Player Matchup

Discordia
Discordia
Dianphysics
Discordia
Level 69
God Stats
71W - 62L
1,558 SR
Queue Stats
210W - 197L
1,412 Elo+
Party 2
Pele
Pele
MusicPhysics520
Pele
Level 75
God Stats
93W - 82L
1,546 SR
Queue Stats
214W - 200L
1,401 Elo+
Party 2
Chaac
Chaac
hungrytragedy
Chaac
Level 126
God Stats
2W - 2L
1,862 SR
Queue Stats
25W - 30L
1,500 Elo+
Party 2
Team Averages
Level 90
1,655 SR
1,438 Elo+

VS

Team Averages
Level 61
1,550 SR
1,427 Elo+
Neith
Neith
BigHunt74
Neith
Level 23
God Stats
13W - 18L
1,358 SR
Queue Stats
212W - 217L
1,427 Elo+
Party 1
Agni
Agni
Buzsta
Agni
Level 87
God Stats
57W - 36L
1,682 SR
Queue Stats
212W - 217L
1,427 Elo+
Party 1
Jormungandr
Jormungandr
Islaamm
Jormungandr
Level 74
God Stats
32W - 22L
1,608 SR
Queue Stats
58W - 65L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Dianphysics
Discordia
13
1 / 4 / 1
7,931
721
6,727
6,761
1,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 4 / 1
8,058
733
3,493
10,702
3,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
2 / 2 / 1
8,622
784
5,933
9,311
6,616
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BigHunt74
Neith
14
1 / 2 / 5
8,822
802
4,400
7,640
2,412
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
Buzsta
Agni
15
3 / 1 / 5
9,380
853
8,809
6,901
2,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Jormungandr
Islaamm
Jormungandr
15
6 / 1 / 3
9,874
898
8,894
10,963
7,842
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
10
10
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
BigHunt74
Neith
1
2
5
1.75
W
Agni
Buzsta
Agni
3
1
5
5.5
L
Discordia
Dianphysics
Discordia
1
4
1
0.38
W
Jormungandr
Islaamm
Jormungandr
6
1
3
7.5
L
1
4
1
0.38
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,153
Damage
22,103
26,774
Taken
25,504
11,528
Mitigated
12,672
2,225
Healing
3,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BigHunt74
Neith
4,400
1,412
0
1,596
7,640
2,412
1,090
3,204
4,436
0
23,055
W
Agni
Buzsta
Agni
8,809
398
0
191
6,901
2,418
130
1,236
5,665
33,128
557
L
Discordia
Dianphysics
Discordia
6,727
165
0
1,020
6,761
1,729
286
4,525
2,224
24,819
0
W
Jormungandr
Islaamm
Jormungandr
8,894
3,056
0
1,484
10,963
7,842
356
2,613
8,350
28,530
865
L
3,493
441
0
556
10,702
3,183
392
5,908
4,719
0
15,292
L
5,933
578
0
649
9,311
6,616
125
6,547
2,703
322
14,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,611
Gold Earned
28,076
77
Minions Killed
135
0
Camps Cleared
0
614,814
Distance Traveled
639,646
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,822
802
48
4
0
197,486
0
W
Agni
9,380
853
48
4
0
232,509
0
L
Discordia
7,931
721
34
3
0
196,705
0
W
Jormungandr
9,874
898
39
4
0
209,651
0
L
Pele
8,058
733
24
2
0
203,565
0
L
Chaac
8,622
784
19
2
0
214,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role