Player Matchup

Awilix
Awilix
 
Awilix
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
KingYimmy3
Xing Tian
Level 24
God Stats
3W - 0L
1,800 SR
Queue Stats
38W - 38L
1,514 Elo+
Party 2
Neith
Neith
MasterFroshi202
Neith
Level 103
God Stats
2W - 0L
1,884 SR
Queue Stats
6W - 6L
1,462 Elo+
Party 1
Sol
Sol
WolfgangL22
Sol
Level 121
God Stats
3W - 0L
1,509 SR
Queue Stats
6W - 9L
1,439 Elo+
Party 1
Horus
Horus
scruffyrump
Horus
Level 127
God Stats
5W - 5L
1,602 SR
Queue Stats
246W - 201L
1,586 Elo+
Party 2
Team Averages
Level 96
1,659 SR
1,500 Elo+

VS

Team Averages
Level 121
1,505 SR
1,486 Elo+
Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
ARGrizzly17
Odin
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 125L
1,440 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Co1or1ess
Ah Muzen Cab
Level 97
God Stats
1W - 1L
1,830 SR
Queue Stats
121W - 91L
1,536 Elo+
Solo
Thanatos
Thanatos
DoctorSpell
Thanatos
Level 154
God Stats
0W - 4L
1,187 SR
Queue Stats
275W - 259L
1,500 Elo+
Solo
Neith
Neith
akbourke
Neith
Level 88
God Stats
25W - 23L
1,507 SR
Queue Stats
60W - 78L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
4 / 1 / 1
6,340
576
5,582
9,637
3,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
KingYimmy3
Xing Tian
11
1 / 0 / 3
6,445
586
4,109
10,418
5,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 4 / 3
5,444
495
4,760
7,686
2,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
2 / 0 / 0
6,033
548
2,142
4,503
858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
5 / 1 / 2
7,806
710
5,353
7,551
3,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 2 / 3
5,358
487
3,623
9,577
7,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
0 / 3 / 0
5,692
517
2,043
6,749
3,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
Co1or1ess
Ah Muzen Cab
12
2 / 2 / 0
6,939
631
6,074
6,266
2,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Thanatos
DoctorSpell
Thanatos
10
3 / 4 / 1
5,629
512
4,277
8,902
3,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
akbourke
Neith
8
1 / 1 / 1
4,875
443
4,644
5,290
1,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
12
Kills
6
6
Deaths
12
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
1
1
4.5
L
Bacchus
 
Bacchus
0
2
3
0.75
L
0
3
0
0
L
Ah Muzen Cab
Co1or1ess
Ah Muzen Cab
2
2
0
1
L
Thanatos
DoctorSpell
Thanatos
3
4
1
0.88
W
Xing Tian
KingYimmy3
Xing Tian
1
0
3
2.5
W
0
4
3
0.38
W
2
0
0
2
L
Neith
akbourke
Neith
1
1
1
1.5
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,946
Damage
20,661
39,795
Taken
36,784
15,218
Mitigated
18,126
10,529
Healing
10,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
5,582
2,722
0
1,309
9,637
3,383
0
37
9,600
0
51,243
L
Bacchus
 
Bacchus
3,623
615
0
2,746
9,577
7,983
0
1,785
7,792
20,210
0
L
2,043
187
0
696
6,749
3,513
0
129
6,620
0
31,632
L
Ah Muzen Cab
Co1or1ess
Ah Muzen Cab
6,074
2,120
0
277
6,266
2,005
0
2,197
4,069
0
46,997
L
Thanatos
DoctorSpell
Thanatos
4,277
1,456
0
4,517
8,902
3,217
0
678
8,224
0
39,320
W
Xing Tian
KingYimmy3
Xing Tian
4,109
645
1,973
3,313
10,418
5,499
0
1,216
9,202
22,324
1,109
W
4,760
1,336
0
837
7,686
2,032
0
2,370
5,316
0
38,714
W
2,142
1,019
0
963
4,503
858
14
0
4,503
23,437
3,542
L
Neith
akbourke
Neith
4,644
1,010
0
1,945
5,290
1,408
0
1,164
4,126
0
27,073
W
5,353
2,144
0
2,134
7,551
3,446
0
0
7,317
206
46,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,068
Gold Earned
28,493
370
Minions Killed
278
0
Camps Cleared
0
1,104,162
Distance Traveled
1,043,679
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,340
576
76
7
0
269,104
0
L
Bacchus
5,358
487
22
2
0
212,830
2
L
Odin
5,692
517
66
6
0
211,226
3
L
Ah Muzen Cab
6,939
631
74
7
0
199,994
0
L
Thanatos
5,629
512
70
6
0
260,971
0
W
Xing Tian
6,445
586
36
3
0
239,618
1
W
Neith
5,444
495
77
7
0
197,620
0
W
Sol
6,033
548
88
8
0
184,568
0
L
Neith
4,875
443
46
4
0
158,658
0
W
Horus
7,806
710
93
8
0
213,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role