Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Boogaloo4781
Kuzenbo
Level 149
God Stats
2W - 0L
1,736 SR
Queue Stats
15W - 16L
1,479 Elo+
Solo
Bakasura
Bakasura
Fearing130Ping
Bakasura
Level 139
God Stats
21W - 6L
1,787 SR
Queue Stats
288W - 93L
1,678 Elo+
Solo
Ix Chel
Ix Chel
Joohn11
Ix Chel
Level 159
God Stats
14W - 16L
1,509 SR
Queue Stats
222W - 212L
1,444 Elo+
Solo
Sun Wukong
Sun Wukong
maanmochlir
Sun Wukong
Level 155
God Stats
12W - 3L
1,781 SR
Queue Stats
174W - 176L
1,527 Elo+
Solo
Team Averages
Level 152
1,662 SR
1,526 Elo+

VS

Team Averages
Level 129
1,648 SR
1,544 Elo+
Geb
Geb
Bigmac_stoopid
Geb
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,616 Elo+
Party 1
Cabrakan
Cabrakan
Godziee
Cabrakan
Level 159
God Stats
16W - 5L
1,887 SR
Queue Stats
219W - 226L
1,527 Elo+
Solo
Nu Wa
Nu Wa
IRON MISA EX
Nu Wa
Level 128
God Stats
3W - 1L
1,825 SR
Queue Stats
93W - 103L
1,485 Elo+
Solo
Loki
Loki
coralitoxx
Loki
Level 127
God Stats
7W - 10L
1,529 SR
Queue Stats
125W - 126L
1,498 Elo+
Solo
Chernobog
Chernobog
iiconickk
Chernobog
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
1 / 1 / 2
7,728
515
3,286
10,071
3,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Kuzenbo
Boogaloo4781
Kuzenbo
12
1 / 0 / 6
8,058
537
3,616
9,357
8,107
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bakasura
18
13 / 1 / 4
10,446
696
17,494
16,419
8,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ix Chel
Joohn11
Ix Chel
15
3 / 3 / 2
8,514
568
4,730
6,715
1,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sun Wukong
maanmochlir
Sun Wukong
11
0 / 5 / 5
6,718
448
7,620
14,843
12,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
7,261
484
5,912
13,693
9,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cabrakan
Godziee
Cabrakan
15
1 / 4 / 2
7,942
529
3,999
11,922
7,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 5 / 1
7,913
528
8,262
8,156
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
5 / 4 / 0
9,325
622
10,170
13,980
7,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chernobog
iiconickk
Chernobog
14
1 / 2 / 2
8,286
552
6,099
7,566
2,533
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
18
Kills
10
10
Deaths
19
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
1
2
2
L
1
4
2
0.5
W
Kuzenbo
Boogaloo4781
Kuzenbo
1
0
6
4
W
Bakasura
13
1
4
15
L
Cabrakan
Godziee
Cabrakan
1
4
2
0.5
L
2
5
1
0.5
W
Ix Chel
Joohn11
Ix Chel
3
3
2
1.33
L
5
4
0
1.25
L
Chernobog
iiconickk
Chernobog
1
2
2
1
W
Sun Wukong
maanmochlir
Sun Wukong
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,746
Damage
34,442
57,405
Taken
55,317
34,366
Mitigated
29,753
22,754
Healing
13,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,286
847
0
5,415
10,071
3,538
806
2,582
7,489
0
66,036
L
5,912
788
0
3,332
13,693
9,412
0
2,183
9,904
26,665
1,824
W
Kuzenbo
Boogaloo4781
Kuzenbo
3,616
1,565
0
3,262
9,357
8,107
60
3,922
5,435
22,680
0
W
Bakasura
17,494
11,367
0
9,858
16,419
8,007
153
5,609
10,810
0
76,390
L
Cabrakan
Godziee
Cabrakan
3,999
388
0
3,890
11,922
7,715
0
1,450
9,274
77,871
482
L
8,262
2,111
0
254
8,156
2,321
0
3,469
4,146
54,453
1,130
W
Ix Chel
Joohn11
Ix Chel
4,730
513
844
1,321
6,715
1,861
0
3,934
2,781
59,906
603
L
10,170
3,338
0
4,296
13,980
7,772
273
0
12,281
0
62,681
L
Chernobog
iiconickk
Chernobog
6,099
3,400
0
1,595
7,566
2,533
0
1,244
5,515
0
58,106
W
Sun Wukong
maanmochlir
Sun Wukong
7,620
2,362
0
2,054
14,843
12,853
0
2,013
12,830
0
32,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,464
Gold Earned
40,727
463
Minions Killed
488
0
Camps Cleared
0
1,507,585
Distance Traveled
1,481,682
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,728
515
125
8
0
262,245
0
L
Geb
7,261
484
39
3
0
330,757
2
W
Kuzenbo
8,058
537
25
2
0
286,879
1
W
Bakasura
10,446
696
153
10
0
384,580
0
L
Cabrakan
7,942
529
113
8
0
299,060
0
L
Nu Wa
7,913
528
108
7
0
289,745
5
W
Ix Chel
8,514
568
121
8
0
269,273
10
L
Loki
9,325
622
111
7
0
284,720
8
L
Chernobog
8,286
552
117
8
0
277,400
0
W
Sun Wukong
6,718
448
39
3
0
304,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role