Player Matchup

Agni
Agni
BigBungleton
Agni
Level 139
God Stats
1W - 2L
1,465 SR
Queue Stats
112W - 106L
1,538 Elo+
Party 1
Freya
Freya
ConB823
Freya
Level 154
God Stats
7W - 2L
1,951 SR
Queue Stats
257W - 279L
1,528 Elo+
Party 3
King Arthur
King Arthur
GrimboMcBaggin
King Arthur
Level 77
God Stats
1W - 3L
1,210 SR
Queue Stats
68W - 62L
1,518 Elo+
Party 1
Xing Tian
Xing Tian
darksouls457
Xing Tian
Level 18
God Stats
4W - 4L
1,876 SR
Queue Stats
18W - 19L
1,502 Elo+
Party 1
Charon
Charon
flamefam21
Charon
Level 107
God Stats
16W - 6L
1,785 SR
Queue Stats
316W - 313L
1,471 Elo+
Party 3
Team Averages
Level 99
1,657 SR
1,511 Elo+

VS

Team Averages
Level 127
1,537 SR
1,543 Elo+
Artio
Artio
JoeFredrick
Artio
Level 133
God Stats
8W - 7L
1,334 SR
Queue Stats
146W - 131L
1,565 Elo+
Party 2
Tyr
Tyr
Parzival501st
Tyr
Level 155
God Stats
3W - 0L
1,893 SR
Queue Stats
191W - 175L
1,576 Elo+
Party 2
Ix Chel
Ix Chel
SpearoHero
Ix Chel
Level 129
God Stats
12W - 9L
1,579 SR
Queue Stats
133W - 121L
1,555 Elo+
Party 2
Anubis
Anubis
Zangetsu2004
Anubis
Level 67
God Stats
6W - 6L
1,381 SR
Queue Stats
127W - 139L
1,505 Elo+
Solo
Neith
Neith
maximuspro96
Neith
Level 153
God Stats
2W - 4L
1,500 SR
Queue Stats
47W - 47L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 1
6,814
487
9,745
9,328
2,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Freya
ConB823
Freya
14
2 / 3 / 0
7,444
532
4,447
8,393
2,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
GrimboMcBaggin
King Arthur
12
1 / 3 / 1
7,172
512
9,231
16,044
9,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
darksouls457
Xing Tian
11
2 / 3 / 0
6,441
460
4,846
11,662
4,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon
flamefam21
Charon
10
0 / 4 / 2
6,283
449
5,400
9,652
6,325
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 10
8,354
597
9,037
15,545
5,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

14
5 / 1 / 1
8,823
630
9,792
14,065
9,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ix Chel
SpearoHero
Ix Chel
13
7 / 0 / 8
8,324
595
11,820
10,103
3,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
12
1 / 4 / 3
7,723
552
4,238
8,314
2,994
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
2 / 1 / 6
8,194
585
4,912
7,494
2,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
7
Kills
20
20
Deaths
7
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
L
Freya
ConB823
Freya
2
3
0
0.67
L
King Arthur
GrimboMcBaggin
King Arthur
1
3
1
0.5
W
5
1
10
10
W
5
1
1
5.5
W
Ix Chel
SpearoHero
Ix Chel
7
0
8
11
W
Anubis
1
4
3
0.63
L
Xing Tian
darksouls457
Xing Tian
2
3
0
0.67
L
Charon
flamefam21
Charon
0
4
2
0.25
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,669
Damage
39,799
55,079
Taken
55,521
25,872
Mitigated
24,249
9,057
Healing
27,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,745
633
0
628
9,328
2,601
0
5,615
3,713
42,164
0
L
Freya
ConB823
Freya
4,447
1,395
0
3,258
8,393
2,758
0
2,099
6,294
52,146
6,447
L
King Arthur
GrimboMcBaggin
King Arthur
9,231
1,503
0
3,590
16,044
9,464
0
5,743
10,301
0
52,189
W
9,037
1,072
603
7,224
15,545
5,809
59
7,369
8,176
57,354
273
W
9,792
1,335
0
4,573
14,065
9,679
0
2,157
11,908
0
53,707
W
Ix Chel
SpearoHero
Ix Chel
11,820
1,730
1,733
5,456
10,103
3,388
378
5,541
4,562
51,695
0
W
Anubis
4,238
168
0
3,103
8,314
2,994
747
5,546
2,768
45,809
567
L
Xing Tian
darksouls457
Xing Tian
4,846
304
0
360
11,662
4,724
0
5,976
5,686
39,620
0
L
Charon
flamefam21
Charon
5,400
413
0
1,221
9,652
6,325
0
5,452
4,200
22,683
852
W
4,912
2,649
0
5,216
7,494
2,379
71
3,608
3,886
0
58,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,154
Gold Earned
41,418
371
Minions Killed
453
0
Camps Cleared
0
1,397,976
Distance Traveled
1,410,580
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,814
487
67
5
0
248,991
0
L
Freya
7,444
532
115
8
0
292,633
4
L
King Arthur
7,172
512
93
7
0
272,674
0
W
Artio
8,354
597
90
6
0
337,053
0
W
Tyr
8,823
630
112
8
0
301,089
0
W
Ix Chel
8,324
595
69
5
0
275,497
0
W
Anubis
7,723
552
91
7
0
240,089
0
L
Xing Tian
6,441
460
66
5
0
295,652
0
L
Charon
6,283
449
30
2
0
288,026
1
W
Neith
8,194
585
91
7
0
256,852
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role