Player Matchup

Sun Wukong
Sun Wukong
Platinum V
AlexHallon
Sun Wukong
Platinum V
Level 158
God Stats
3W - 0L
1,944 SR
Queue Stats
8W - 1L
1,929 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 158
1,944 SR
1,929 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 119
1,500 SR
1,500 MMR
Gilgamesh
Gilgamesh
Diamond IV
 
Gilgamesh
Diamond IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AlexHallon
Sun Wukong
20
7 / 5 / 0
16,751
1,047
18,786
22,813
23,601
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
Ah Muzen CabBellonaSkadiBaron SamediHe Bo

VS

Bans
KaliPoseidonHou YiAnhurUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
20
5 / 7 / 0
15,574
973
18,678
31,099
25,410
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
7
Kills
5
5
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
5
7
0
0.71
W
Sun Wukong
AlexHallon
Sun Wukong
7
5
0
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,786
Damage
18,678
22,813
Taken
31,099
23,601
Mitigated
25,410
7,734
Healing
5,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
18,678
7,913
0
5,912
31,099
25,410
2,946
706
30,393
760
93,275
W
Sun Wukong
AlexHallon
Sun Wukong
18,786
5,722
0
7,734
22,813
23,601
2,196
217
22,596
0
88,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,751
Gold Earned
15,574
151
Minions Killed
155
3
Camps Cleared
8
312,592
Distance Traveled
306,456
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
15,574
973
155
10
8
306,456
0
W
Sun Wukong
16,751
1,047
151
9
3
312,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role