Player Matchup

Pele
Pele
BigWeaboo
Pele
Level 11
God Stats
0W - 2L
1,310 SR
Queue Stats
0W - 2L
1,287 Elo+
Party 2
Olorun
Olorun
JTxBrainless03
Olorun
Level 121
God Stats
0W - 2L
1,379 SR
Queue Stats
0W - 3L
1,287 Elo+
Party 2
Odin
Odin
PlainVirginia69
Odin
Level 129
God Stats
0W - 1L
1,427 SR
Queue Stats
1W - 3L
1,287 Elo+
Party 2
Ra
Ra
VolSkimmer
Ra
Level 145
God Stats
17W - 21L
1,509 SR
Queue Stats
111W - 110L
1,528 Elo+
Solo
Fafnir
Fafnir
stormraider6985
Fafnir
Level 144
God Stats
0W - 1L
1,343 SR
Queue Stats
0W - 3L
1,287 Elo+
Party 2
Team Averages
Level 110
1,393 SR
1,335 Elo+

VS

Team Averages
Level 140
1,483 SR
1,479 Elo+
Hachiman
Hachiman
AlectricFactory
Hachiman
Level 81
God Stats
17W - 13L
1,529 SR
Queue Stats
69W - 69L
1,469 Elo+
Solo
Sun Wukong
Sun Wukong
Bleed Foo
Sun Wukong
Level 147
God Stats
1W - 1L
1,804 SR
Queue Stats
52W - 59L
1,461 Elo+
Party 1
Aphrodite
Aphrodite
Cal Yentay
Aphrodite
Level 183
God Stats
1W - 0L
1,281 SR
Queue Stats
211W - 227L
1,450 Elo+
Party 1
Thanatos
Thanatos
DD Osama
Thanatos
Level 142
God Stats
1W - 0L
1,209 SR
Queue Stats
21W - 23L
1,510 Elo+
Party 1
Ymir
Ymir
im grumpy yay
Ymir
Level 146
God Stats
12W - 9L
1,588 SR
Queue Stats
38W - 47L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
8
0 / 1 / 1
4,564
456
814
5,749
1,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
1 / 2 / 1
5,573
557
1,910
4,856
1,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

10
1 / 4 / 0
5,426
543
2,242
8,032
5,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 1 / 0
6,407
641
1,415
4,253
1,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
0 / 1 / 2
5,466
547
1,102
9,014
6,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
11
1 / 0 / 3
6,075
608
4,969
3,612
1,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Bleed Foo
Sun Wukong
11
4 / 1 / 1
7,120
712
3,848
6,176
3,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Aphrodite
Cal Yentay
Aphrodite
11
0 / 0 / 2
5,766
577
1,390
3,788
942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
DD Osama
Thanatos
9
2 / 0 / 3
5,683
568
2,970
4,986
1,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

9
2 / 2 / 4
6,173
617
4,574
7,862
4,380
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
9
9
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hachiman
1
0
3
2.5
L
Pele
0
1
1
0.5
W
Sun Wukong
Bleed Foo
Sun Wukong
4
1
1
4.5
W
Aphrodite
Cal Yentay
Aphrodite
0
0
2
1
W
Thanatos
DD Osama
Thanatos
2
0
3
3.5
L
1
2
1
0.75
L
1
4
0
0.25
L
1
1
0
1
W
2
2
4
2
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,483
Damage
17,751
31,904
Taken
26,424
15,882
Mitigated
11,046
10,112
Healing
12,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
4,969
2,186
0
2,472
3,612
1,044
199
668
2,944
0
40,787
L
Pele
814
194
0
2,537
5,749
1,204
0
842
4,907
0
19,186
W
Sun Wukong
Bleed Foo
Sun Wukong
3,848
664
0
2,551
6,176
3,261
36
0
5,962
0
42,787
W
Aphrodite
Cal Yentay
Aphrodite
1,390
119
830
2,820
3,788
942
256
209
3,579
36,979
961
W
Thanatos
DD Osama
Thanatos
2,970
863
0
2,779
4,986
1,419
238
1,124
3,833
0
22,686
L
1,910
694
427
1,931
4,856
1,343
0
1,714
3,142
37,074
2,628
L
2,242
430
0
552
8,032
5,319
0
894
6,755
0
26,061
L
1,415
0
0
1,936
4,253
1,329
0
1,030
3,223
56,405
0
W
4,574
1,144
0
1,398
7,862
4,380
25
2,730
5,098
24,449
0
L
1,102
231
0
2,729
9,014
6,687
0
1,441
7,531
11,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,436
Gold Earned
30,817
307
Minions Killed
275
0
Camps Cleared
0
1,086,873
Distance Traveled
1,071,369
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,075
608
68
7
0
201,447
0
L
Pele
4,564
456
44
4
0
233,247
0
W
Sun Wukong
7,120
712
68
7
0
208,570
0
W
Aphrodite
5,766
577
78
8
0
198,101
2
W
Thanatos
5,683
568
35
4
0
256,178
2
L
Olorun
5,573
557
85
9
0
205,642
0
L
Odin
5,426
543
54
5
0
206,049
0
L
Ra
6,407
641
107
11
0
229,911
7
W
Ymir
6,173
617
26
3
0
207,073
0
L
Fafnir
5,466
547
17
2
0
212,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role