
Taken
58,617
33,512
Mitigated
41,222
13,020
Healing
21,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Eloole17
Jormungandr
13,184
1,014
1,814
2,414
12,936
14,156
224
4,272
8,664
32,169
3,278
L
The Morrigan
EvilKiller40
The Morrigan
6,050
426
562
1,521
9,348
3,274
62
5,753
3,339
8,940
879
L
Izanami
Icy Reflex
Izanami
8,892
5,559
398
668
11,366
4,164
684
5,884
5,123
0
20,799
W
Vamana
KrVlad
Vamana
6,692
1,185
0
3,748
14,102
11,740
278
3,157
10,903
0
16,266
L
Discordia
LAXOBO
Discordia
13,037
195
201
559
10,573
3,990
0
6,419
3,811
26,137
0
W
Merlin
Qastym
Merlin
14,503
362
1,350
937
9,253
3,187
83
2,553
6,700
31,385
128
W
Zhong Kui
10,441
1,036
0
3,146
11,763
8,335
1,514
4,259
7,504
28,548
0
L
Chiron
13,493
2,110
1,976
5,562
14,462
5,627
0
9,526
3,960
0
42,471
W
13,129
8,948
4,136
3,956
10,563
3,804
1,750
4,236
6,327
0
33,063
L
1,627
279
643
930
15,616
16,457
416
8,358
6,722
0
3,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,504
Gold Earned
54,822
123
Minions Killed
186
0
Camps Cleared
0
1,083,193
Distance Traveled
1,235,722
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,281
791
41
3
0
252,521
1
L
The Morrigan
8,396
646
6
0
0
196,773
0
L
Izanami
9,037
695
22
2
0
201,385
0
W
Vamana
10,649
819
21
2
0
288,699
0
L
Discordia
9,627
741
26
2
0
231,071
0
W
Merlin
10,556
812
45
3
0
183,356
0
W
Zhong Kui
11,146
857
40
3
0
275,289
0
L
Chiron
10,849
835
68
5
0
235,428
0
W
Rama
12,190
938
39
3
0
235,857
0
L
Tyr
8,595
661
1
0
0
218,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role