Player Matchup

Apollo
Apollo
Silver II
Benski964
Apollo
Silver II
Level 88
God Stats
1W - 2L
1,533 SR
Queue Stats
33W - 45L
1,143 MMR
Party 3
He Bo
He Bo
Gold V
ShamanChavo
He Bo
Gold V
Level 370
God Stats
2W - 8L
1,476 SR
Queue Stats
541W - 630L
1,245 MMR
Party 1
Hercules
Hercules
Gold V
TTVMikeEnvy
Hercules
Gold V
Level 136
God Stats
3W - 7L
1,467 SR
Queue Stats
123W - 140L
1,379 MMR
Solo
Freya
Freya
Silver III
jotabulla98
Freya
Silver III
Level 49
God Stats
1W - 1L
1,611 SR
Queue Stats
15W - 25L
1,459 MMR
Party 1
Ymir
Ymir
Gold III
lark-daddyLGRW
Ymir
Gold III
Level 95
God Stats
100W - 80L
1,590 SR
Queue Stats
131W - 139L
1,580 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 148
1,535 SR
1,361 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 146
1,529 SR
1,368 MMR
Charybdis
Charybdis
Silver II
DDDYChris
Charybdis
Silver II
Level 123
God Stats
8W - 6L
1,327 SR
Queue Stats
125W - 126L
1,344 MMR
Solo
Kali
Kali
Gold V
Hesi Ritual
Kali
Gold V
Level 89
God Stats
45W - 39L
1,588 SR
Queue Stats
572W - 573L
1,371 MMR
Solo
Geb
Geb
Gold III
WinterInBrooklyn
Geb
Gold III
Level 217
God Stats
3W - 1L
1,423 SR
Queue Stats
105W - 100L
1,557 MMR
Party 2
Poseidon
Poseidon
Silver IV
ojthejuicemane
Poseidon
Silver IV
Level 167
God Stats
10W - 3L
1,795 SR
Queue Stats
76W - 79L
1,220 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
xBad_MemoriezXx
Sun Wukong
Gold V
Level 132
God Stats
57W - 80L
1,513 SR
Queue Stats
731W - 753L
1,348 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Benski964
Apollo
12
2 / 5 / 0
7,450
466
3,408
11,931
3,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 7 / 0
8,042
503
4,620
11,132
2,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
TTVMikeEnvy
Hercules
14
0 / 1 / 1
7,681
480
6,442
13,534
10,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 3 / 2
7,034
440
3,610
14,834
4,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 3 / 4
6,991
437
4,724
18,876
11,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
Chang'eUllrKing ArthurAthena

VS

Bans
ArachneThanatosNu WaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DDDYChris
Charybdis
15
3 / 0 / 1
9,015
563
9,990
8,914
3,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
8 / 1 / 7
9,372
586
10,457
13,405
5,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 1 / 4
7,589
474
5,159
10,439
6,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
16
5 / 2 / 7
9,474
592
14,523
7,506
2,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
xBad_MemoriezXx
Sun Wukong
15
1 / 0 / 1
8,801
550
9,615
13,305
15,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
4
Kills
19
19
Deaths
4
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Apollo
Benski964
Apollo
2
5
0
0.4
W
Charybdis
DDDYChris
Charybdis
3
0
1
3.5
W
8
1
7
11.5
L
2
7
0
0.29
L
Hercules
TTVMikeEnvy
Hercules
0
1
1
0.5
W
2
1
4
4
L
0
3
2
0.33
L
0
3
4
0.67
W
Poseidon
5
2
7
4.25
W
Sun Wukong
xBad_MemoriezXx
Sun Wukong
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,804
Damage
49,744
70,307
Taken
53,569
32,505
Mitigated
32,690
20,792
Healing
19,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Benski964
Apollo
3,408
2,151
0
3,059
11,931
3,440
0
2,473
9,377
0
49,375
W
Charybdis
DDDYChris
Charybdis
9,990
5,052
0
4,429
8,914
3,059
2,335
1,485
7,429
0
72,075
W
10,457
4,891
0
5,912
13,405
5,217
0
3,273
10,132
0
65,201
L
4,620
341
0
2,022
11,132
2,205
0
4,628
6,126
40,089
1,327
L
Hercules
TTVMikeEnvy
Hercules
6,442
2,098
0
3,811
13,534
10,309
0
796
11,566
552
57,444
W
5,159
817
2,180
3,046
10,439
6,226
348
3,142
7,297
11,838
0
L
3,610
1,095
0
4,488
14,834
4,956
0
5,990
8,470
50,732
6,781
L
4,724
974
2,227
5,185
18,876
11,595
0
5,788
12,801
21,059
0
W
Poseidon
14,523
2,415
0
1,084
7,506
2,870
245
4,424
3,082
75,515
0
W
Sun Wukong
xBad_MemoriezXx
Sun Wukong
9,615
931
0
2,879
13,305
15,318
0
770
12,535
2,046
66,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,198
Gold Earned
44,251
398
Minions Killed
487
0
Camps Cleared
0
1,491,662
Distance Traveled
1,619,295
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,450
466
93
6
0
285,834
0
W
Charybdis
9,015
563
131
8
0
282,426
4
W
Kali
9,372
586
96
6
0
373,201
0
L
He Bo
8,042
503
63
4
0
267,999
0
L
Hercules
7,681
480
101
6
0
308,211
0
W
Geb
7,589
474
8
1
0
316,865
3
L
Freya
7,034
440
108
7
0
319,308
0
L
Ymir
6,991
437
33
2
0
310,310
4
W
Poseidon
9,474
592
135
8
0
331,597
0
W
Sun Wukong
8,801
550
117
7
0
315,206
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role