Player Matchup

Chaac
Chaac
Jose_Dan05GC
Chaac
Level 104
God Stats
3W - 4L
1,480 SR
Queue Stats
89W - 99L
1,473 Elo+
Party 2
Raijin
Raijin
KevinBarrantes12
Raijin
Level 84
God Stats
1W - 0L
1,740 SR
Queue Stats
79W - 84L
1,465 Elo+
Party 2
Khepri
Khepri
WestSideNslayer
Khepri
Level 98
God Stats
3W - 4L
1,437 SR
Queue Stats
80W - 88L
1,456 Elo+
Party 2
Charybdis
Charybdis
aznee_uzamaki
Charybdis
Level 107
God Stats
343W - 283L
1,575 SR
Queue Stats
538W - 542L
1,445 Elo+
Solo
Ne Zha
Ne Zha
mortal928canguro
Ne Zha
Level 108
God Stats
3W - 0L
1,925 SR
Queue Stats
25W - 5L
1,711 Elo+
Solo
Team Averages
Level 100
1,632 SR
1,510 Elo+

VS

Team Averages
Level 79
1,504 SR
1,375 Elo+
Achilles
Achilles
Alcian
Achilles
Level 79
God Stats
18W - 15L
1,530 SR
Queue Stats
229W - 215L
1,419 Elo+
Solo
Fafnir
Fafnir
Raiden-Foot
Fafnir
Level 78
God Stats
1W - 1L
1,756 SR
Queue Stats
14W - 20L
1,298 Elo+
Party 1
Anhur
Anhur
Xtra-_-chillinn
Anhur
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,278 Elo+
Party 1
Raijin
Raijin
jetIntegral9712
Raijin
Level 90
God Stats
0W - 1L
1,490 SR
Queue Stats
226W - 210L
1,456 Elo+
Party 3
Bakasura
Bakasura
tisunnatural
Bakasura
Level 84
God Stats
0W - 1L
1,245 SR
Queue Stats
211W - 206L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 0
7,049
705
5,807
6,898
4,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
3 / 0 / 1
6,646
665
3,854
3,595
876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 2 / 5
5,599
560
2,533
7,388
3,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
aznee_uzamaki
Charybdis
8
0 / 0 / 9
5,207
521
4,645
4,585
1,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
10 / 1 / 1
6,510
651
7,696
8,217
2,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alcian
Achilles
10
2 / 2 / 0
5,447
545
2,767
8,668
5,706
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Fafnir
7
0 / 3 / 1
4,887
489
2,024
7,111
5,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

8
1 / 5 / 2
5,136
514
6,092
8,067
1,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

10
0 / 4 / 0
5,030
503
2,836
6,019
1,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
tisunnatural
Bakasura
8
1 / 4 / 0
4,657
466
2,175
7,989
1,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
18
Kills
4
4
Deaths
18
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
Alcian
Achilles
2
2
0
1
W
4
1
0
4
W
3
0
1
3.5
L
Fafnir
0
3
1
0.17
W
1
2
5
1.75
L
1
5
2
0.4
W
Charybdis
aznee_uzamaki
Charybdis
0
0
9
4.5
L
0
4
0
0
W
10
1
1
10.5
L
Bakasura
tisunnatural
Bakasura
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,535
Damage
15,894
30,683
Taken
37,854
13,122
Mitigated
16,237
12,545
Healing
11,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Alcian
Achilles
2,767
1,071
0
3,351
8,668
5,706
0
0
8,668
0
23,772
W
5,807
1,043
0
1,828
6,898
4,984
0
86
6,812
0
42,656
W
3,854
458
0
1,423
3,595
876
462
2,443
900
39,494
478
L
Fafnir
2,024
880
257
1,772
7,111
5,203
200
658
6,453
7,575
0
W
2,533
318
0
2,271
7,388
3,996
342
951
6,312
14,269
0
L
6,092
3,198
0
1,977
8,067
1,870
336
1,266
6,801
0
30,343
W
Charybdis
aznee_uzamaki
Charybdis
4,645
1,732
0
2,631
4,585
1,086
366
541
3,999
0
23,323
L
2,836
207
0
1,060
6,019
1,514
0
2,735
2,898
32,711
0
W
7,696
2,115
0
4,392
8,217
2,180
0
507
7,577
0
35,749
L
Bakasura
tisunnatural
Bakasura
2,175
1,283
0
3,155
7,989
1,944
132
1,158
6,711
0
16,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,011
Gold Earned
25,157
259
Minions Killed
224
0
Camps Cleared
0
943,167
Distance Traveled
913,298
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,447
545
62
6
0
161,000
2
W
Chaac
7,049
705
81
8
0
182,969
0
W
Raijin
6,646
665
83
8
0
169,979
0
L
Fafnir
4,887
489
10
1
0
186,652
0
W
Khepri
5,599
560
20
2
0
187,485
0
L
Anhur
5,136
514
41
4
0
167,539
0
W
Charybdis
5,207
521
23
2
0
180,014
0
L
Raijin
5,030
503
71
7
0
192,270
0
W
Ne Zha
6,510
651
52
5
0
222,720
0
L
Bakasura
4,657
466
40
4
0
205,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role