Player Matchup

Sol
Sol
Silver II
 
Sol
Silver II
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Thor
Thor
Silver I
Peiyz 3
Thor
Silver I
Level 92
God Stats
4W - 8L
1,431 SR
Queue Stats
229W - 232L
1,117 MMR
Party 2
Thoth
Thoth
Gold III
Peiyz4
Thoth
Gold III
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
146W - 155L
1,429 MMR
Party 2
Hercules
Hercules
Gold II
Penjulum
Hercules
Gold II
Level 105
God Stats
124W - 112L
1,566 SR
Queue Stats
268W - 256L
1,537 MMR
Party 3
Xing Tian
Xing Tian
Silver III
isaac coolio
Xing Tian
Silver III
Level 138
God Stats
0W - 1L
1,897 SR
Queue Stats
17W - 26L
1,277 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,579 SR
1,372 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,523 SR
1,282 MMR
Neith
Neith
Silver I
Hades15
Neith
Silver I
Level 168
God Stats
14W - 25L
1,352 SR
Queue Stats
244W - 244L
1,297 MMR
Solo
Shiva
Shiva
Silver II
Kinetticz
Shiva
Silver II
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 201L
1,304 MMR
Solo
Geb
Geb
Silver III
MaximusTheFarmer
Geb
Silver III
Level 142
God Stats
3W - 5L
1,714 SR
Queue Stats
28W - 50L
1,258 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
RGG-_-II_JB_II
Erlang Shen
Silver I
Level 122
God Stats
58W - 46L
1,605 SR
Queue Stats
276W - 289L
1,168 MMR
Party 1
Scylla
Scylla
Gold IV
RGG-_-Menace
Scylla
Gold IV
Level 86
God Stats
27W - 29L
1,442 SR
Queue Stats
260W - 269L
1,385 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 3 / 0
5,709
439
2,841
6,409
1,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
Peiyz 3
Thor
7
0 / 4 / 0
4,847
373
2,315
8,041
1,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
Peiyz4
Thoth
13
1 / 2 / 1
7,028
541
4,590
5,535
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Penjulum
Hercules
11
1 / 5 / 0
6,716
517
6,712
13,767
7,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Xing Tian
isaac coolio
Xing Tian
10
1 / 0 / 0
5,901
454
1,957
7,543
4,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Chang'eHorus

VS

Bans
Maman BrigitteThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hades15
Neith
14
0 / 0 / 5
7,548
581
2,032
4,483
1,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Shiva
Kinetticz
Shiva
11
1 / 1 / 3
7,020
540
6,742
10,784
8,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 0 / 4
6,933
533
5,513
8,237
6,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Erlang Shen
RGG-_-II_JB_II
Erlang Shen
13
6 / 0 / 2
7,328
564
2,999
7,369
3,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Scylla
14
3 / 2 / 2
7,825
602
6,399
7,362
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
3
Kills
13
14
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
0
0
W
Neith
Hades15
Neith
0
0
5
2.5
W
Shiva
Kinetticz
Shiva
1
1
3
2.5
W
3
0
4
5
L
Thor
Peiyz 3
Thor
0
4
0
0
L
Thoth
Peiyz4
Thoth
1
2
1
0.75
L
Hercules
Penjulum
Hercules
1
5
0
0.2
W
Erlang Shen
RGG-_-II_JB_II
Erlang Shen
6
0
2
7
W
Scylla
3
2
2
2
L
Xing Tian
isaac coolio
Xing Tian
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,415
Damage
23,685
41,295
Taken
38,235
17,309
Mitigated
20,928
11,585
Healing
12,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,841
544
0
2,476
6,409
1,775
0
1,637
4,772
38,830
0
W
Neith
Hades15
Neith
2,032
716
0
2,097
4,483
1,711
2,154
2,374
2,109
0
58,357
W
Shiva
Kinetticz
Shiva
6,742
1,457
0
1,220
10,784
8,415
0
427
9,932
0
38,126
W
5,513
506
0
2,362
8,237
6,084
0
2,051
6,112
21,802
819
L
Thor
Peiyz 3
Thor
2,315
419
0
2,310
8,041
1,939
0
1,618
6,423
0
18,345
L
Thoth
Peiyz4
Thoth
4,590
266
0
0
5,535
1,403
0
3,577
1,958
50,396
0
L
Hercules
Penjulum
Hercules
6,712
3,188
0
5,114
13,767
7,611
0
1,248
11,760
0
44,428
W
Erlang Shen
RGG-_-II_JB_II
Erlang Shen
2,999
1,238
0
4,029
7,369
3,113
0
307
7,062
0
60,177
W
Scylla
6,399
186
0
2,742
7,362
1,605
0
4,567
2,795
55,998
919
L
Xing Tian
isaac coolio
Xing Tian
1,957
146
0
1,685
7,543
4,581
0
3,561
3,982
16,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,201
Gold Earned
36,654
310
Minions Killed
417
0
Camps Cleared
0
1,181,715
Distance Traveled
1,399,646
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,709
439
65
5
0
239,166
0
W
Neith
7,548
581
118
9
0
215,079
5
W
Shiva
7,020
540
73
6
0
263,968
0
W
Geb
6,933
533
25
2
0
291,419
4
L
Thor
4,847
373
37
3
0
205,267
0
L
Thoth
7,028
541
98
8
0
260,525
0
L
Hercules
6,716
517
86
7
0
224,204
0
W
Erlang Shen
7,328
564
94
7
0
343,596
3
W
Scylla
7,825
602
107
8
0
285,584
2
L
Xing Tian
5,901
454
24
2
0
252,553
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role