Player Matchup

Cthulhu
Cthulhu
CapTotinbolo
Cthulhu
Level 67
God Stats
12W - 5L
1,784 SR
Queue Stats
220W - 192L
1,492 Elo+
Party 1
Jing Wei
Jing Wei
Doalove
Jing Wei
Level 29
God Stats
2W - 1L
1,723 SR
Queue Stats
126W - 110L
1,525 Elo+
Party 1
Zhong Kui
Zhong Kui
Enigma Shot U
Zhong Kui
Level 195
God Stats
1W - 1L
1,718 SR
Queue Stats
13W - 10L
1,674 Elo+
Solo
Medusa
Medusa
Hits_xd
Medusa
Level 66
God Stats
10W - 3L
1,544 SR
Queue Stats
154W - 147L
1,509 Elo+
Solo
Odin
Odin
zZikoz
Odin
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
234W - 213L
1,475 Elo+
Party 1
Team Averages
Level 83
1,654 SR
1,535 Elo+

VS

Team Averages
Level 116
1,522 SR
1,503 Elo+
Ullr
Ullr
 
Ullr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Atomicv0rtez
Xbalanque
Level 102
God Stats
6W - 5L
1,684 SR
Queue Stats
204W - 178L
1,506 Elo+
Solo
Khepri
Khepri
GangsterGaming7
Khepri
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,501 Elo+
Solo
Hel
Hel
spudacus98TTV
Hel
Level 172
God Stats
26W - 36L
1,406 SR
Queue Stats
437W - 394L
1,490 Elo+
Solo
Loki
Loki
truckfire11
Loki
Level 78
God Stats
115W - 90L
1,519 SR
Queue Stats
554W - 540L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CapTotinbolo
Cthulhu
12
2 / 0 / 3
7,321
563
7,016
11,174
6,985
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
Doalove
Jing Wei
12
2 / 2 / 2
6,719
517
2,282
7,229
2,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Enigma Shot U
Zhong Kui
13
5 / 1 / 3
8,394
646
7,981
10,186
6,512
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Hits_xd
Medusa
14
2 / 1 / 2
8,032
618
5,161
6,654
2,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
zZikoz
Odin
16
5 / 0 / 0
9,244
711
9,170
11,638
8,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
2 / 4 / 1
6,171
475
4,615
8,455
2,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xbalanque
Atomicv0rtez
Xbalanque
12
1 / 5 / 2
7,079
545
6,596
13,717
4,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 1 / 2
5,833
449
2,419
9,870
7,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 3 / 0
5,816
447
2,044
6,113
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
1 / 4 / 0
6,765
520
3,647
9,224
2,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
16
Kills
4
4
Deaths
17
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
4
1
0.63
L
Xbalanque
Atomicv0rtez
Xbalanque
1
5
2
0.4
W
Cthulhu
CapTotinbolo
Cthulhu
2
0
3
3.5
W
Jing Wei
Doalove
Jing Wei
2
2
2
1.5
W
Zhong Kui
Enigma Shot U
Zhong Kui
5
1
3
6.5
L
0
1
2
1
W
Medusa
Hits_xd
Medusa
2
1
2
3
L
0
3
0
0
L
1
4
0
0.25
W
Odin
zZikoz
Odin
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,610
Damage
19,321
46,881
Taken
47,379
26,690
Mitigated
19,815
20,114
Healing
11,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
4,615
1,723
0
728
8,455
2,904
0
3,289
5,166
0
35,549
L
Xbalanque
Atomicv0rtez
Xbalanque
6,596
1,382
0
4,909
13,717
4,762
0
1,209
12,508
0
48,667
W
Cthulhu
CapTotinbolo
Cthulhu
7,016
599
49
4,431
11,174
6,985
83
1,513
9,661
42,481
1,397
W
Jing Wei
Doalove
Jing Wei
2,282
1,524
0
2,761
7,229
2,089
273
218
6,931
0
34,991
W
Zhong Kui
Enigma Shot U
Zhong Kui
7,981
1,754
0
6,966
10,186
6,512
203
1,935
8,037
55,047
1,319
L
2,419
251
0
1,758
9,870
7,701
0
4,074
5,796
19,647
0
W
Medusa
Hits_xd
Medusa
5,161
1,969
0
2,296
6,654
2,410
540
503
6,151
0
65,107
L
2,044
0
777
1,636
6,113
1,701
0
2,991
3,122
28,000
0
L
3,647
519
0
1,232
9,224
2,747
0
3,264
5,960
0
52,673
W
Odin
zZikoz
Odin
9,170
1,640
0
3,611
11,638
8,694
0
116
11,522
0
66,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,710
Gold Earned
31,664
441
Minions Killed
332
0
Camps Cleared
0
1,424,857
Distance Traveled
1,285,554
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,171
475
66
5
0
263,179
0
L
Xbalanque
7,079
545
95
7
0
225,335
0
W
Cthulhu
7,321
563
75
6
0
281,763
0
W
Jing Wei
6,719
517
53
4
0
330,797
0
W
Zhong Kui
8,394
646
100
8
0
253,174
1
L
Khepri
5,833
449
19
1
0
286,610
0
W
Medusa
8,032
618
99
8
0
262,638
1
L
Hel
5,816
447
59
5
0
210,080
0
L
Loki
6,765
520
93
7
0
300,350
0
W
Odin
9,244
711
114
9
0
296,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role