Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Jossseis
Achilles
Level 145
God Stats
29W - 17L
1,634 SR
Queue Stats
656W - 573L
1,569 Elo+
Solo
Poseidon
Poseidon
TheCaz8484
Poseidon
Level 160
God Stats
18W - 14L
1,532 SR
Queue Stats
83W - 77L
1,503 Elo+
Party 2
Cthulhu
Cthulhu
patateISback
Cthulhu
Level 148
God Stats
1W - 3L
1,551 SR
Queue Stats
48W - 46L
1,537 Elo+
Party 2
Nut
Nut
swagger1423
Nut
Level 123
God Stats
6W - 3L
1,906 SR
Queue Stats
54W - 44L
1,449 Elo+
Party 1
Team Averages
Level 136
1,625 SR
1,512 Elo+

VS

Team Averages
Level 129
1,409 SR
1,525 Elo+
Danzaburou
Danzaburou
InsaneColdblood
Danzaburou
Level 25
God Stats
8W - 8L
1,579 SR
Queue Stats
22W - 24L
1,497 Elo+
Party 3
Achilles
Achilles
R3XP
Achilles
Level 109
God Stats
26W - 26L
1,587 SR
Queue Stats
150W - 150L
1,518 Elo+
Party 3
Xing Tian
Xing Tian
XPurpleprodigyx
Xing Tian
Level 204
God Stats
2W - 3L
1,248 SR
Queue Stats
321W - 299L
1,541 Elo+
Solo
Anhur
Anhur
msik314
Anhur
Level 148
God Stats
3W - 2L
1,324 SR
Queue Stats
326W - 311L
1,482 Elo+
Solo
Chronos
Chronos
tinkatover
Chronos
Level 157
God Stats
3W - 3L
1,310 SR
Queue Stats
260W - 245L
1,589 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
0 / 2 / 0
6,556
437
3,416
12,601
4,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
Jossseis
Achilles
13
1 / 2 / 0
8,003
534
12,163
17,091
15,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Poseidon
TheCaz8484
Poseidon
13
1 / 5 / 1
7,324
488
8,263
6,640
1,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
patateISback
Cthulhu
11
2 / 4 / 0
6,621
441
9,494
14,481
12,832
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
0 / 4 / 1
7,603
507
5,364
9,787
2,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
InsaneColdblood
Danzaburou
13
4 / 2 / 2
9,171
611
7,417
11,233
3,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
R3XP
Achilles
11
3 / 2 / 5
7,612
507
8,024
11,451
7,254
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Xing Tian
XPurpleprodigyx
Xing Tian
13
3 / 0 / 3
7,551
503
9,062
13,202
9,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
msik314
Anhur
15
3 / 0 / 3
8,715
581
7,216
10,815
3,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Chronos
tinkatover
Chronos
15
4 / 0 / 6
8,201
547
10,339
11,844
4,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
4
Kills
17
17
Deaths
4
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
0
0
W
Danzaburou
InsaneColdblood
Danzaburou
4
2
2
2.5
L
Achilles
Jossseis
Achilles
1
2
0
0.5
W
Achilles
R3XP
Achilles
3
2
5
2.75
L
Poseidon
TheCaz8484
Poseidon
1
5
1
0.3
W
Xing Tian
XPurpleprodigyx
Xing Tian
3
0
3
4.5
W
Anhur
msik314
Anhur
3
0
3
4.5
L
Cthulhu
patateISback
Cthulhu
2
4
0
0.5
L
0
4
1
0.13
W
Chronos
tinkatover
Chronos
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,700
Damage
42,058
60,600
Taken
58,545
36,199
Mitigated
28,853
13,211
Healing
21,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
3,416
1,518
0
1,506
12,601
4,198
0
4,805
7,702
0
54,678
W
Danzaburou
InsaneColdblood
Danzaburou
7,417
3,128
0
3,162
11,233
3,803
579
6,173
4,655
0
59,491
L
Achilles
Jossseis
Achilles
12,163
1,607
0
4,768
17,091
15,370
0
8,115
8,210
1,758
59,060
W
Achilles
R3XP
Achilles
8,024
1,202
1,986
3,382
11,451
7,254
62
5,101
6,090
558
24,835
L
Poseidon
TheCaz8484
Poseidon
8,263
739
0
797
6,640
1,654
0
1,975
4,617
50,062
0
W
Xing Tian
XPurpleprodigyx
Xing Tian
9,062
446
0
3,213
13,202
9,839
0
1,308
11,876
40,019
0
W
Anhur
msik314
Anhur
7,216
3,369
0
3,801
10,815
3,635
0
2,071
8,744
0
68,152
L
Cthulhu
patateISback
Cthulhu
9,494
217
224
1,625
14,481
12,832
0
2,109
12,264
39,329
2,137
L
5,364
2,509
0
4,291
9,787
2,145
653
1,333
8,436
0
52,481
W
Chronos
tinkatover
Chronos
10,339
3,286
0
6,274
11,844
4,322
0
2,642
9,064
67,402
1,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,107
Gold Earned
41,250
451
Minions Killed
450
0
Camps Cleared
0
1,455,948
Distance Traveled
1,529,005
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,556
437
76
5
0
312,410
0
W
Danzaburou
9,171
611
113
8
0
272,833
0
L
Achilles
8,003
534
94
6
0
278,603
4
W
Achilles
7,612
507
37
2
0
338,797
0
L
Poseidon
7,324
488
113
8
0
287,623
2
W
Xing Tian
7,551
503
66
4
0
306,654
4
W
Anhur
8,715
581
124
8
0
288,131
1
L
Cthulhu
6,621
441
55
4
0
288,684
0
L
Nut
7,603
507
113
8
0
288,628
0
W
Chronos
8,201
547
110
7
0
322,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role