Player Matchup

Sol
Sol
Masters
 
Sol
Masters
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Masters
 
Athena
Masters
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vamana
Vamana
Diamond I
CtrlAltIEat
Vamana
Diamond I
Level 187
God Stats
5W - 8L
1,448 SR
Queue Stats
338W - 288L
2,463 MMR
Solo
Artemis
Artemis
Masters
ElCabroMacabro
Artemis
Masters
Level 196
God Stats
7W - 2L
1,666 SR
Queue Stats
190W - 159L
2,509 MMR
Party 2
Chaac
Chaac
Diamond II
HBCentral
Chaac
Diamond II
Level 200
God Stats
2W - 2L
1,522 SR
Queue Stats
395W - 373L
2,427 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 178
1,527 SR
2,080 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 153
1,643 SR
2,279 MMR
Janus
Janus
Masters
 
Janus
Masters
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Masters
AutοSpeed
Cliodhna
Masters
Level 209
God Stats
38W - 27L
1,704 SR
Queue Stats
797W - 729L
2,726 MMR
Party 1
Bacchus
Bacchus
Diamond I
Shay
Bacchus
Diamond I
Level 158
God Stats
15W - 12L
1,668 SR
Queue Stats
108W - 101L
2,515 MMR
Party 1
King Arthur
King Arthur
Masters
Susanoolol
King Arthur
Masters
Level 107
God Stats
65W - 56L
1,709 SR
Queue Stats
486W - 463L
2,574 MMR
Solo
Skadi
Skadi
Diamond V
beebambi
Skadi
Diamond V
Level 129
God Stats
55W - 38L
1,635 SR
Queue Stats
339W - 321L
2,079 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
8 / 0 / 1
9,756
697
11,607
9,271
3,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Athena
 
Athena
12
1 / 0 / 9
8,017
573
4,801
9,438
7,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Vamana
13
3 / 2 / 4
7,514
537
5,884
13,232
7,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
6 / 0 / 2
8,950
639
7,710
5,239
1,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
HBCentral
Chaac
14
3 / 0 / 2
8,574
612
9,094
15,654
19,769
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AgniMedusaChang'e

VS

Bans
CamazotzChronosNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 5 / 0
7,482
534
2,489
7,185
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
AutοSpeed
Cliodhna
12
1 / 3 / 0
6,490
464
5,258
9,523
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Shay
Bacchus
10
0 / 5 / 1
6,191
442
3,443
11,212
11,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
Susanoolol
King Arthur
12
1 / 3 / 1
7,452
532
12,260
16,452
14,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Skadi
beebambi
Skadi
11
0 / 5 / 0
6,411
458
2,946
6,957
2,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
21
Kills
2
2
Deaths
21
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
0
1
8.5
W
Athena
 
Athena
1
0
9
5.5
L
Janus
 
Janus
0
5
0
0
L
Cliodhna
AutοSpeed
Cliodhna
1
3
0
0.33
W
Vamana
3
2
4
2.5
W
6
0
2
7
W
Chaac
HBCentral
Chaac
3
0
2
4
L
Bacchus
Shay
Bacchus
0
5
1
0.1
L
King Arthur
Susanoolol
King Arthur
1
3
1
0.5
L
Skadi
beebambi
Skadi
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,096
Damage
26,396
52,834
Taken
51,329
39,915
Mitigated
33,553
23,978
Healing
10,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,607
4,286
0
6,294
9,271
3,713
878
2,492
6,779
80,588
15,390
W
Athena
 
Athena
4,801
1,563
2,203
2,573
9,438
7,468
24
1,523
7,873
19,830
1,083
L
Janus
 
Janus
2,489
38
0
900
7,185
2,165
0
1,185
6,000
58,830
0
L
Cliodhna
AutοSpeed
Cliodhna
5,258
289
0
3,752
9,523
3,115
0
488
9,035
0
48,759
W
Vamana
5,884
2,739
0
2,594
13,232
7,102
0
1,462
11,656
0
56,667
W
7,710
2,758
0
2,303
5,239
1,863
506
1,529
3,520
0
67,706
W
Chaac
HBCentral
Chaac
9,094
1,894
0
8,011
15,654
19,769
0
602
15,052
1,085
58,522
L
Bacchus
Shay
Bacchus
3,443
673
0
1,005
11,212
11,125
0
6,981
4,231
18,174
0
L
King Arthur
Susanoolol
King Arthur
12,260
1,626
0
3,917
16,452
14,521
0
2,181
14,271
1,263
56,282
L
Skadi
beebambi
Skadi
2,946
823
0
510
6,957
2,627
0
5,364
1,593
0
34,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,811
Gold Earned
34,026
493
Minions Killed
434
0
Camps Cleared
0
1,448,630
Distance Traveled
1,441,471
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,756
697
155
11
0
266,251
0
W
Athena
8,017
573
28
2
0
322,868
4
L
Janus
7,482
534
150
11
0
269,916
2
L
Cliodhna
6,490
464
80
6
0
328,412
0
W
Vamana
7,514
537
79
6
0
306,171
0
W
Artemis
8,950
639
122
9
0
298,158
1
W
Chaac
8,574
612
109
8
0
255,182
0
L
Bacchus
6,191
442
29
2
0
322,128
4
L
King Arthur
7,452
532
101
7
0
253,568
2
L
Skadi
6,411
458
74
5
0
267,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role