Player Matchup

Scylla
Scylla
 
Scylla
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Garg0yles
Jing Wei
Level 157
God Stats
2W - 6L
1,356 SR
Queue Stats
171W - 190L
1,467 Elo+
Party 2
Jormungandr
Jormungandr
Nacymis
Jormungandr
Level 63
God Stats
6W - 11L
1,348 SR
Queue Stats
87W - 95L
1,404 Elo+
Party 4
Mulan
Mulan
fezzian
Mulan
Level 100
God Stats
14W - 7L
1,643 SR
Queue Stats
125W - 126L
1,428 Elo+
Party 4
Hun Batz
Hun Batz
halomario
Hun Batz
Level 128
God Stats
15W - 16L
1,703 SR
Queue Stats
223W - 238L
1,435 Elo+
Party 2
Team Averages
Level 111
1,510 SR
1,447 Elo+

VS

Team Averages
Level 103
1,498 SR
1,422 Elo+
Olorun
Olorun
MarvePhugga69
Olorun
Level 120
God Stats
2W - 2L
1,470 SR
Queue Stats
27W - 35L
1,383 Elo+
Party 1
Zeus
Zeus
MasterD3cay
Zeus
Level 121
God Stats
1W - 1L
1,738 SR
Queue Stats
17W - 19L
1,466 Elo+
Party 3
Atlas
Atlas
SaintYeets
Atlas
Level 119
God Stats
1W - 2L
1,300 SR
Queue Stats
17W - 21L
1,436 Elo+
Party 3
Hercules
Hercules
Stingraysam3
Hercules
Level 107
God Stats
2W - 0L
1,353 SR
Queue Stats
17W - 23L
1,409 Elo+
Party 3
Danzaburou
Danzaburou
dignifierHD3
Danzaburou
Level 46
God Stats
4W - 3L
1,626 SR
Queue Stats
20W - 23L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 0 / 0
7,350
735
0
0
0
Jing Wei
Garg0yles
Jing Wei
15
1 / 2 / 1
9,000
900
1,926
8,730
3,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Nacymis
Jormungandr
15
1 / 2 / 2
8,669
867
8,648
12,428
7,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Mulan
fezzian
Mulan
15
0 / 1 / 2
8,627
863
5,109
12,060
6,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hun Batz
halomario
Hun Batz
14
2 / 4 / 1
8,760
876
5,254
7,877
4,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 2
10,361
1,036
7,645
4,067
1,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

14
0 / 1 / 3
8,676
868
11,642
3,300
924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
14
1 / 0 / 4
8,519
852
5,684
6,854
5,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
Stingraysam3
Hercules
14
1 / 1 / 4
8,750
875
1,745
9,348
7,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
dignifierHD3
Danzaburou
15
3 / 2 / 4
9,172
917
7,353
7,363
2,830
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
4
Kills
9
9
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
0
0
0
L
Jing Wei
Garg0yles
Jing Wei
1
2
1
0.75
W
4
0
2
5
W
0
1
3
1.5
L
Jormungandr
Nacymis
Jormungandr
1
2
2
1
W
Atlas
1
0
4
3
W
Hercules
Stingraysam3
Hercules
1
1
4
3
W
Danzaburou
dignifierHD3
Danzaburou
3
2
4
2.5
L
Mulan
fezzian
Mulan
0
1
2
1
L
Hun Batz
halomario
Hun Batz
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,937
Damage
34,069
41,095
Taken
30,932
21,233
Mitigated
18,448
6,304
Healing
6,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
Jing Wei
Garg0yles
Jing Wei
1,926
821
0
883
8,730
3,362
1,272
4,038
4,692
0
24,715
W
7,645
3,406
150
2,068
4,067
1,792
994
398
3,573
40,723
786
W
11,642
449
0
645
3,300
924
54
584
2,466
28,644
257
L
Jormungandr
Nacymis
Jormungandr
8,648
1,109
0
1,820
12,428
7,218
0
9,595
2,833
20,927
610
W
Atlas
5,684
2,224
0
133
6,854
5,553
100
2,446
4,045
17,787
4,287
W
Hercules
Stingraysam3
Hercules
1,745
327
0
1,571
9,348
7,349
294
2,470
6,520
0
13,990
W
Danzaburou
dignifierHD3
Danzaburou
7,353
2,725
0
2,405
7,363
2,830
188
893
6,290
0
14,542
L
Mulan
fezzian
Mulan
5,109
245
0
3,233
12,060
6,614
0
6,836
5,224
0
23,244
L
Hun Batz
halomario
Hun Batz
5,254
1,537
0
368
7,877
4,039
265
3,892
3,985
0
19,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,406
Gold Earned
45,478
186
Minions Killed
222
0
Camps Cleared
0
876,646
Distance Traveled
1,089,489
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,350
735
0
0
0
2,323
0
L
Jing Wei
9,000
900
66
7
0
218,943
0
W
Olorun
10,361
1,036
88
9
0
222,750
0
W
Zeus
8,676
868
47
5
0
217,194
0
L
Jormungandr
8,669
867
37
4
0
220,217
0
W
Atlas
8,519
852
39
4
0
216,063
0
W
Hercules
8,750
875
26
3
0
232,050
0
W
Danzaburou
9,172
917
22
2
0
201,432
0
L
Mulan
8,627
863
49
5
0
223,336
0
L
Hun Batz
8,760
876
34
3
0
211,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role