Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Gimmie Neck
Thor
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 50L
1,456 Elo+
Party 1
Guan Yu
Guan Yu
KsubiKing
Guan Yu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,305 Elo+
Party 1
Poseidon
Poseidon
RMBJiggDaDon
Poseidon
Level 128
God Stats
0W - 4L
1,490 SR
Queue Stats
49W - 52L
1,476 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Smith 9 Wesson
Ah Muzen Cab
Level 152
God Stats
0W - 1L
1,774 SR
Queue Stats
45W - 50L
1,423 Elo+
Party 1
Team Averages
Level 133
1,553 SR
1,432 Elo+

VS

Team Averages
Level 88
1,434 SR
1,479 Elo+
Janus
Janus
Andyaderr
Janus
Level 136
God Stats
1W - 0L
1,299 SR
Queue Stats
45W - 56L
1,450 Elo+
Solo
Cerberus
Cerberus
Astryda
Cerberus
Level 140
God Stats
1W - 0L
1,250 SR
Queue Stats
61W - 61L
1,478 Elo+
Solo
Chang'e
Chang'e
Hoodie18
Chang'e
Level 125
God Stats
6W - 6L
1,623 SR
Queue Stats
787W - 793L
1,465 Elo+
Solo
Erlang Shen
Erlang Shen
NotoriousNobody
Erlang Shen
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Steel56
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 5 / 6
6,853
685
7,613
10,595
8,359
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

11
3 / 6 / 4
7,348
735
6,690
10,604
5,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Guan Yu
KsubiKing
Guan Yu
11
0 / 3 / 7
7,274
727
3,081
11,384
11,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Poseidon
RMBJiggDaDon
Poseidon
12
0 / 5 / 5
7,187
719
11,757
7,033
1,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Smith 9 Wesson
Ah Muzen Cab
17
5 / 1 / 3
8,628
863
15,373
7,193
2,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Andyaderr
Janus
17
6 / 2 / 7
10,008
1,001
14,387
7,026
2,274
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Astryda
Cerberus
15
9 / 2 / 10
9,973
997
15,903
19,438
19,854
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
Hoodie18
Chang'e
15
0 / 0 / 16
8,264
826
6,360
6,248
1,913
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Erlang Shen
NotoriousNobody
Erlang Shen
14
3 / 2 / 12
8,409
841
4,825
11,932
7,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
Steel56
Fenrir
14
2 / 2 / 12
8,670
867
2,203
9,371
8,358
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
77
8
Kills
20
20
Deaths
8
25
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
5
6
0.6
W
Janus
Andyaderr
Janus
6
2
7
4.75
W
Cerberus
Astryda
Cerberus
9
2
10
7
L
3
6
4
0.83
W
Chang'e
Hoodie18
Chang'e
0
0
16
8
L
Guan Yu
KsubiKing
Guan Yu
0
3
7
1.17
W
Erlang Shen
NotoriousNobody
Erlang Shen
3
2
12
4.5
L
Poseidon
RMBJiggDaDon
Poseidon
0
5
5
0.5
L
Ah Muzen Cab
Smith 9 Wesson
Ah Muzen Cab
5
1
3
6.5
W
Fenrir
Steel56
Fenrir
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,514
Damage
43,678
46,809
Taken
54,015
29,080
Mitigated
40,376
12,706
Healing
32,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
7,613
800
313
2,098
10,595
8,359
0
6,912
3,371
611
14,294
W
Janus
Andyaderr
Janus
14,387
1,058
1,495
608
7,026
2,274
946
1,295
5,731
41,905
828
W
Cerberus
Astryda
Cerberus
15,903
1,038
1,667
8,287
19,438
19,854
115
4,087
15,351
20,549
4,542
L
6,690
1,677
438
122
10,604
5,253
0
7,695
2,785
0
8,139
W
Chang'e
Hoodie18
Chang'e
6,360
1,191
13,207
4,436
6,248
1,913
1,178
2,205
4,043
15,031
0
L
Guan Yu
KsubiKing
Guan Yu
3,081
538
3,505
3,032
11,384
11,283
0
8,945
2,400
0
5,074
W
Erlang Shen
NotoriousNobody
Erlang Shen
4,825
2,145
89
2,025
11,932
7,977
560
2,270
9,662
0
8,098
L
Poseidon
RMBJiggDaDon
Poseidon
11,757
795
728
332
7,033
1,786
0
5,607
1,231
26,402
471
L
Ah Muzen Cab
Smith 9 Wesson
Ah Muzen Cab
15,373
4,116
539
1,599
7,193
2,399
0
4,443
2,705
0
32,212
W
Fenrir
Steel56
Fenrir
2,203
1,140
0
701
9,371
8,358
893
2,185
7,186
0
3,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,290
Gold Earned
45,324
88
Minions Killed
159
0
Camps Cleared
0
911,773
Distance Traveled
1,024,719
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,853
685
5
1
0
174,460
0
W
Janus
10,008
1,001
71
7
0
203,153
0
W
Cerberus
9,973
997
49
5
0
214,410
0
L
Thor
7,348
735
4
0
0
161,382
0
W
Chang'e
8,264
826
21
2
0
209,100
0
L
Guan Yu
7,274
727
5
1
0
193,576
0
W
Erlang Shen
8,409
841
14
1
0
203,163
0
L
Poseidon
7,187
719
33
3
0
171,870
0
L
Ah Muzen Cab
8,628
863
41
4
0
210,485
0
W
Fenrir
8,670
867
4
0
0
194,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role