Player Matchup

Sol
Sol
 
Sol
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Chabelizz
Nut
Level 117
God Stats
1W - 3L
1,305 SR
Queue Stats
61W - 70L
1,427 Elo+
Party 2
Kukulkan
Kukulkan
JeffereyTheSnail
Kukulkan
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
238W - 242L
1,417 Elo+
Party 2
Maui
Maui
mB RedLine
Maui
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 67L
1,392 Elo+
Solo
Team Averages
Level 98
1,461 SR
1,447 Elo+

VS

Team Averages
Level 136
1,420 SR
1,462 Elo+
Nu Wa
Nu Wa
Aeondyne
Nu Wa
Level 157
God Stats
2W - 3L
1,355 SR
Queue Stats
218W - 212L
1,458 Elo+
Solo
Thor
Thor
Re_Me02
Thor
Level 140
God Stats
13W - 15L
1,125 SR
Queue Stats
416W - 435L
1,469 Elo+
Solo
Achilles
Achilles
TSM GARBAGE6012
Achilles
Level 108
God Stats
7W - 2L
1,745 SR
Queue Stats
194W - 180L
1,484 Elo+
Party 1
Izanami
Izanami
Thickums7288
Izanami
Level 107
God Stats
2W - 3L
1,371 SR
Queue Stats
210W - 207L
1,482 Elo+
Party 1
Charon
Charon
gamer_gimp20
Charon
Level 170
God Stats
5W - 7L
1,502 SR
Queue Stats
229W - 248L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
0 / 3 / 5
7,470
830
4,484
8,187
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Freya
 
Freya
9
0 / 2 / 2
6,080
676
1,669
4,075
1,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
2 / 4 / 3
7,703
856
5,174
6,931
2,624
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
5 / 4 / 1
8,354
928
6,974
6,644
2,266
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 5 / 6
6,908
768
2,556
10,389
7,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Aeondyne
Nu Wa
15
0 / 1 / 10
8,075
897
10,665
4,046
1,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Re_Me02
Thor
12
1 / 2 / 8
7,715
857
4,706
6,569
2,611
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
17
15 / 2 / 1
9,982
1,109
9,756
12,794
12,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Izanami
Thickums7288
Izanami
13
0 / 2 / 5
7,411
823
3,357
4,387
1,515
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charon
14
2 / 2 / 12
8,561
951
5,530
8,822
7,483
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
54
8
Kills
18
18
Deaths
9
17
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
5
0.83
L
Freya
 
Freya
0
2
2
0.5
W
Nu Wa
Aeondyne
Nu Wa
0
1
10
5
L
2
4
3
0.88
L
5
4
1
1.38
W
Thor
Re_Me02
Thor
1
2
8
2.5
W
Achilles
15
2
1
7.75
W
Izanami
Thickums7288
Izanami
0
2
5
1.25
W
Charon
2
2
12
4
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,857
Damage
34,014
36,226
Taken
36,618
16,197
Mitigated
25,714
8,374
Healing
11,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,484
867
285
3,025
8,187
2,885
0
4,188
3,999
25,708
0
L
Freya
 
Freya
1,669
538
516
1,083
4,075
1,247
0
1,279
2,796
6,958
231
W
Nu Wa
Aeondyne
Nu Wa
10,665
3,465
1,049
658
4,046
1,467
1,364
982
3,064
20,831
0
L
5,174
2,228
727
695
6,931
2,624
180
3,719
3,212
0
17,301
L
6,974
209
0
876
6,644
2,266
180
3,005
3,639
22,498
0
W
Thor
Re_Me02
Thor
4,706
382
555
1,583
6,569
2,611
69
3,319
3,250
0
10,094
W
Achilles
9,756
409
601
2,264
12,794
12,638
84
4,653
8,141
0
17,643
W
Izanami
Thickums7288
Izanami
3,357
1,509
0
244
4,387
1,515
1,901
2,832
1,555
0
11,453
W
Charon
5,530
394
3,219
1,735
8,822
7,483
28
3,889
4,933
17,774
814
L
2,556
382
396
771
10,389
7,175
0
3,951
6,438
9,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,515
Gold Earned
41,744
128
Minions Killed
95
0
Camps Cleared
0
687,790
Distance Traveled
913,736
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,470
830
41
5
0
170,935
0
L
Freya
6,080
676
12
1
0
83,879
0
W
Nu Wa
8,075
897
21
2
0
187,415
0
L
Nut
7,703
856
36
4
0
120,197
0
L
Kukulkan
8,354
928
27
3
0
159,295
0
W
Thor
7,715
857
7
1
0
171,194
0
W
Achilles
9,982
1,109
16
2
0
207,862
0
W
Izanami
7,411
823
24
3
0
188,133
0
W
Charon
8,561
951
27
3
0
159,132
0
L
Maui
6,908
768
12
1
0
153,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role