Player Matchup

Charybdis
Charybdis
CrusherTheGreat
Charybdis
Level 126
God Stats
8W - 13L
1,486 SR
Queue Stats
141W - 110L
1,525 Elo+
Solo
King Arthur
King Arthur
KanenAbel
King Arthur
Level 110
God Stats
20W - 24L
1,589 SR
Queue Stats
219W - 213L
1,526 Elo+
Solo
Sobek
Sobek
NashBandicoot7
Sobek
Level 67
God Stats
6W - 2L
1,724 SR
Queue Stats
163W - 134L
1,498 Elo+
Party 2
Thoth
Thoth
SerpentMythos
Thoth
Level 161
God Stats
9W - 13L
1,503 SR
Queue Stats
289W - 247L
1,541 Elo+
Solo
Bakasura
Bakasura
xxxThunderZxxx
Bakasura
Level 120
God Stats
5W - 6L
1,512 SR
Queue Stats
81W - 65L
1,521 Elo+
Party 2
Team Averages
Level 117
1,563 SR
1,522 Elo+

VS

Team Averages
Level 141
1,461 SR
1,531 Elo+
Xing Tian
Xing Tian
JWSquigglyWorm
Xing Tian
Level 159
God Stats
25W - 18L
1,646 SR
Queue Stats
928W - 1,006L
1,551 Elo+
Party 1
Vamana
Vamana
LickinNips
Vamana
Level 123
God Stats
2W - 1L
1,350 SR
Queue Stats
240W - 212L
1,570 Elo+
Solo
Hachiman
Hachiman
Moar Death
Hachiman
Level 155
God Stats
5W - 5L
1,268 SR
Queue Stats
356W - 408L
1,529 Elo+
Party 1
Gilgamesh
Gilgamesh
Okrakle
Gilgamesh
Level 118
God Stats
4W - 6L
1,449 SR
Queue Stats
177W - 233L
1,525 Elo+
Party 1
Anubis
Anubis
SkyOtiz
Anubis
Level 151
God Stats
5W - 2L
1,591 SR
Queue Stats
214W - 197L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CrusherTheGreat
Charybdis
16
1 / 3 / 1
9,113
506
9,229
9,801
3,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
KanenAbel
King Arthur
14
1 / 2 / 1
9,066
504
13,855
17,696
15,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 4 / 2
8,192
455
5,467
12,778
11,971
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 5 / 2
9,479
527
9,761
8,294
2,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bakasura
16
4 / 2 / 1
9,382
521
8,970
13,379
6,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
JWSquigglyWorm
Xing Tian
14
3 / 0 / 8
9,546
530
7,794
18,480
16,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Vamana
LickinNips
Vamana
17
0 / 1 / 3
9,756
542
9,781
18,135
14,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
Moar Death
Hachiman
16
4 / 2 / 2
9,721
540
7,235
9,995
3,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Okrakle
Gilgamesh
16
3 / 0 / 3
8,685
483
6,537
13,664
6,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Anubis
SkyOtiz
Anubis
17
6 / 5 / 2
10,247
569
9,733
11,608
4,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
8
Kills
16
16
Deaths
8
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Charybdis
CrusherTheGreat
Charybdis
1
3
1
0.5
W
Xing Tian
JWSquigglyWorm
Xing Tian
3
0
8
7
L
King Arthur
KanenAbel
King Arthur
1
2
1
0.75
W
Vamana
LickinNips
Vamana
0
1
3
1.5
W
Hachiman
Moar Death
Hachiman
4
2
2
2.5
L
0
4
2
0.25
W
Gilgamesh
Okrakle
Gilgamesh
3
0
3
4.5
L
2
5
2
0.6
W
Anubis
SkyOtiz
Anubis
6
5
2
1.4
L
Bakasura
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,282
Damage
41,080
61,948
Taken
71,882
38,405
Mitigated
44,424
15,933
Healing
21,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
CrusherTheGreat
Charybdis
9,229
5,530
0
4,802
9,801
3,048
504
2,692
7,109
0
91,552
W
Xing Tian
JWSquigglyWorm
Xing Tian
7,794
569
3,811
5,094
18,480
16,292
150
3,771
14,149
29,971
1,417
L
King Arthur
KanenAbel
King Arthur
13,855
549
0
4,676
17,696
15,048
0
1,936
15,760
0
68,134
W
Vamana
LickinNips
Vamana
9,781
2,051
0
4,987
18,135
14,520
259
1,878
16,182
1,091
80,080
W
Hachiman
Moar Death
Hachiman
7,235
4,548
0
3,123
9,995
3,053
1,880
599
8,856
0
83,814
L
5,467
343
0
2,884
12,778
11,971
0
5,443
7,335
19,388
0
W
Gilgamesh
Okrakle
Gilgamesh
6,537
1,963
0
889
13,664
6,406
0
2,182
10,713
0
80,943
L
9,761
378
0
234
8,294
2,020
291
4,769
3,525
74,317
2,176
W
Anubis
SkyOtiz
Anubis
9,733
191
0
3,380
11,608
4,153
0
6,521
4,730
81,889
0
L
Bakasura
8,970
4,717
0
3,337
13,379
6,318
0
3,339
10,040
0
57,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,232
Gold Earned
47,955
521
Minions Killed
599
0
Camps Cleared
0
1,848,470
Distance Traveled
1,803,165
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,113
506
157
9
0
370,467
3
W
Xing Tian
9,546
530
36
2
0
363,442
2
L
King Arthur
9,066
504
101
6
0
296,810
3
W
Vamana
9,756
542
150
8
0
359,979
2
W
Hachiman
9,721
540
142
8
0
323,030
0
L
Sobek
8,192
455
19
1
0
402,251
0
W
Gilgamesh
8,685
483
121
7
0
447,255
1
L
Thoth
9,479
527
126
7
0
335,322
7
W
Anubis
10,247
569
150
8
0
309,459
2
L
Bakasura
9,382
521
118
7
0
443,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role