Player Matchup

Freya
Freya
 
Freya
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Lucario70
Nemesis
Level 159
God Stats
12W - 6L
1,640 SR
Queue Stats
98W - 57L
1,608 Elo+
Solo
Anhur
Anhur
PlsDontBlameMe
Anhur
Level 135
God Stats
73W - 12L
1,986 SR
Queue Stats
729W - 198L
1,783 Elo+
Solo
Yemoja
Yemoja
Psych0Pumpkin
Yemoja
Level 69
God Stats
16W - 14L
1,499 SR
Queue Stats
39W - 40L
1,447 Elo+
Solo
Poseidon
Poseidon
Ro0LiOaMaRu
Poseidon
Level 108
God Stats
10W - 8L
1,563 SR
Queue Stats
456W - 441L
1,470 Elo+
Solo
Team Averages
Level 119
1,638 SR
1,562 Elo+

VS

Team Averages
Level 143
1,597 SR
1,516 Elo+
Apollo
Apollo
Aztegrm
Apollo
Level 45
God Stats
6W - 4L
1,747 SR
Queue Stats
74W - 66L
1,594 Elo+
Solo
Chang'e
Chang'e
GucciBoo
Chang'e
Level 227
God Stats
7W - 10L
1,512 SR
Queue Stats
212W - 201L
1,501 Elo+
Solo
Sylvanus
Sylvanus
SmellyMeatball
Sylvanus
Level 128
God Stats
1W - 1L
1,751 SR
Queue Stats
58W - 62L
1,492 Elo+
Solo
Fenrir
Fenrir
SmithyK2002
Fenrir
Level 156
God Stats
9W - 6L
1,456 SR
Queue Stats
362W - 362L
1,476 Elo+
Solo
Yu Huang
Yu Huang
nyctalgia
Yu Huang
Level 159
God Stats
8W - 3L
1,521 SR
Queue Stats
451W - 417L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
10
0 / 4 / 4
5,706
571
4,446
7,578
2,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nemesis
Lucario70
Nemesis
12
7 / 2 / 4
6,857
686
9,176
9,118
2,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
9 / 0 / 0
8,891
889
11,995
9,095
2,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

9
1 / 0 / 4
6,092
609
3,350
4,814
3,056
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Poseidon
Ro0LiOaMaRu
Poseidon
10
3 / 2 / 1
6,313
631
2,042
4,267
1,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Aztegrm
Apollo
10
2 / 4 / 3
5,675
568
4,478
7,595
2,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
GucciBoo
Chang'e
10
0 / 6 / 0
5,115
512
3,684
11,809
1,029
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
10
1 / 4 / 4
5,397
540
4,425
8,620
3,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
10
3 / 2 / 3
6,090
609
3,694
7,666
4,162
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yu Huang
nyctalgia
Yu Huang
11
2 / 4 / 2
6,305
631
5,459
6,738
1,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
20
Kills
8
8
Deaths
20
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
0
4
4
0.5
L
Apollo
Aztegrm
Apollo
2
4
3
0.88
L
Chang'e
GucciBoo
Chang'e
0
6
0
0
W
Nemesis
Lucario70
Nemesis
7
2
4
4.5
W
9
0
0
9
W
1
0
4
3
W
Poseidon
Ro0LiOaMaRu
Poseidon
3
2
1
1.75
L
Sylvanus
1
4
4
0.75
L
Fenrir
3
2
3
2.25
L
Yu Huang
nyctalgia
Yu Huang
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,009
Damage
21,740
34,872
Taken
42,428
11,798
Mitigated
13,148
11,910
Healing
13,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
4,446
1,306
0
2,206
7,578
2,060
0
525
7,053
33,429
0
L
Apollo
Aztegrm
Apollo
4,478
1,924
0
2,545
7,595
2,495
0
2,661
4,640
0
42,658
L
Chang'e
GucciBoo
Chang'e
3,684
343
0
4,947
11,809
1,029
0
0
11,809
28,131
823
W
Nemesis
Lucario70
Nemesis
9,176
5,266
0
656
9,118
2,826
0
3,724
5,394
0
42,577
W
11,995
7,148
0
6,125
9,095
2,740
258
4,277
4,514
0
67,301
W
3,350
608
1,131
1,042
4,814
3,056
0
1,278
3,536
15,396
558
W
Poseidon
Ro0LiOaMaRu
Poseidon
2,042
55
0
750
4,267
1,116
0
2,896
1,371
34,522
0
L
Sylvanus
4,425
1,389
358
2,570
8,620
3,526
0
1,775
6,765
22,396
9,746
L
Fenrir
3,694
556
0
2,110
7,666
4,162
0
2,670
4,678
0
15,035
L
Yu Huang
nyctalgia
Yu Huang
5,459
458
0
633
6,738
1,936
0
1,983
4,755
32,578
1,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,859
Gold Earned
28,582
358
Minions Killed
283
0
Camps Cleared
0
1,096,977
Distance Traveled
1,049,781
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
5,706
571
72
7
0
226,101
0
L
Apollo
5,675
568
76
8
0
203,470
2
L
Chang'e
5,115
512
62
6
0
212,802
1
W
Nemesis
6,857
686
68
7
0
253,863
0
W
Anhur
8,891
889
120
12
0
193,308
0
W
Yemoja
6,092
609
32
3
0
199,546
5
W
Poseidon
6,313
631
66
7
0
224,159
2
L
Sylvanus
5,397
540
59
6
0
206,384
0
L
Fenrir
6,090
609
21
2
0
218,361
0
L
Yu Huang
6,305
631
65
7
0
208,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role