Player Matchup

Hou Yi
Hou Yi
Gold V
 
Hou Yi
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold V
EgyptianKidKozi
Da Ji
Gold V
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 30L
1,548 MMR
Solo
Ix Chel
Ix Chel
Gold II
MaaGicK10
Ix Chel
Gold II
Level 83
God Stats
6W - 3L
1,683 SR
Queue Stats
36W - 36L
1,571 MMR
Party 1
Jormungandr
Jormungandr
Gold V
benben1000
Jormungandr
Gold V
Level 107
God Stats
11W - 9L
1,524 SR
Queue Stats
216W - 217L
1,288 MMR
Solo
Bacchus
Bacchus
Gold III
ese_69
Bacchus
Gold III
Level 159
God Stats
4W - 4L
1,509 SR
Queue Stats
34W - 34L
1,526 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,543 SR
1,487 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 151
1,569 SR
1,472 MMR
Odin
Odin
Bronze III
 
Odin
Bronze III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
Enrik88
Fenrir
Bronze III
Level 134
God Stats
3W - 10L
1,500 SR
Queue Stats
44W - 54L
1,500 MMR
Solo
Ra
Ra
Silver I
InsOslo
Ra
Silver I
Level 136
God Stats
8W - 11L
1,479 SR
Queue Stats
281W - 306L
1,278 MMR
Solo
Freya
Freya
Gold I
TierBidoon13
Freya
Gold I
Level 162
God Stats
0W - 1L
1,742 SR
Queue Stats
236W - 231L
1,619 MMR
Party 2
Surtr
Surtr
Gold IV
hadouchdanlegame
Surtr
Gold IV
Level 168
God Stats
105W - 86L
1,624 SR
Queue Stats
908W - 938L
1,465 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
1 / 2 / 1
6,185
562
3,842
6,227
1,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 1 / 2
5,853
532
4,009
7,088
2,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
MaaGicK10
Ix Chel
12
3 / 0 / 0
6,384
580
4,904
2,374
674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
benben1000
Jormungandr
12
1 / 0 / 1
6,786
617
4,946
8,909
5,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
ese_69
Bacchus
10
2 / 0 / 4
6,153
559
4,817
7,019
5,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bans
Chang'eMedusaThothCu ChulainnNe Zha

VS

Bans
ThorAresAo KuangThanatosIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
8
0 / 0 / 0
4,885
444
1,673
6,931
3,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
Enrik88
Fenrir
9
2 / 3 / 0
5,454
496
1,588
6,682
2,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 2 / 1
6,021
547
2,689
5,497
1,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 2 / 1
5,659
514
3,945
7,128
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
0 / 2 / 0
5,698
518
5,668
9,991
5,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
9
Kills
3
3
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
1
2
1
0.75
L
Odin
 
Odin
0
0
0
0
W
2
1
2
3
L
Fenrir
Enrik88
Fenrir
2
3
0
0.67
L
0
2
1
0.25
W
Ix Chel
MaaGicK10
Ix Chel
3
0
0
3
L
1
2
1
0.75
W
Jormungandr
benben1000
Jormungandr
1
0
1
1.5
W
Bacchus
ese_69
Bacchus
2
0
4
4
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,518
Damage
15,563
31,617
Taken
36,229
15,886
Mitigated
16,218
15,179
Healing
10,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
3,842
2,316
0
1,940
6,227
1,610
0
2,651
3,294
0
46,549
L
Odin
 
Odin
1,673
375
0
2,605
6,931
3,730
0
2,197
4,734
0
11,553
W
4,009
886
0
3,913
7,088
2,208
0
1,075
6,013
0
38,970
L
Fenrir
Enrik88
Fenrir
1,588
620
0
781
6,682
2,487
0
2,215
4,467
0
32,321
L
2,689
210
290
2,261
5,497
1,906
0
3,619
1,878
45,165
0
W
Ix Chel
MaaGicK10
Ix Chel
4,904
285
782
732
2,374
674
0
827
1,547
43,875
307
L
3,945
1,049
0
2,409
7,128
2,123
0
1,619
5,509
34,551
2,322
W
Jormungandr
benben1000
Jormungandr
4,946
1,724
0
4,148
8,909
5,816
356
460
8,449
53,390
2,179
W
Bacchus
ese_69
Bacchus
4,817
749
0
3,664
7,019
5,578
0
1,471
5,247
14,292
4,090
L
5,668
2,084
0
2,494
9,991
5,972
0
4,324
5,667
1,711
36,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,361
Gold Earned
27,717
362
Minions Killed
307
0
Camps Cleared
0
1,096,253
Distance Traveled
1,110,941
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,185
562
85
8
0
199,549
2
L
Odin
4,885
444
21
2
0
252,408
0
W
Da Ji
5,853
532
62
6
0
235,422
0
L
Fenrir
5,454
496
66
6
0
253,258
0
L
Ra
6,021
547
88
8
0
229,926
2
W
Ix Chel
6,384
580
81
7
0
222,935
5
L
Freya
5,659
514
69
6
0
198,522
0
W
Jormungandr
6,786
617
110
10
0
198,716
2
W
Bacchus
6,153
559
24
2
0
239,631
2
L
Surtr
5,698
518
63
6
0
176,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role