Player Matchup

Bastet
Bastet
F3AREDWARR10R
Bastet
Level 145
God Stats
1W - 2L
1,387 SR
Queue Stats
93W - 89L
1,517 Elo+
Solo
Nu Wa
Nu Wa
Katsuke72
Nu Wa
Level 153
God Stats
2W - 3L
1,512 SR
Queue Stats
25W - 42L
1,404 Elo+
Solo
Cabrakan
Cabrakan
WalllessCake154
Cabrakan
Level 86
God Stats
7W - 3L
2,004 SR
Queue Stats
302W - 256L
1,518 Elo+
Solo
Horus
Horus
xll-luka98-llx
Horus
Level 127
God Stats
1W - 7L
1,258 SR
Queue Stats
240W - 225L
1,500 Elo+
Solo
He Bo
He Bo
yuriling
He Bo
Level 101
God Stats
23W - 29L
1,397 SR
Queue Stats
348W - 352L
1,422 Elo+
Solo
Team Averages
Level 122
1,512 SR
1,472 Elo+

VS

Team Averages
Level 120
1,635 SR
1,475 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CosmicSpades
Nu Wa
Level 126
God Stats
42W - 20L
1,741 SR
Queue Stats
90W - 84L
1,485 Elo+
Solo
Danzaburou
Danzaburou
El Capitan1112
Danzaburou
Level 136
God Stats
16W - 17L
1,524 SR
Queue Stats
169W - 145L
1,494 Elo+
Solo
He Bo
He Bo
HossAlot
He Bo
Level 124
God Stats
6W - 3L
1,797 SR
Queue Stats
241W - 222L
1,519 Elo+
Solo
Arachne
Arachne
SmolLad12
Arachne
Level 145
God Stats
6W - 3L
1,613 SR
Queue Stats
17W - 30L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
4,030
576
1,827
5,638
1,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Katsuke72
Nu Wa
8
0 / 0 / 0
4,009
573
1,635
3,412
896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cabrakan
7
2 / 2 / 0
4,310
616
2,231
5,374
3,799
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

7
0 / 3 / 0
3,786
541
1,491
6,485
3,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

He Bo
yuriling
He Bo
5
0 / 3 / 1
3,355
479
992
3,023
652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
0 / 3 / 1
4,403
629
2,567
5,032
2,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

7
1 / 1 / 4
4,447
635
3,547
3,037
657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
El Capitan1112
Danzaburou
8
5 / 0 / 0
5,423
775
5,394
3,559
806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

He Bo
HossAlot
He Bo
8
0 / 0 / 1
4,650
664
1,771
2,407
483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
SmolLad12
Arachne
9
5 / 0 / 0
4,983
712
2,801
4,635
1,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
11
11
Deaths
4
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
3
1
0.17
W
1
1
4
3
W
Danzaburou
El Capitan1112
Danzaburou
5
0
0
5
L
1
3
0
0.33
W
He Bo
HossAlot
He Bo
0
0
1
0.5
L
Nu Wa
Katsuke72
Nu Wa
0
0
0
0
W
Arachne
SmolLad12
Arachne
5
0
0
5
L
Cabrakan
2
2
0
1
L
0
3
0
0
L
He Bo
yuriling
He Bo
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,176
Damage
16,080
23,932
Taken
18,670
10,365
Mitigated
6,184
6,646
Healing
7,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,567
269
0
1,429
5,032
2,931
0
1,634
3,398
20,577
670
W
3,547
1,159
22
378
3,037
657
541
248
2,767
19,637
0
W
Danzaburou
El Capitan1112
Danzaburou
5,394
2,449
0
2,412
3,559
806
2,323
850
2,491
0
24,769
L
1,827
421
0
2,039
5,638
1,325
0
396
5,242
0
22,237
W
He Bo
HossAlot
He Bo
1,771
57
0
730
2,407
483
0
907
1,500
25,693
15
L
Nu Wa
Katsuke72
Nu Wa
1,635
427
0
250
3,412
896
0
1,755
1,657
16,078
460
W
Arachne
SmolLad12
Arachne
2,801
1,892
0
2,672
4,635
1,307
0
752
3,883
0
23,182
L
Cabrakan
2,231
497
0
1,390
5,374
3,799
0
2,204
2,753
13,542
1,582
L
1,491
667
286
2,151
6,485
3,693
0
1,904
4,581
0
10,591
L
He Bo
yuriling
He Bo
992
37
0
530
3,023
652
0
1,174
1,849
10,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,490
Gold Earned
23,906
168
Minions Killed
219
0
Camps Cleared
0
656,982
Distance Traveled
685,770
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,403
629
39
6
0
118,564
0
W
Nu Wa
4,447
635
32
5
0
146,910
0
W
Danzaburou
5,423
775
46
7
0
109,136
0
L
Bastet
4,030
576
49
7
0
155,873
1
W
He Bo
4,650
664
53
8
0
135,066
0
L
Nu Wa
4,009
573
51
7
0
142,601
0
W
Arachne
4,983
712
49
7
0
176,094
1
L
Cabrakan
4,310
616
27
4
0
124,267
0
L
Horus
3,786
541
6
1
0
149,466
0
L
He Bo
3,355
479
35
5
0
84,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role